winport - preliminary work on binding HD rendering
This commit is contained in:
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601b86c78a
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8c00e2c676
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@ -480,6 +480,7 @@ extern struct TCommonSettings {
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, GFX3D_Zelda_Shadow_Depth_Hack(0)
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, GFX3D_Renderer_Multisample(false)
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, GFX3D_TXTHack(false)
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, GFX3D_PrescaleHD(1)
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, jit_max_block_size(100)
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, loadToMemory(false)
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, UseExtBIOS(false)
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@ -540,6 +541,9 @@ extern struct TCommonSettings {
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bool GFX3D_Renderer_Multisample;
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bool GFX3D_TXTHack;
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//may not want this on OSX port
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int GFX3D_PrescaleHD;
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bool loadToMemory;
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bool UseExtBIOS;
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@ -1857,7 +1857,17 @@ static void DD_DoDisplay()
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}
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//triple buffering logic
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u16 displayBuffers[3][256*192*4];
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struct DisplayBuffer
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{
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DisplayBuffer()
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: buffer(NULL)
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, size(0)
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{
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}
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u16* buffer;
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int size; //[256*192*4];
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} displayBuffers[3];
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volatile int currDisplayBuffer=-1;
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volatile int newestDisplayBuffer=-2;
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GMutex *display_mutex = NULL;
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@ -1897,7 +1907,7 @@ static void DoDisplay(bool firstTime)
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//convert pixel format to 32bpp for compositing
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//why do we do this over and over? well, we are compositing to
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//filteredbuffer32bpp, and it needs to get refreshed each frame..
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const int size = video.size();
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const int size = video.srcBufferSize/2;
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u16* src = (u16*)video.srcBuffer;
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for(int i=0;i<size;i++)
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video.buffer[i] = RGB15TO24_REVERSE(src[i]);
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@ -1967,7 +1977,8 @@ void displayProc()
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if(!alreadyDisplayed) {
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//start displaying a new buffer
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currDisplayBuffer = todo;
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video.srcBuffer = (u8*)displayBuffers[currDisplayBuffer];
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video.srcBuffer = (u8*)displayBuffers[currDisplayBuffer].buffer;
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video.srcBufferSize = displayBuffers[currDisplayBuffer].size;
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DoDisplay(true);
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}
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@ -2000,6 +2011,7 @@ void Display()
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if(CommonSettings.single_core())
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{
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video.srcBuffer = (u8*)GPU->GetNativeFramebuffer();
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video.srcBufferSize = GPU->GetCustomFramebufferHeight()*GPU->GetCustomFramebufferWidth()*2*2;
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DoDisplay(true);
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}
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else
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@ -2019,7 +2031,15 @@ void Display()
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newestDisplayBuffer += diff;
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else newestDisplayBuffer = (currDisplayBuffer+2)%3;
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memcpy(displayBuffers[newestDisplayBuffer],GPU->GetNativeFramebuffer(),256*192*4);
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DisplayBuffer& db = displayBuffers[newestDisplayBuffer];
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int targetSize = 256*192*4*video.prescaleHD*video.prescaleHD;
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if(db.size != targetSize)
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{
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free_aligned(db.buffer);
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db.buffer = (u16*)malloc_alignedCacheLine(targetSize);
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db.size = targetSize;
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}
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memcpy(db.buffer,GPU->GetCustomFramebuffer(),targetSize);
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g_mutex_unlock(display_mutex);
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}
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@ -3139,6 +3159,9 @@ int _main()
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SetMinWindowSize();
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CommonSettings.GFX3D_PrescaleHD = GetPrivateProfileInt("3D", "PrescaleHD", 0, IniName);
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video.SetPrescale(CommonSettings.GFX3D_PrescaleHD,1);
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ScaleScreen(windowSize, false);
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DragAcceptFiles(MainWindow->getHWnd(), TRUE);
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@ -3265,6 +3288,8 @@ int _main()
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NDS_Init();
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GPU->ClearWithColor(0xFFFF);
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GPU->SetCustomFramebufferSize(256*video.prescaleHD,192*video.prescaleHD);
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#ifdef GDB_STUB
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gdbstub_mutex_init();
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@ -3354,6 +3379,7 @@ int _main()
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CommonSettings.GFX3D_TXTHack = GetPrivateProfileBool("3D", "EnableTXTHack", 0, IniName); //default is off.
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Change3DCoreWithFallbackAndSave(cur3DCore);
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#ifdef BETA_VERSION
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EnableMenuItem (mainMenu, IDM_SUBMITBUGREPORT, MF_GRAYED);
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#endif
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@ -6362,6 +6388,9 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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SetDlgItemInt (hw,IDC_ZELDA_SHADOW_DEPTH_HACK,CommonSettings.GFX3D_Zelda_Shadow_Depth_Hack,FALSE);
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//CheckDlgButton(hw,IDC_ALTERNATEFLUSH,CommonSettings.gfx3d_flushMode);
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SendDlgItemMessage(hw, IDC_NUD_PRESCALEHD, UDM_SETRANGE, 0, MAKELPARAM(5, 1));
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SendDlgItemMessage(hw, IDC_NUD_PRESCALEHD, UDM_SETPOS, 0, CommonSettings.GFX3D_PrescaleHD);
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for(i = 0; core3DList[i] != NULL; i++)
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{
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ComboBox_AddString(GetDlgItem(hw, IDC_3DCORE), core3DList[i]->name);
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@ -6384,8 +6413,14 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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CommonSettings.GFX3D_Renderer_Multisample = IsDlgCheckboxChecked(hw,IDC_3DSETTINGS_ANTIALIASING);
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CommonSettings.GFX3D_Zelda_Shadow_Depth_Hack = GetDlgItemInt(hw,IDC_ZELDA_SHADOW_DEPTH_HACK,NULL,FALSE);
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CommonSettings.GFX3D_TXTHack = IsDlgCheckboxChecked(hw,IDC_TXTHACK);
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CommonSettings.GFX3D_PrescaleHD = SendDlgItemMessage(hw, IDC_NUD_PRESCALEHD, UDM_GETPOS, 0, 0);
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Change3DCoreWithFallbackAndSave(ComboBox_GetCurSel(GetDlgItem(hw, IDC_3DCORE)));
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video.SetPrescale(CommonSettings.GFX3D_PrescaleHD,1);
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GPU->SetCustomFramebufferSize(256*video.prescaleHD,192*video.prescaleHD);
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ScaleScreen(windowSize, false);
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UpdateScreenRects();
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WritePrivateProfileBool("3D", "HighResolutionInterpolateColor", CommonSettings.GFX3D_HighResolutionInterpolateColor, IniName);
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WritePrivateProfileBool("3D", "EnableEdgeMark", CommonSettings.GFX3D_EdgeMark, IniName);
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WritePrivateProfileBool("3D", "EnableFog", CommonSettings.GFX3D_Fog, IniName);
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@ -6394,7 +6429,7 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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WritePrivateProfileInt ("3D", "EnableLineHack", CommonSettings.GFX3D_LineHack, IniName);
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WritePrivateProfileInt ("3D", "EnableAntiAliasing", CommonSettings.GFX3D_Renderer_Multisample, IniName);
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WritePrivateProfileInt ("3D", "EnableTXTHack", CommonSettings.GFX3D_TXTHack, IniName);
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//WritePrivateProfileInt("3D", "AlternateFlush", CommonSettings.gfx3d_flushMode, IniName);
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WritePrivateProfileInt ("3D", "PrescaleHD", CommonSettings.GFX3D_PrescaleHD, IniName);
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}
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case IDCANCEL:
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{
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@ -464,7 +464,10 @@
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#define IDC_FILE_QVIEW 1060
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#define IDC_BEDIT 1061
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#define IDC_STATIC_S1 1061
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#define IDC_SPIN1 1061
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#define IDC_NUD_PRESCALEHD 1061
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#define IDC_STATIC_S2 1062
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#define IDC_TEXT_PRESCALEHD 1062
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#define IDC_STATIC_S3 1063
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#define IDC_STATIC_S4 1064
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#define IDC_EVALUE 1065
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@ -1066,7 +1069,7 @@
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#define _APS_NO_MFC 1
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#define _APS_NEXT_RESOURCE_VALUE 128
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#define _APS_NEXT_COMMAND_VALUE 40126
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#define _APS_NEXT_CONTROL_VALUE 1059
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#define _APS_NEXT_CONTROL_VALUE 1063
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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@ -13,13 +13,11 @@
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (U.S.) resources
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// English (United States) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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#ifdef _WIN32
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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#endif //_WIN32
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/////////////////////////////////////////////////////////////////////////////
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//
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@ -31,7 +29,7 @@ STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | DS_CENTER | WS_POPUP | WS_CAPTI
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CAPTION "NITRO File System"
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FONT 8, "MS Shell Dlg", 400, 0, 0x1
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BEGIN
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CONTROL "",IDC_FILES_TREE,"SysTreeView32",TVS_HASBUTTONS | TVS_HASLINES | TVS_LINESATROOT | TVS_DISABLEDRAGDROP | TVS_SHOWSELALWAYS | WS_BORDER | WS_HSCROLL | WS_TABSTOP | 0x800,7,7,359,294
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CONTROL "",IDC_FILES_TREE,"SysTreeView32",TVS_HASBUTTONS | TVS_HASLINES | TVS_LINESATROOT | TVS_DISABLEDRAGDROP | TVS_SHOWSELALWAYS | TVS_INFOTIP | WS_BORDER | WS_HSCROLL | WS_TABSTOP,7,7,359,294
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PUSHBUTTON "Close",IDCANCEL,316,320,50,14
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EDITTEXT IDC_FILE_INFO,8,322,306,12,ES_AUTOHSCROLL | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP
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LTEXT "Static",IDC_FILE_QVIEW,7,303,359,15,NOT WS_GROUP
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@ -112,31 +110,35 @@ BEGIN
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PUSHBUTTON "&Cancel",IDCANCEL,127,94,50,16
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END
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IDD_3DSETTINGS DIALOGEX 0, 0, 190, 252
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IDD_3DSETTINGS DIALOGEX 0, 0, 390, 205
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STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "3D settings"
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FONT 8, "MS Sans Serif", 0, 0, 0x0
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BEGIN
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DEFPUSHBUTTON "OK",IDOK,83,234,50,14
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PUSHBUTTON "Cancel",IDCANCEL,137,234,50,14
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PUSHBUTTON "Default",IDC_DEFAULT,2,234,50,14
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GROUPBOX "Renderer:",IDC_STATIC,7,7,174,39
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COMBOBOX IDC_3DCORE,15,23,153,138,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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CONTROL "Unrealistically High-Precision Color Interpolation",IDC_INTERPOLATECOLOR,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,64,165,10
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GROUPBOX "SoftRasterizer Options",IDC_STATIC,7,52,176,114
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CONTROL "Enable Edge Marking",IDC_3DSETTINGS_EDGEMARK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,76,84,10
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CONTROL "Enable Fog",IDC_3DSETTINGS_FOG,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,88,52,10
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CONTROL "Enable Textures",IDC_3DSETTINGS_TEXTURE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,100,67,10
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LTEXT "Depth Comparison Threshold : \n -0=normal behavior (recommended) \n -bigger value can help Zelda PH/ST shadow issue",ID_LABEL_ZELDA_SHADOW_DEPTH_HACK,15,113,165,35
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EDITTEXT IDC_ZELDA_SHADOW_DEPTH_HACK,109,109,44,12
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LTEXT "Fixes some graphical bugs involving lines, but causes some other bugs. Not many games use lines.",ID_LABEL_ZELDA_SHADOW_DEPTH_HACK2,17,182,170,19
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CONTROL "Enable Line Hack",IDC_3DSETTINGS_LINEHACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,170,73,10
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LTEXT "Fixes text bugs in some games.(e.g. Etrian Odyssey)",ID_LABEL_TXTHACK1,15,153,165,11
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CONTROL "Enable TXT Hack",IDC_TXTHACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,141,73,10
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LTEXT "Reduces jagged edges on 3D objects. Only works in OpenGL renderer.",IDC_3DSETTINGS_ANTIALIASING1,17,211,169,19
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,62,165,10
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CONTROL "Enable Edge Marking",IDC_3DSETTINGS_EDGEMARK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,74,84,10
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CONTROL "Enable Fog",IDC_3DSETTINGS_FOG,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,86,52,10
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CONTROL "Enable Textures",IDC_3DSETTINGS_TEXTURE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,98,67,10
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LTEXT "Depth Comparison Threshold : \n -0=normal behavior (recommended) \n -bigger value can help Zelda PH/ST shadow issue",ID_LABEL_ZELDA_SHADOW_DEPTH_HACK,15,111,165,35
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EDITTEXT IDC_ZELDA_SHADOW_DEPTH_HACK,113,106,44,12
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CONTROL "Enable Anti-Aliasing",IDC_3DSETTINGS_ANTIALIASING,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,201,78,10
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,178,78,10
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EDITTEXT IDC_TEXT_PRESCALEHD,245,61,20,14,ES_AUTOHSCROLL
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CONTROL "",IDC_NUD_PRESCALEHD,"msctls_updown32",UDS_SETBUDDYINT | UDS_AUTOBUDDY | UDS_ARROWKEYS,264,61,11,14
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PUSHBUTTON "Default",IDC_DEFAULT,204,187,50,14
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DEFPUSHBUTTON "OK",IDOK,284,187,50,14
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PUSHBUTTON "Cancel",IDCANCEL,340,187,50,14
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GROUPBOX "Renderer:",IDC_STATIC,7,7,174,39
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GROUPBOX "SoftRasterizer Options",IDC_STATIC,7,50,176,114
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LTEXT "Fixes some graphical bugs involving lines, but causes some other bugs. Not many games use lines.",ID_LABEL_ZELDA_SHADOW_DEPTH_HACK2,197,31,160,24
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CONTROL "Enable Line Hack",IDC_3DSETTINGS_LINEHACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,193,19,73,10
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LTEXT "Fixes text bugs in some games.(e.g. Etrian Odyssey)",ID_LABEL_TXTHACK1,15,151,165,11
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CONTROL "Enable TXT Hack",IDC_TXTHACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,13,138,73,10
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GROUPBOX "OpenGL Renderer Options",IDC_STATIC,7,166,176,33
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GROUPBOX "General Options",IDC_STATIC,189,6,176,114
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LTEXT "HD Prescaling:",IDC_STATIC,195,64,48,8
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END
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IDD_ABOUT_BOX DIALOGEX 0, 0, 268, 198
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@ -1831,7 +1833,7 @@ BEGIN
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IDD_3DSETTINGS, DIALOG
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BEGIN
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BOTTOMMARGIN, 248
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BOTTOMMARGIN, 201
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END
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IDD_CHEAT_ADD, DIALOG
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@ -2186,7 +2188,7 @@ BEGIN
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ID_LABEL_HK3d "Decrease JIT block size"
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END
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#endif // English (U.S.) resources
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#endif // English (United States) resources
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/////////////////////////////////////////////////////////////////////////////
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@ -16,6 +16,7 @@
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*/
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#include "filter/filter.h"
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#include "common.h"
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class VideoInfo
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{
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int swap;
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int currentfilter;
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int prescaleHD;
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int prescalePost; //not supported yet
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int prescaleTotal;
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u8* srcBuffer;
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CACHE_ALIGN u32 buffer[5*5*256*192*2];
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CACHE_ALIGN u32 filteredbuffer[5*5*256*192*2];
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int srcBufferSize;
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u32 *buffer;
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u32 *filteredbuffer;
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void SetPrescale(int prescaleHD, int prescalePost)
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{
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this->prescaleHD = prescaleHD;
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this->prescalePost = prescalePost;
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prescaleTotal = prescaleHD;
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const int kInflationFactor = 5*5; //the largest filter is going up 5x in each dimension
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int bufferSize = kInflationFactor * 256*192*2*prescaleHD * 4;
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//why are these the same size, anyway?
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buffer = (u32*)malloc_alignedCacheLine(bufferSize);
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filteredbuffer = (u32*)malloc_alignedCacheLine(bufferSize);
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setfilter(currentfilter);
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}
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enum {
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NONE,
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}
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void reset() {
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SetPrescale(1,1); //should i do this here?
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width = 256;
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height = 384;
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}
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height = 384*2;
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break;
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}
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width *= prescaleHD;
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height *= prescaleHD;
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}
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SSurface src;
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void filter() {
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src.Height = 384;
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src.Width = 256;
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src.Pitch = 512;
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src.Height = 384 * prescaleHD;
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src.Width = 256 * prescaleHD;
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src.Pitch = src.Width * 2;
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src.Surface = (u8*)buffer;
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dst.Height = height;
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}
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int scaledscreengap() {
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return screengap * height / 384;
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return screengap * height / (384 * prescaleHD);
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}
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};
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