make 'samples' (in SPU.cpp) to be zero at reset (to prevent desyncs)

This commit is contained in:
gocha 2009-08-18 05:37:20 +00:00
parent dee58ee4b8
commit 8b5aa23605
1 changed files with 4 additions and 1 deletions

View File

@ -89,6 +89,8 @@ static u8 precalcindextbl[89][8];
static const double ARM7_CLOCK = 33513982;
static double samples = 0;
//////////////////////////////////////////////////////////////////////////////
template<typename T>
@ -384,6 +386,8 @@ void SPU_Reset(void)
// Reset Registers
for (i = 0x400; i < 0x51D; i++)
T1WriteByte(MMU.ARM7_REG, i, 0);
samples = 0;
}
void SPU_struct::reset()
@ -1009,7 +1013,6 @@ static void SPU_MixAudio(SPU_struct *SPU, int length)
//emulates one frame of the cpu core.
//this will produce a variable number of samples, calculated to keep a 44100hz output
//in sync with the emulator framerate
static double samples = 0;
static const double time_per_frame = (double)1.0/((double)ARM7_CLOCK/6/355); //(double)1.0/(double)59.8261; // ((double)ARM7_CLOCK/6/355/263)
static const double samples_per_frame = time_per_frame * 44100;
int spu_core_samples = 0;