This commit is contained in:
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3cc1963129
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@ -23,7 +23,7 @@ libdesmume_a_SOURCES = \
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firmware.cpp firmware.h GPU.cpp GPU.h \
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firmware.cpp firmware.h GPU.cpp GPU.h \
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GPU_osd.h \
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GPU_osd.h \
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mem.h mc.cpp mc.h \
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mem.h mc.cpp mc.h \
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path.h \
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path.cpp path.h \
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readwrite.cpp readwrite.h \
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readwrite.cpp readwrite.h \
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wifi.cpp wifi.h \
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wifi.cpp wifi.h \
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mic.h \
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mic.h \
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@ -1,21 +1,18 @@
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/* Copyright (C) 2008 Guillaume Duhamel
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/* Copyright (C) 2008 Guillaume Duhamel
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Copyright (C) 2009-2010 DeSmuME team
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Copyright (C) 2009-2010 DeSmuME team
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This file is part of DeSmuME
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This file is free software: you can redistribute it and/or modify
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DeSmuME is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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(at your option) any later version.
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DeSmuME is distributed in the hope that it will be useful,
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This file is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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You should have received a copy of the GNU General Public License
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along with DeSmuME; if not, write to the Free Software
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along with the this software. If not, see <http://www.gnu.org/licenses/>.
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*/
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#include "debug.h"
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#include "debug.h"
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@ -0,0 +1,59 @@
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/* Copyright 2009-2010 DeSmuME team
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This file is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This file is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with the this software. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "types.h"
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#include "path.h"
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#include <stdio.h>
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//-----------------------------------
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#ifdef _WINDOWS
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void FCEUD_MakePathDirs(const char *fname)
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{
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char path[MAX_PATH];
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const char* div = fname;
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do
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{
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const char* fptr = strchr(div, '\\');
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if(!fptr)
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{
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fptr = strchr(div, '/');
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}
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if(!fptr)
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{
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break;
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}
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int off = fptr - fname;
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strncpy(path, fname, off);
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path[off] = '\0';
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mkdir(path);
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div = fptr + 1;
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while(div[0] == '\\' || div[0] == '/')
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{
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div++;
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}
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} while(1);
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}
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#endif
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//------------------------------
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@ -21,7 +21,11 @@
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#endif
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#endif
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#if defined(_WINDOWS)
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#if defined(_WINDOWS)
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#include <winsock2.h>
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#include <windows.h>
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#include <direct.h>
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#include <direct.h>
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#include "winutil.h"
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#include "common.h"
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#if !defined(WXPORT)
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#if !defined(WXPORT)
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#include "resource.h"
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#include "resource.h"
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#else
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#else
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@ -34,6 +38,10 @@
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#include "time.h"
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#include "time.h"
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#include "utils/xstring.h"
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#include "utils/xstring.h"
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#ifdef _WINDOWS
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void FCEUD_MakePathDirs(const char *fname);
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#endif
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//-----------------------------------
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//-----------------------------------
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//This is taken from mono Path.cs
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//This is taken from mono Path.cs
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static const char InvalidPathChars[] = {
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static const char InvalidPathChars[] = {
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(!dirEqualsVolume && path.size() > 1 && path [1] == VolumeSeparatorChar));
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(!dirEqualsVolume && path.size() > 1 && path [1] == VolumeSeparatorChar));
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}
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}
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};
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};
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//-----------------------------------
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#if defined(_WINDOWS)
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static void FCEUD_MakePathDirs(const char *fname)
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{
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char path[MAX_PATH];
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const char* div = fname;
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do
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{
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const char* fptr = strchr(div, '\\');
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if(!fptr)
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{
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fptr = strchr(div, '/');
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}
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if(!fptr)
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{
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break;
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}
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int off = fptr - fname;
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strncpy(path, fname, off);
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path[off] = '\0';
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mkdir(path);
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div = fptr + 1;
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while(div[0] == '\\' || div[0] == '/')
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{
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div++;
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}
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} while(1);
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}
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#endif
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//------------------------------
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class PathInfo
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class PathInfo
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{
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{
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RelativePath="..\OGLRender.h"
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RelativePath="..\OGLRender.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\path.cpp"
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>
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</File>
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<File
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<File
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RelativePath="..\path.h"
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RelativePath="..\path.h"
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>
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>
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RelativePath="..\OGLRender.h"
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RelativePath="..\OGLRender.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\path.cpp"
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>
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</File>
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<File
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<File
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RelativePath="..\path.h"
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RelativePath="..\path.h"
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>
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>
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<ClCompile Include="..\movie.cpp" />
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<ClCompile Include="..\movie.cpp" />
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<ClCompile Include="..\NDSSystem.cpp" />
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<ClCompile Include="..\NDSSystem.cpp" />
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<ClCompile Include="..\OGLRender.cpp" />
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<ClCompile Include="..\OGLRender.cpp" />
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<ClCompile Include="..\path.cpp" />
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<ClCompile Include="..\rasterize.cpp" />
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<ClCompile Include="..\rasterize.cpp" />
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<ClCompile Include="..\readwrite.cpp" />
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<ClCompile Include="..\readwrite.cpp" />
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<ClCompile Include="..\render3D.cpp" />
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<ClCompile Include="..\render3D.cpp" />
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<ClCompile Include="..\utils\libfat\lock.cpp">
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<ClCompile Include="..\utils\libfat\lock.cpp">
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<Filter>Core\utils\libfat</Filter>
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<Filter>Core\utils\libfat</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\path.cpp">
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<Filter>Core</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\addons.h">
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<ClInclude Include="..\addons.h">
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