- add support retail cartridge with NAND flash (Made in Ore/WariWare D.I.Y.);
winport:
- add choose Slot 1 device (Menu: Emulation->Slot 1);
- fix change type of R4 cheats base;
- fix printlog function;
This commit is contained in:
mtabachenko 2011-05-24 12:51:36 +00:00
parent 13ae3664ab
commit 8d51fdfbbe
22 changed files with 590 additions and 55 deletions

View File

@ -79,7 +79,7 @@ libdesmume_a_SOURCES = \
utils/libfat/partition.cpp \
utils/libfat/partition.h \
addons.cpp addons.h \
addons/slot2_mpcf.cpp addons/slot2_paddle.cpp addons/slot2_gbagame.cpp addons/slot2_none.cpp addons/slot2_rumblepak.cpp addons/slot2_guitarGrip.cpp addons/slot2_expMemory.cpp addons/slot2_piano.cpp addons/slot1_none.cpp addons/slot1_r4.cpp addons/slot1_retail.cpp \
addons/slot2_mpcf.cpp addons/slot2_paddle.cpp addons/slot2_gbagame.cpp addons/slot2_none.cpp addons/slot2_rumblepak.cpp addons/slot2_guitarGrip.cpp addons/slot2_expMemory.cpp addons/slot2_piano.cpp addons/slot1_none.cpp addons/slot1_r4.cpp addons/slot1_retail.cpp addons/slot1_retail_nand.cpp \
cheatSystem.cpp cheatSystem.h \
texcache.cpp texcache.h rasterize.cpp rasterize.h \
metaspu/metaspu.cpp metaspu/metaspu.h \

View File

@ -1,4 +1,4 @@
/* Copyright (C) 2009-2010 DeSmuME team
/* Copyright (C) 2009-2011 DeSmuME team
This file is part of DeSmuME
@ -70,10 +70,10 @@ void addonsReset()
BOOL addonsChangePak(NDS_ADDON_TYPE type)
{
printf("addonsChangePak\n");
if (type > NDS_ADDON_COUNT) return FALSE;
addon.close();
addon = addonList[type];
addon_type = type;
printf("Slot 2: %s\n", addon.name);
return addon.init();
}

View File

@ -1,4 +1,4 @@
/* Copyright (C) 2009-2010 DeSmuME team
/* Copyright (C) 2009-2011 DeSmuME team
This file is part of DeSmuME

View File

@ -1,4 +1,4 @@
/* Copyright (C) 2010 DeSmuME team
/* Copyright (C) 2010-2011 DeSmuME team
This file is part of DeSmuME
@ -48,7 +48,7 @@ static u32 slot1_read32(u8 PROCNUM, u32 adr)
SLOT1INTERFACE slot1None = {
"Slot1None",
"None",
slot1_init,
slot1_reset,
slot1_close,

View File

@ -223,7 +223,7 @@ static u32 read32(u8 PROCNUM, u32 adr)
}
SLOT1INTERFACE slot1R4 = {
"Slot1R4",
"R4",
init,
reset,
close,

View File

@ -1,4 +1,4 @@
/* Copyright (C) 2010 DeSmuME team
/* Copyright (C) 2010-2011 DeSmuME team
This file is part of DeSmuME
@ -154,7 +154,7 @@ static u32 read32(u8 PROCNUM, u32 adr)
SLOT1INTERFACE slot1Retail = {
"Slot1Retail",
"Retail",
init,
reset,
close,

View File

@ -0,0 +1,202 @@
/* Copyright (C) 2011 DeSmuME team
This file is part of DeSmuME
DeSmuME is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
DeSmuME is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with DeSmuME; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "../slot1.h"
#include "../registers.h"
#include "../MMU.h"
#include "../NDSSystem.h"
static void info(char *info) { strcpy(info, "Slot1 Retail NAND card emulation"); }
static void config(void) {}
static BOOL init() { return (TRUE); }
static void reset() {}
static void close() {}
static void write08(u8 PROCNUM, u32 adr, u8 val) {}
static void write16(u8 PROCNUM, u32 adr, u16 val) {}
static void write32_GCROMCTRL(u8 PROCNUM, u32 val)
{
nds_dscard& card = MMU.dscard[PROCNUM];
switch(card.command[0])
{
case 0x00: //Data read
case 0xB7:
card.address = (card.command[1] << 24) | (card.command[2] << 16) | (card.command[3] << 8) | card.command[4];
card.transfer_count = 0x80;
break;
case 0xB8: // Chip ID
card.address = 0;
card.transfer_count = 1;
break;
// Nand Init
case 0x94:
card.address = 0;
card.transfer_count = 0x80;
break;
// Nand Error?
case 0xD6:
card.address = 0;
card.transfer_count = 1;
break;
// Nand Write? ---- PROGRAM for INTERNAL DATA MOVE/RANDOM DATA INPUT
//case 0x8B:
case 0x85:
card.address = 0;
card.transfer_count = 0x80;
break;
default:
card.address = 0;
card.transfer_count = 0;
break;
}
}
static void write32(u8 PROCNUM, u32 adr, u32 val)
{
switch(adr)
{
case REG_GCROMCTRL:
write32_GCROMCTRL(PROCNUM, val);
break;
}
}
static u8 read08(u8 PROCNUM, u32 adr)
{
return 0xFF;
}
static u16 read16(u8 PROCNUM, u32 adr)
{
return 0xFFFF;
}
static u32 read32_GCDATAIN(u8 PROCNUM)
{
nds_dscard& card = MMU.dscard[PROCNUM];
switch(card.command[0])
{
//Get ROM chip ID
case 0x90:
case 0xB8:
{
// Note: the BIOS stores the chip ID in main memory
// Most games continuously compare the chip ID with
// the value in memory, probably to know if the card
// was removed.
// As DeSmuME boots directly from the game, the chip
// ID in main mem is zero and this value needs to be
// zero too.
//staff of kings verifies this (it also uses the arm7 IRQ 20)
if(nds.cardEjected) //TODO - handle this with ejected card slot1 device (and verify using this case)
return 0xFFFFFFFF;
else return 0;
}
break;
// Data read
case 0x00:
case 0xB7:
{
// Make sure any reads below 0x8000 redirect to 0x8000+(adr&0x1FF) as on real cart
if((card.command[0] == 0xB7) && (card.address < 0x8000))
{
//TODO - refactor this to include the PROCNUM, for debugging purposes if nothing else
//(can refactor gbaslot also)
//INFO("Read below 0x8000 (0x%04X) from: ARM%s %08X\n",
// card.address, (PROCNUM ? "7":"9"), (PROCNUM ? NDS_ARM7:NDS_ARM9).instruct_adr);
card.address = (0x8000 + (card.address&0x1FF));
}
//it seems that etrian odyssey 3 doesnt work unless we mask this to cart size.
//but, a thought: does the internal rom address counter register wrap around? we may be making a mistake by keeping the extra precision
//but there is no test case yet
u32 address = card.address & (gameInfo.mask);
//as a sanity measure for funny-sized roms (homebrew and perhaps truncated retail roms)
//we need to protect ourselves by returning 0xFF for things still out of range
if(address >= gameInfo.romsize)
{
DEBUG_Notify.ReadBeyondEndOfCart(address,gameInfo.romsize);
return 0xFFFFFFFF;
}
return T1ReadLong(MMU.CART_ROM, address);
}
break;
// Nand Init?
case 0x94:
return 0; //Unsure what to return here so return 0 for now
// Nand Status?
case 0xD6:
//0x80 == busy
// Made in Ore/WariWare D.I.Y. need set value to 0x80
return 0x80; //0x20 == ready
default:
return 0;
} //switch(card.command[0])
} //read32_GCDATAIN
static u32 read32(u8 PROCNUM, u32 adr)
{
switch(adr)
{
case REG_GCDATAIN:
return read32_GCDATAIN(PROCNUM);
default:
return 0;
}
}
SLOT1INTERFACE slot1Retail_NAND = {
"Retail with NAND Flash",
init,
reset,
close,
config,
write08,
write16,
write32,
read08,
read16,
read32,
info
};

View File

@ -241,5 +241,7 @@ void CommandLine::process_addonCommands()
slot1Change(NDS_SLOT1_RETAIL);
else if(slot1 == "r4")
slot1Change(NDS_SLOT1_R4);
else if(slot1 == "retailNAND")
slot1Change(NDS_SLOT1_RETAIL_NAND);
}

View File

@ -28,6 +28,7 @@
extern SLOT1INTERFACE slot1None;
extern SLOT1INTERFACE slot1Retail;
extern SLOT1INTERFACE slot1R4;
extern SLOT1INTERFACE slot1Retail_NAND;
static EMUFILE* fatImage = NULL;
static std::string fatDir;
@ -35,7 +36,8 @@ static std::string fatDir;
SLOT1INTERFACE slot1List[NDS_SLOT1_COUNT] = {
slot1None,
slot1Retail,
slot1R4
slot1R4,
slot1Retail_NAND
};
SLOT1INTERFACE slot1_device = slot1Retail; //default for frontends that dont even configure this
@ -45,8 +47,11 @@ static void scanDir()
{
if(fatDir == "") return;
if (fatImage)
{
delete fatImage;
fatImage = NULL;
}
VFAT vfat;
if(vfat.build(fatDir.c_str(),16))
@ -57,6 +62,7 @@ static void scanDir()
BOOL slot1Init()
{
if (slot1_device_type == NDS_SLOT1_R4)
scanDir();
return slot1_device.init();
}
@ -66,8 +72,11 @@ void slot1Close()
slot1_device.close();
//be careful to do this second, maybe the device will write something more
if (fatImage)
{
delete fatImage;
fatImage = NULL;
}
}
void slot1Reset()
@ -77,19 +86,27 @@ void slot1Reset()
BOOL slot1Change(NDS_SLOT1_TYPE changeToType)
{
printf("slot1Change to: %d\n", changeToType);
if (changeToType > NDS_SLOT1_COUNT || changeToType < 0) return FALSE;
slot1_device.close();
slot1_device_type = changeToType;
slot1_device = slot1List[slot1_device_type];
if (changeToType == NDS_SLOT1_R4)
scanDir();
printf("Slot 1: %s\n", slot1_device.name);
return slot1_device.init();
}
void slot1SetFatDir(const std::string& dir)
{
//printf("FAT path %s\n", dir.c_str());
fatDir = dir;
}
std::string slot1GetFatDir()
{
return fatDir;
}
EMUFILE* slot1GetFatImage()
{
return fatImage;

View File

@ -1,4 +1,4 @@
/* Copyright (C) 2010 DeSmuME team
/* Copyright (C) 2010-2011 DeSmuME team
This file is part of DeSmuME
@ -58,21 +58,24 @@ struct SLOT1INTERFACE
void (*info)(char *info);
};
extern SLOT1INTERFACE slot1_device; // current slot1 device
enum NDS_SLOT1_TYPE
{
NDS_SLOT1_NONE,
NDS_SLOT1_RETAIL,
NDS_SLOT1_R4,
NDS_SLOT1_RETAIL_NAND, // used in Made in Ore/WarioWare D.I.Y.
NDS_SLOT1_COUNT // use for counter addons - MUST TO BE LAST!!!
};
extern SLOT1INTERFACE slot1_device; // current slot1 device
extern SLOT1INTERFACE slot1List[NDS_SLOT1_COUNT];
extern u8 slot1_device_type;
BOOL slot1Init();
void slot1Close();
void slot1Reset();
BOOL slot1Change(NDS_SLOT1_TYPE type); // change current adddon
void slot1SetFatDir(const std::string& dir);
std::string slot1GetFatDir();
EMUFILE* slot1GetFatImage();
#endif //__ADDONS_H__
#endif //__SLOT1_H__

View File

@ -869,6 +869,14 @@
RelativePath=".\resources.rc"
>
</File>
<File
RelativePath=".\slot1_config.cpp"
>
</File>
<File
RelativePath=".\slot1_config.h"
>
</File>
<File
RelativePath=".\snddx.cpp"
>
@ -1655,6 +1663,10 @@
RelativePath="..\addons\slot1_retail.cpp"
>
</File>
<File
RelativePath="..\addons\slot1_retail_nand.cpp"
>
</File>
<File
RelativePath="..\addons\slot2_expMemory.cpp"
>

View File

@ -922,22 +922,6 @@
RelativePath="..\slot1.h"
>
</File>
<File
RelativePath="..\softrender.h"
>
</File>
<File
RelativePath="..\softrender_config.h"
>
</File>
<File
RelativePath="..\softrender_desmumefont.h"
>
</File>
<File
RelativePath="..\softrender_v3sysfont.h"
>
</File>
<File
RelativePath="..\SPU.cpp"
>
@ -1005,6 +989,10 @@
RelativePath="..\addons\slot1_retail.cpp"
>
</File>
<File
RelativePath="..\addons\slot1_retail_nand.cpp"
>
</File>
<File
RelativePath="..\addons\slot2_expMemory.cpp"
>
@ -1554,6 +1542,14 @@
RelativePath=".\resource.h"
>
</File>
<File
RelativePath=".\slot1_config.cpp"
>
</File>
<File
RelativePath=".\slot1_config.h"
>
</File>
<File
RelativePath=".\snddx.cpp"
>

View File

@ -432,6 +432,7 @@
<ClCompile Include="..\addons\slot1_none.cpp" />
<ClCompile Include="..\addons\slot1_r4.cpp" />
<ClCompile Include="..\addons\slot1_retail.cpp" />
<ClCompile Include="..\addons\slot1_retail_nand.cpp" />
<ClCompile Include="..\addons\slot2_mpcf.cpp" />
<ClCompile Include="..\addons\slot2_paddle.cpp" />
<ClCompile Include="..\aggdraw.cpp" />
@ -542,6 +543,7 @@
<ClCompile Include="recentroms.cpp" />
<ClCompile Include="replay.cpp" />
<ClCompile Include="snddx.cpp" />
<ClCompile Include="slot1_config.cpp" />
<ClCompile Include="throttle.cpp" />
<ClCompile Include="winutil.cpp" />
<ClCompile Include="filter\2xsai.cpp" />
@ -680,6 +682,7 @@
<ClInclude Include="replay.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="snddx.h" />
<ClInclude Include="slot1_config.h" />
<ClInclude Include="throttle.h" />
<ClInclude Include="winpcap.h" />
<ClInclude Include="winutil.h" />

View File

@ -315,6 +315,9 @@
<ClCompile Include="snddx.cpp">
<Filter>Windows</Filter>
</ClCompile>
<ClCompile Include="slot1_config.cpp">
<Filter>Windows</Filter>
</ClCompile>
<ClCompile Include="throttle.cpp">
<Filter>Windows</Filter>
</ClCompile>
@ -393,6 +396,9 @@
<ClCompile Include="..\addons\slot1_retail.cpp">
<Filter>Core\addons</Filter>
</ClCompile>
<ClCompile Include="..\addons\slot1_retail_nand.cpp">
<Filter>Core\addons</Filter>
</ClCompile>
<ClCompile Include="..\utils\datetime.cpp">
<Filter>Core\utils</Filter>
</ClCompile>
@ -719,6 +725,9 @@
<ClInclude Include="snddx.h">
<Filter>Windows</Filter>
</ClInclude>
<ClInclude Include="slot1_config.h">
<Filter>Windows</Filter>
</ClInclude>
<ClInclude Include="throttle.h">
<Filter>Windows</Filter>
</ClInclude>

View File

@ -106,14 +106,5 @@ void CloseConsole() {
void printlog(const char *fmt, ...)
{
va_list list;
char msg[512];
DWORD tmp;
memset(msg,0,512);
va_start(list,fmt);
_vsnprintf(msg,511,fmt,list);
va_end(list);
WriteConsole(hConsole,msg, (DWORD)strlen(msg), &tmp, 0);
printf(fmt);
}

View File

@ -44,6 +44,7 @@ along with the this software. If not, see <http://www.gnu.org/licenses/>.
#include "../NDSSystem.h"
#include "../debug.h"
#include "../saves.h"
#include "../slot1.h"
#include "../addons.h"
#include "../GPU_osd.h"
#include "../OGLRender.h"
@ -91,6 +92,7 @@ along with the this software. If not, see <http://www.gnu.org/licenses/>.
#include "mapview.h"
#include "matrixview.h"
#include "lightview.h"
#include "slot1_config.h"
#include "gbaslot_config.h"
#include "cheatsWin.h"
#include "memView.h"
@ -2562,12 +2564,6 @@ int _main()
CommonSettings.cheatsDisable = GetPrivateProfileBool("General", "cheatsDisable", false, IniName);
addon_type = (NDS_ADDON_TYPE)GetPrivateProfileInt("GBAslot", "type", NDS_ADDON_NONE, IniName);
win32_CFlash_cfgMode = GetPrivateProfileInt("GBAslot.CFlash", "fileMode", 2, IniName);
win32_CFlash_cfgDirectory = GetPrivateProfileStdString("GBAslot.CFlash", "path", "");
win32_CFlash_cfgFileName = GetPrivateProfileStdString("GBAslot.CFlash", "filename", "");
GetPrivateProfileString("GBAslot.GBAgame", "filename", "", GBAgameName, MAX_PATH, IniName);
WIN_InstallCFlash();
ColorCtrl_Register();
@ -2747,8 +2743,30 @@ int _main()
ViewMatrices = new TOOLSCLASS(hAppInst, IDD_MATRIX_VIEWER, (DLGPROC) ViewMatricesProc);
ViewLights = new TOOLSCLASS(hAppInst, IDD_LIGHT_VIEWER, (DLGPROC) ViewLightsProc);
// Slot 1 / Slot 2 (GBA slot)
slot1_device_type = (NDS_SLOT1_TYPE)GetPrivateProfileInt("Slot1", "type", NDS_SLOT1_RETAIL, IniName);
cmdline.slot1_fat_dir = GetPrivateProfileStdString("Slot1", "fat_path", "");
addon_type = (NDS_ADDON_TYPE)GetPrivateProfileInt("GBAslot", "type", NDS_ADDON_NONE, IniName);
win32_CFlash_cfgMode = GetPrivateProfileInt("GBAslot.CFlash", "fileMode", 2, IniName);
win32_CFlash_cfgDirectory = GetPrivateProfileStdString("GBAslot.CFlash", "path", "");
win32_CFlash_cfgFileName = GetPrivateProfileStdString("GBAslot.CFlash", "filename", "");
GetPrivateProfileString("GBAslot.GBAgame", "filename", "", GBAgameName, MAX_PATH, IniName);
cmdline.process_addonCommands();
switch (slot1_device_type)
{
case NDS_SLOT1_NONE:
case NDS_SLOT1_RETAIL:
case NDS_SLOT1_R4:
case NDS_SLOT1_RETAIL_NAND:
break;
default:
slot1_device_type = NDS_SLOT1_RETAIL;
break;
}
if(cmdline.is_cflash_configured)
{
addon_type = NDS_ADDON_CFLASH;
@ -2793,6 +2811,8 @@ int _main()
addon_type = NDS_ADDON_NONE;
break;
}
slot1Change((NDS_SLOT1_TYPE)slot1_device_type);
addonsChangePak(addon_type);
CommonSettings.wifi.mode = GetPrivateProfileInt("Wifi", "Mode", 0, IniName);
@ -5078,6 +5098,10 @@ DOKEYDOWN:
TogglePause();
return 0;
case IDM_SLOT1:
slot1Dialog(hwnd);
return 0;
case IDM_GBASLOT:
GBAslotDialog(hwnd);
return 0;

View File

@ -109,6 +109,7 @@ void WritePathSettings()
WritePrivateProfileString(SECTION, SCREENSHOTKEY, path.pathToScreenshots, IniName);
WritePrivateProfileString(SECTION, AVIKEY, path.pathToAviFiles, IniName);
WritePrivateProfileString(SECTION, CHEATKEY, path.pathToCheats, IniName);
WritePrivateProfileInt(SECTION, R4FORMATKEY, path.r4Format, IniName);
WritePrivateProfileString(SECTION, SOUNDKEY, path.pathToSounds, IniName);
WritePrivateProfileString(SECTION, FIRMWAREKEY, path.pathToFirmware, IniName);
WritePrivateProfileString(SECTION, LUAKEY, path.pathToLua, IniName);
@ -141,6 +142,7 @@ BOOL PathSettings_OnInitDialog(HWND hDlg, HWND hwndFocus, LPARAM lParam)
CheckDlgButton(hDlg, IDC_USELASTVISIT, (path.savelastromvisit) ? BST_CHECKED : BST_UNCHECKED);
CheckDlgButton(hDlg, IDC_ASSOCIATE, (associate) ? BST_CHECKED : BST_UNCHECKED);
CheckRadioButton(hDlg, IDC_PNG, IDC_BMP, (int)path.imageformat());
CheckRadioButton(hDlg, IDC_R4TYPE1, IDC_R4TYPE2, (int)path.r4Format);
// IDC_FORMATEDIT setup
SetDlgItemText(hDlg, IDC_FORMATEDIT, path.screenshotFormat);
@ -258,6 +260,15 @@ void PathSettings_OnCommand(HWND hDlg, int id, HWND hwndCtl, UINT codeNotify)
SetDlgItemText(hDlg, IDC_CHEATPATHEDIT, path.pathToCheats);
}
break;
case IDC_R4TYPE1:
CheckRadioButton(hDlg, IDC_R4TYPE1, IDC_R4TYPE2, IDC_R4TYPE1);
path.r4Format = path.R4_CHEAT_DAT;
break;
case IDC_R4TYPE2:
CheckRadioButton(hDlg, IDC_R4TYPE1, IDC_R4TYPE2, IDC_R4TYPE2);
path.r4Format = path.R4_USRCHEAT_DAT;
break;
case IDC_BROWSELUA:
{
if(BrowseForPath(path.pathToLua))

View File

@ -802,6 +802,8 @@
#define IDD_CHEAT_ADD_XX_CODE 10005
#define IDD_GBASLOT_GUITARGRIP 10009
#define IDD_GBASLOT_PIANO 10010
#define IDD_SLOT1_NONE 10011
#define IDD_SLOT1_R4 10012
#define IDM_FILE_STOPAVI 40000
#define IDM_SCREENSEP_NONE 40000
#define IDM_FILE_STOPWAV 40001
@ -876,6 +878,7 @@
#define ID_MAGNIFICATIONFILTER_HQ4X40091 40091
#define ID_FILTRI_HQ4X 40092
#define ID_40093 40093
#define IDM_SLOT1 40097
#define IDC_LABEL_UP 50000
#define IDC_LABEL_RIGHT 50001
#define IDC_LABEL_LEFT 50002
@ -976,8 +979,8 @@
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 125
#define _APS_NEXT_COMMAND_VALUE 40094
#define _APS_NEXT_CONTROL_VALUE 1050
#define _APS_NEXT_COMMAND_VALUE 40102
#define _APS_NEXT_CONTROL_VALUE 1052
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

Binary file not shown.

View File

@ -0,0 +1,231 @@
/* Copyright (C) 2011 DeSmuME team
This file is part of DeSmuME
DeSmuME is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
DeSmuME is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with DeSmuME; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "slot1_config.h"
#include <windowsx.h>
#include "resource.h"
#include "main.h"
#include "debug.h"
#include "../slot1.h"
#include "../NDSSystem.h"
#include <shlobj.h>
HWND wndConfigSlot1 = NULL;
u8 temp_type_slot1 = 0;
u8 last_type_slot1 = 0;
char tmp_fat_path[MAX_PATH] = {0};
HWND OKbutton_slot1 = NULL;
bool _OKbutton_slot1 = false;
bool needReset_slot1 = true;
INT_PTR CALLBACK Slot1None(HWND dialog, UINT msg,WPARAM wparam,LPARAM lparam)
{
switch(msg)
{
case WM_INITDIALOG:
{
_OKbutton_slot1 = TRUE;
return TRUE;
}
}
return FALSE;
}
INT_PTR CALLBACK Slot1R4(HWND dialog, UINT msg,WPARAM wparam,LPARAM lparam)
{
switch(msg)
{
case WM_INITDIALOG:
{
SetWindowText(GetDlgItem(dialog, IDC_PATH), tmp_fat_path);
_OKbutton_slot1 = (tmp_fat_path!="");
return TRUE;
}
case WM_COMMAND:
{
switch (LOWORD(wparam))
{
case IDC_BROWSE:
{
BROWSEINFO bp={0};
bp.hwndOwner=dialog;
bp.pidlRoot=NULL;
bp.pszDisplayName=NULL;
bp.lpszTitle="Select directory for FAT image building";
bp.ulFlags=BIF_RETURNONLYFSDIRS | BIF_NEWDIALOGSTYLE | BIF_USENEWUI;
bp.lpfn=NULL;
LPITEMIDLIST tmp = SHBrowseForFolder((LPBROWSEINFO)&bp);
if (tmp!=NULL)
{
memset(tmp_fat_path, 0, sizeof(tmp_fat_path));
SHGetPathFromIDList(tmp, tmp_fat_path);
if (tmp_fat_path[strlen(tmp_fat_path)-1] != '\\')
tmp_fat_path[strlen(tmp_fat_path)] = '\\';
SetWindowText(GetDlgItem(dialog, IDC_PATH), tmp_fat_path);
}
if (strlen(tmp_fat_path))
EnableWindow(OKbutton_slot1, TRUE);
else
EnableWindow(OKbutton_slot1, FALSE);
break;
}
}
}
}
return FALSE;
}
u32 Slot1_IDDs[NDS_SLOT1_COUNT] = {
IDD_SLOT1_NONE,
IDD_SLOT1_NONE,
IDD_SLOT1_R4,
IDD_SLOT1_NONE
};
DLGPROC Slot1_Procs[NDS_SLOT1_COUNT] = {
Slot1None,
Slot1None,
Slot1R4,
Slot1None
};
//==============================================================================
BOOL CALLBACK Slot1Box_Proc(HWND dialog, UINT msg,WPARAM wparam,LPARAM lparam)
{
switch(msg)
{
case WM_INITDIALOG:
{
OKbutton_slot1 = GetDlgItem(dialog, IDOK);
for(int i = 0; i < NDS_SLOT1_COUNT; i++)
ComboBox_AddString(GetDlgItem(dialog, IDC_ADDONS_LIST), slot1List[i].name);
ComboBox_SetCurSel(GetDlgItem(dialog, IDC_ADDONS_LIST), temp_type_slot1);
u8 tmp_info[512];
slot1List[temp_type_slot1].info((char *)tmp_info);
SetWindowText(GetDlgItem(dialog, IDC_ADDONS_INFO), (char *)tmp_info);
_OKbutton_slot1 = false;
wndConfigSlot1=CreateDialogW(hAppInst, MAKEINTRESOURCEW(Slot1_IDDs[temp_type_slot1]),
dialog, (DLGPROC)Slot1_Procs[temp_type_slot1]);
if ( (temp_type_slot1 == 0) || (_OKbutton_slot1) )
EnableWindow(OKbutton_slot1, TRUE);
else
EnableWindow(OKbutton_slot1, FALSE);
return TRUE;
}
case WM_COMMAND:
{
switch (LOWORD(wparam))
{
case IDOK:
{
int Msg = IDYES;
if (romloaded && (needReset_slot1 || (temp_type_slot1!=slot1_device_type)) )
{
Msg = MessageBox(dialog,
"After change slot1 device game will reset!\nAre you sure to continue?", "DeSmuME",
MB_YESNO|MB_ICONQUESTION|MB_DEFBUTTON2);
}
if (Msg == IDYES)
{
if (wndConfigSlot1) DestroyWindow(wndConfigSlot1);
EndDialog(dialog, TRUE);
}
}
return TRUE;
case IDCANCEL:
if (wndConfigSlot1) DestroyWindow(wndConfigSlot1);
EndDialog(dialog, FALSE);
return TRUE;
case IDC_ADDONS_LIST:
if (HIWORD(wparam) == CBN_SELENDOK)
{
temp_type_slot1 = ComboBox_GetCurSel(GetDlgItem(dialog, IDC_ADDONS_LIST));
if (temp_type_slot1 != last_type_slot1)
{
if (wndConfigSlot1) DestroyWindow(wndConfigSlot1);
_OKbutton_slot1 = false;
wndConfigSlot1=CreateDialogW(hAppInst,
MAKEINTRESOURCEW(Slot1_IDDs[temp_type_slot1]), dialog,
(DLGPROC)Slot1_Procs[temp_type_slot1]);
if ( (temp_type_slot1 == 0) || (_OKbutton_slot1) )
EnableWindow(OKbutton_slot1, TRUE);
else
EnableWindow(OKbutton_slot1, FALSE);
u8 tmp_info[512];
slot1List[temp_type_slot1].info((char *)tmp_info);
SetWindowText(GetDlgItem(dialog, IDC_ADDONS_INFO), (char *)tmp_info);
last_type_slot1 = temp_type_slot1;
}
}
return TRUE;
}
break;
}
}
return FALSE;
}
void slot1Dialog(HWND hwnd)
{
strcpy(tmp_fat_path, slot1GetFatDir().c_str());
temp_type_slot1 = slot1_device_type;
last_type_slot1 = temp_type_slot1;
_OKbutton_slot1 = false;
needReset_slot1 = true;
u32 res=DialogBoxW(hAppInst, MAKEINTRESOURCEW(IDD_GBASLOT), hwnd, (DLGPROC)Slot1Box_Proc);
if (res)
{
switch (temp_type_slot1)
{
case NDS_SLOT1_NONE:
if (temp_type_slot1 != slot1_device_type)
needReset_slot1 = true;
else
needReset_slot1 = false;
break;
case NDS_SLOT1_RETAIL:
break;
case NDS_SLOT1_R4:
if (strlen(tmp_fat_path))
{
slot1SetFatDir(tmp_fat_path);
WritePrivateProfileString("Slot1","FAT_path",tmp_fat_path,IniName);
}
break;
case NDS_SLOT1_RETAIL_NAND:
break;
default:
return;
}
WritePrivateProfileInt("Slot1","type",temp_type_slot1,IniName);
slot1Change((NDS_SLOT1_TYPE)temp_type_slot1);
if (romloaded && needReset_slot1)
NDS_Reset();
return;
}
}

View File

@ -0,0 +1,27 @@
/* Copyright (C) 2011 DeSmuME team
This file is part of DeSmuME
DeSmuME is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
DeSmuME is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with DeSmuME; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __SLOT1_CONFIG_H_
#define __SLOT1_CONFIG_H_
#include "../common.h"
#include <string>
extern void slot1Dialog(HWND hwnd);
#endif

View File

@ -1024,6 +1024,10 @@
RelativePath="..\addons\slot1_retail.cpp"
>
</File>
<File
RelativePath="..\addons\slot1_retail_nand.cpp"
>
</File>
<File
RelativePath="..\addons\slot2_mpcf.cpp"
>