windows build is repaired
This commit is contained in:
parent
eede1ef9c2
commit
85d3c82e08
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@ -3,6 +3,10 @@
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#include "types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct {
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//ARM9 mem
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u8 ARM9_ITCM[0x8000];
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@ -30,4 +34,8 @@ typedef struct {
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extern ARM9_struct ARM9Mem;
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#ifdef __cplusplus
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}
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#endif
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#endif
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@ -241,6 +241,7 @@ NDS_exec(s32 nb, BOOL force);
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SubScreen.offset = tmp;
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}
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int NDS_WriteBMP_32bppBuffer(int width, int height, const void* buf, const char *filename);
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#ifdef __cplusplus
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}
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@ -22,6 +22,10 @@
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#include "types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define SNDCORE_DEFAULT -1
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#define SNDCORE_DUMMY 0
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#define SNDCORE_FILEWRITE 1
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@ -91,4 +95,8 @@ void SPU_WriteLong(u32 addr, u32 val);
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u32 SPU_ReadLong(u32 addr);
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void SPU_Emulate(void);
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#ifdef __cplusplus
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}
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#endif
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#endif
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@ -23,6 +23,10 @@
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#include "types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef SSE2
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#include <xmmintrin.h>
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#include <emmintrin.h>
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@ -87,4 +91,8 @@ void Vector3Normalize(float *dst);
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void Vector4Copy(float *dst, float *src);
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#ifdef __cplusplus
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}
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#endif
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#endif
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@ -27,6 +27,10 @@
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#define CALL_CONVENTION
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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enum DRIVER_3D
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{
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@ -142,4 +146,8 @@ extern GPU3DInterface *gpu3D;
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void NDS_3D_SetDriver (int core3DIndex);
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#ifdef __cplusplus
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}
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#endif
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#endif
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@ -177,7 +177,7 @@ void CWindow_AddToRefreshList(void *win)
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updatewindowlist = (cwindow_struct *)win;
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LeaveCriticalSection(§ion);
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CWindow_UpdateAutoUpdateItem(win, TRUE);
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CWindow_UpdateAutoUpdateItem((cwindow_struct*)win, TRUE);
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}
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//////////////////////////////////////////////////////////////////////////////
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@ -202,7 +202,7 @@ void CWindow_RemoveFromRefreshList(void *win)
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win2->prev = NULL;
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LeaveCriticalSection(§ion);
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CWindow_UpdateAutoUpdateItem(win, FALSE);
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CWindow_UpdateAutoUpdateItem((cwindow_struct*)win, FALSE);
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}
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//////////////////////////////////////////////////////////////////////////////
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@ -223,7 +223,7 @@ int CWindow_ToggleAutoUpdate(void *win)
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CWindow_AddToRefreshList(win);
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// checks or unchecks the auto update item in the system menu
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CWindow_UpdateAutoUpdateItem(win, win2->autoup);
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CWindow_UpdateAutoUpdateItem((cwindow_struct*)win, win2->autoup);
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return win2->autoup;
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}
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@ -33,15 +33,13 @@
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#include "../debug.h"
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#include "resource.h"
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char IniName[MAX_PATH];
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static char IniName[MAX_PATH];
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char vPath[MAX_PATH],*szPath,currDir[MAX_PATH];
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u32 keytab[12];
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const char tabkeytext[52][14] = {"0","1","2","3","4","5","6","7","8","9","A","B","C",
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const char *tabkeytext[52] = {"0","1","2","3","4","5","6","7","8","9","A","B","C",
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"D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X",
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"Y","Z","SPACE","UP","DOWN","LEFT","RIGHT","TAB","SHIFT","DEL","INSERT","HOME","END","ENTER",
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"Joystick UP","Joystick DOWN","Joystick LEFT","Joystick RIGHT"};
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const char DI_tabkeytext[50][20];
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DWORD dds_up=37;
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DWORD dds_down=38;
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@ -349,11 +347,11 @@ HRESULT Input_Init(HWND hwnd)
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ReadConfig();
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g_pKeyboard=NULL; g_pJoystick=NULL;
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if(!FAILED(DirectInput8Create(GetModuleHandle(NULL),DIRECTINPUT_VERSION,&IID_IDirectInput8,(void**)&g_pDI,NULL)))
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if(!FAILED(DirectInput8Create(GetModuleHandle(NULL),DIRECTINPUT_VERSION,IID_IDirectInput8,(void**)&g_pDI,NULL)))
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{
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//******************* Keyboard
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res=0;
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if (FAILED(IDirectInput8_CreateDevice(g_pDI,&GUID_SysKeyboard,&g_pKeyboard,NULL))) res=-1;
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if (FAILED(IDirectInput8_CreateDevice(g_pDI,GUID_SysKeyboard,&g_pKeyboard,NULL))) res=-1;
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else
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if (FAILED(IDirectInputDevice8_SetDataFormat(g_pKeyboard,&c_dfDIKeyboard))) res=-1;
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else
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//******************** Joystick
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res=0;
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if(FAILED(IDirectInput8_CreateDevice(g_pDI,&GUID_Joystick,&g_pJoystick,NULL))) res=-1;
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if(FAILED(IDirectInput8_CreateDevice(g_pDI,GUID_Joystick,&g_pJoystick,NULL))) res=-1;
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else
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if(FAILED(IDirectInputDevice8_SetDataFormat(g_pJoystick,&c_dfDIJoystick2))) res=-1;
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else
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@ -24,7 +24,6 @@
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h>
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extern unsigned long keytab[12];
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extern const DWORD tabkey[48];
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extern DWORD ds_up;
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extern DWORD ds_down;
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void Input_Process (void);
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BOOL CALLBACK ConfigView_Proc(HWND dialog,UINT komunikat,WPARAM wparam,LPARAM lparam);
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void WritePrivateProfileInt(char* appname, char* keyname, int val, char* file);
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#endif
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EnableEnhancedInstructionSet="0"
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DebugInformationFormat="4"
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CallingConvention="0"
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CompileAs="1"
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CompileAs="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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#include "../debug.h"
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#include "../NDSSystem.h"
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char IniName[MAX_PATH];
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u32 keytab[12];
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static char IniName[MAX_PATH];
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static char nickname_buffer[11];
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static char message_buffer[27];
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@ -33,16 +33,19 @@
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#include <windows.h>
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#include <gl/gl.h>
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#include <gl/glext.h>
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#include "console.h"
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#else
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#define __forceinline
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#include <OpenGL/gl.h>
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#include <OpenGL/glext.h>
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#endif
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#include "../types.h"
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#include "../debug.h"
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#include "../MMU.h"
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#include "../bits.h"
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#include "../matrix.h"
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#include "../NDSSystem.h"
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#include "OGLRender.h"
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@ -284,7 +287,9 @@ static void NDS_3D_UpdateToonTable(void* toonTable) {
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#define INITOGLEXT(x,y) y = (x)wglGetProcAddress(#y);
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OGLEXT(PFNGLCREATESHADERPROC,glCreateShader)
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OGLEXT(PFNGLGETSHADERSOURCEPROC,glShaderSource)
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//zero: i dont understand this at all. my glext.h has the wrong thing declared here... so I have to do it myself
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typedef void (APIENTRYP X_PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLchar **source, GLsizei *length);
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OGLEXT(X_PFNGLGETSHADERSOURCEPROC,glShaderSource)
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OGLEXT(PFNGLCOMPILESHADERPROC,glCompileShader)
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OGLEXT(PFNGLCREATEPROGRAMPROC,glCreateProgram)
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OGLEXT(PFNGLATTACHSHADERPROC,glAttachShader)
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MatrixInit (mtxTemporal);
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INITOGLEXT(PFNGLCREATESHADERPROC,glCreateShader)
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INITOGLEXT(PFNGLGETSHADERSOURCEPROC,glShaderSource)
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INITOGLEXT(X_PFNGLGETSHADERSOURCEPROC,glShaderSource)
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INITOGLEXT(PFNGLCOMPILESHADERPROC,glCompileShader)
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INITOGLEXT(PFNGLCREATEPROGRAMPROC,glCreateProgram)
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INITOGLEXT(PFNGLATTACHSHADERPROC,glAttachShader)
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@ -401,7 +406,7 @@ char NDS_glInit(void)
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if(glCreateShader && glShaderSource && glCompileShader && glCreateProgram && glAttachShader && glLinkProgram && glUseProgram && glGetShaderInfoLog)
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{
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{
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glGenTextures (MAX_TEXTURE, &oglToonTableTextureID);
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glGenTextures (1, &oglToonTableTextureID);
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glBindTexture(GL_TEXTURE_1D,oglToonTableTextureID);
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glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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{
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char buf[10000];
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const char* toonShaderSource[] = {
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"uniform sampler2D tex2; \
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const char* toonShaderSource[] = {"\
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uniform sampler2D tex2; \
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uniform sampler1D tex1; \
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void main() {\
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gl_FragColor = gl_Color; \
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toonShader = glCreateShader(GL_FRAGMENT_SHADER);
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toonProgram = glCreateProgram();
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glShaderSource(toonShader, 1, toonShaderSource, 0);
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glShaderSource(toonShader, 1, (GLchar**)toonShaderSource, 0);
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glCompileShader(toonShader);
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glGetShaderInfoLog(toonShader,10000,0,buf);
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// txt_slot_size=txt_slot_current_size=0x020000;\
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// }
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//zero 9/7/08 - changed *adr= to adr= while changing from c++. was that a bug?
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#define CHECKSLOT txt_slot_current_size--;\
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if (txt_slot_current_size<=0)\
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{\
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txt_slot_current++;\
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*adr=(unsigned char *)ARM9Mem.textureSlotAddr[txt_slot_current];\
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adr=(unsigned char *)ARM9Mem.textureSlotAddr[txt_slot_current];\
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txt_slot_size=txt_slot_current_size=0x020000;\
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}
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//todo - make all color conversions go through a properly spread table!!
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__forceinline void* memcpy_fast(void* dest, const void* src, size_t count)
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@ -762,7 +764,6 @@ __forceinline void* memcpy_fast(void* dest, const void* src, size_t count)
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static void DebugDumpTexture(int which)
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{
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int NDS_WriteBMP_32bppBuffer(int width, int height, const void* buf, const char *filename);
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static int ctr = 0;
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char fname[100];
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FILE* outf;
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texMAP);
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NDS_WriteBMP_32bppBuffer(texcache[which].sizeX,texcache[which].sizeY,texMAP,fname);
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}
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//================================================================================
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@ -971,9 +970,9 @@ __forceinline void setTexture(unsigned int format, unsigned int texpal)
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unsigned int * dst = (unsigned int *)texMAP;
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if ( (texcache[i].frm & 0xc000) == 0x8000)
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// texel are in slot 2
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slot1=(const unsigned short*)&ARM9Mem.textureSlotAddr[1][((texcache[i].frm&0x3FFF)<<2)+0x010000];
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slot1=(unsigned short*)&ARM9Mem.textureSlotAddr[1][((texcache[i].frm&0x3FFF)<<2)+0x010000];
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else
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slot1=(const unsigned short*)&ARM9Mem.textureSlotAddr[1][(texcache[i].frm&0x3FFF)<<2];
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slot1=(unsigned short*)&ARM9Mem.textureSlotAddr[1][(texcache[i].frm&0x3FFF)<<2];
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for (y = 0; y < (texcache[i].sizeY>>2); y ++)
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{
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@ -1048,7 +1047,8 @@ __forceinline void setTexture(unsigned int format, unsigned int texpal)
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if (txt_slot_current_size<=0)
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{
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txt_slot_current++;
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*map=(unsigned char *)ARM9Mem.textureSlotAddr[txt_slot_current];
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//zero 9/7/08 - changed *adr= to adr= while changing from c++. was that a bug?
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map=(unsigned int*)ARM9Mem.textureSlotAddr[txt_slot_current];
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//map-=txt_slot_size>>2; //zero 8/25/08 - I dont understand this. it broke my game.
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txt_slot_size=txt_slot_current_size=0x020000;
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}
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@ -1092,7 +1092,8 @@ __forceinline void setTexture(unsigned int format, unsigned int texpal)
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if (txt_slot_current_size<=0)
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{
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txt_slot_current++;
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*map=(unsigned char *)ARM9Mem.textureSlotAddr[txt_slot_current];
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//zero 9/7/08 - changed *adr= to adr= while changing from c++. was that a bug?
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map=(unsigned short *)ARM9Mem.textureSlotAddr[txt_slot_current];
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map-=txt_slot_size>>1;
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txt_slot_size=txt_slot_current_size=0x020000;
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}
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@ -80,7 +80,7 @@ LRESULT CALLBACK ColorCtrl_WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
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LRESULT ColorCtrl_OnNCCreate(HWND hWnd, WPARAM wParam, LPARAM lParam)
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{
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// Allocate a new CustCtrl structure for this window.
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ColorCtrl* pCtrl = malloc(sizeof(ColorCtrl));
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ColorCtrl* pCtrl = (ColorCtrl*)malloc(sizeof(ColorCtrl));
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// Failed to allocate, stop window creation.
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if(pCtrl == NULL)
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@ -28,7 +28,7 @@
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#ifdef BETA_VERSION
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#define BUFFER_SIZE 100
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HANDLE hConsole;
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void printlog(char *fmt, ...);
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void printlog(const char *fmt, ...);
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void OpenConsole()
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{
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@ -64,7 +64,7 @@ void CloseConsole() {
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hConsole = NULL;
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}
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void printlog(char *fmt, ...)
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void printlog(const char *fmt, ...)
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{
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va_list list;
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char msg[512];
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@ -28,7 +28,7 @@
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#ifdef BETA_VERSION
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void OpenConsole();
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void CloseConsole();
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void printlog(LPCTSTR *fmt, ...);
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void printlog(const char *fmt, ...);
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#else
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#define OpenConsole()
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#define CloseConsole()
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@ -116,6 +116,7 @@ int sndcoretype=SNDCORE_DIRECTX;
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int sndbuffersize=735*4;
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int sndvolume=100;
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extern "C" {
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SoundInterface_struct *SNDCoreList[] = {
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&SNDDummy,
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&SNDFile,
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@ -127,6 +128,7 @@ GPU3DInterface *core3DList[] = {
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&gpu3DNull,
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&gpu3Dgl,
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};
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}
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int autoframeskipenab=1;
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int frameskiprate=0;
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@ -390,7 +392,7 @@ DWORD WINAPI run( LPVOID lpParameter)
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DDCAPS hw_caps, sw_caps;
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if (DirectDrawCreateEx(NULL, &lpDDraw, &IID_IDirectDraw7, NULL) != DD_OK)
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if (DirectDrawCreateEx(NULL, (LPVOID*)&lpDDraw, IID_IDirectDraw7, NULL) != DD_OK)
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{
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MessageBox(hwnd,"Unable to initialize DirectDraw","Error",MB_OK);
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return -1;
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@ -510,7 +512,7 @@ DWORD WINAPI run( LPVOID lpParameter)
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}
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else
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printlog("16bit depth color not supported");
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IDirectDrawSurface7_Unlock(lpBackSurface,ddsd.lpSurface);
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IDirectDrawSurface7_Unlock(lpBackSurface,(LPRECT)ddsd.lpSurface);
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if (IDirectDrawSurface7_Blt(lpPrimarySurface,&MainWindowRect,lpBackSurface,0, DDBLT_WAIT,0)==DDERR_SURFACELOST)
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{
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@ -1411,7 +1413,7 @@ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM
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{
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cwindow_struct *IoregView;
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if ((IoregView = malloc(sizeof(cwindow_struct))) == NULL)
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if ((IoregView = (cwindow_struct*)malloc(sizeof(cwindow_struct))) == NULL)
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return 0;
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if (CWindow_Init2(IoregView, hAppInst, HWND_DESKTOP, "IO REG VIEW", IDD_IO_REG, IoregView_Proc) == 0)
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@ -1818,7 +1820,7 @@ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM
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LRESULT CALLBACK SoundSettingsDlgProc(HWND hDlg, UINT uMsg, WPARAM wParam,
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LPARAM lParam)
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{
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static timerid=0;
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static int timerid=0;
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switch (uMsg)
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{
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case WM_INITDIALOG:
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@ -17,6 +17,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <stdio.h>
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#include <dsound.h>
|
||||
#ifdef __MINGW32__
|
||||
// I have to do this because for some reason because the dxerr8.h header is fubared
|
||||
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Reference in New Issue