Whitespace cleanup.
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06a820969c
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907889d756
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@ -510,14 +510,14 @@ opengl_Draw( GLuint *texture, int software_convert) {
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static void
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Draw( void) {
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SDL_Surface *rawImage;
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rawImage = SDL_CreateRGBSurfaceFrom((void*)&GPU_screen, 256, 384, 16, 512, 0x001F, 0x03E0, 0x7C00, 0);
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if(rawImage == NULL) return;
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SDL_BlitSurface(rawImage, 0, surface, 0);
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SDL_UpdateRect(surface, 0, 0, 0, 0);
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SDL_FreeSurface(rawImage);
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return;
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}
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