fix the RGB ordering of dumped textures
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@ -788,7 +788,15 @@ int NDS_WriteBMP_32bppBuffer(int width, int height, const void* buf, const char
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elems_written += fwrite(&imageheader, 1, sizeof(imageheader), file);
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for(int i=0;i<height;i++)
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elems_written += fwrite((u8*)buf + (height-i-1)*width*4,1,imageheader.width*4,file);
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for(int x=0;x<width;x++)
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{
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u8* pixel = (u8*)buf + (height-i-1)*width*4;
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pixel += (x*4);
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fwrite(pixel+2,1,1,file);
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fwrite(pixel +1,1,1,file);
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fwrite(pixel +0,1,1,file);
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fwrite(pixel +3,1,1,file);
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}
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fclose(file);
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return 1;
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