Fixup includes and add missing pieces needed for linkage.
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@ -17,7 +17,7 @@
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#include <sstream>
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#include "Common.h"
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#include "common.h"
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#include "ConfigDlg.h"
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#include "../PadSimple.h"
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@ -5,26 +5,63 @@
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#define lstrlen(a) strlen((a))
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#endif
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#undef WIN32
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#include "NDSSystem.h"
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#include "GPU_osd.h"
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#include "wx/wxprec.h"
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#include <wx/wxprec.h>
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#include "gfx3d.h"
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#include "version.h"
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#include "addons.h"
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#include "saves.h"
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#include "movie.h"
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#include "sndsdl.h"
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#include "render3D.h"
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#include "rasterize.h"
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#include "OGLRender.h"
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#include "wx/stdpaths.h"
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#include <wx/stdpaths.h>
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#include "LuaWindow.h"
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#include "PadSimple/GUI/ConfigDlg.h"
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#include "PadSimple/pluginspecs_pad.h"
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#include <wx/wx.h>
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#endif
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SoundInterface_struct *SNDCoreList[] = {
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&SNDDummy,
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#ifdef WIN32
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&SNDDIRECTX,
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#else
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&SNDSDL,
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#endif
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NULL
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};
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GPU3DInterface *core3DList[] = {
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&gpu3DNull,
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&gpu3Dgl,
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&gpu3DRasterize,
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NULL
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};
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/* lua stuff stubs */
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#ifndef WIN32
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void OpenLuaContext(int, void (*)(int, char const*), void (*)(int), void (*)(int, bool))
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{
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}
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void RunLuaScriptFile(int, char const*)
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{
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}
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void StopLuaScript(int)
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{
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}
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void CloseLuaContext(int)
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{
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}
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#endif
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volatile bool execute = false;
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std::string executableDirectory;
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class Desmume: public wxApp
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