- added detect Homebrews for game serial :)
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@ -47,7 +47,7 @@ static BOOL LidClosed = FALSE;
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static u8 countLid = 0;
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char pathToROM[MAX_PATH];
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char pathFilenameToROMwithoutExt[MAX_PATH];
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char gameCodeTxt[19];
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char gameSerial[19];
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/* the count of bytes copied from the firmware into memory */
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#define NDS_FW_USER_SETTINGS_MEM_BYTE_COUNT 0x70
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@ -462,14 +462,40 @@ int NDS_LoadROM( const char *filename, int bmtype, u32 bmsize,
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memset(buf, 0, MAX_PATH);
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NDS_header * header = NDS_getROMHeader();
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if (
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// ??? in all Homebrews game title have is 2E0000EA
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//(
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//(header->gameTile[0] == 0x2E) &&
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//(header->gameTile[1] == 0x00) &&
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//(header->gameTile[2] == 0x00) &&
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//(header->gameTile[3] == 0xEA)
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//) &&
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(
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((header->gameCode[0] == 0x23) &&
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(header->gameCode[1] == 0x23) &&
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(header->gameCode[2] == 0x23) &&
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(header->gameCode[3] == 0x23)
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) ||
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header->gameCode[0] == 0x00
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)
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&&
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header->makerCode == 0x0
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)
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{
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strcpy(buf, "Homebrew");
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}
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else
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{
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memcpy(buf, header->gameTile, 12);
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for (int i=strlen(buf); i<12; i++)
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strcat(buf, "_");
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strcat(buf, "_");
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memcpy(buf+strlen(buf), header->gameCode, 4);
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memcpy(buf+strlen(buf), &header->makerCode, 2);
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INFO("Game code: %s\n", buf);
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strcpy(gameCodeTxt, buf);
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}
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INFO("\nGame serial: %s\n\n", buf);
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strcpy(gameSerial, buf);
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return i;
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}
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