gtk: call launch after rom reset
Jan reports that if you call reset when a game is paused the statusbar would wrongly report the game as playing when it is actually paused. Jan's attached patch removes the call to desmume_resume() and the status bar update. I think the intent here is different and the plan was to reload the game so just call Launch directly as already Jan noticed it would do the right thing. Based on a patch from Jan Bücken (nooris), #3288654
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@ -1048,9 +1048,7 @@ static void OpenRecent(GtkRecentChooser *chooser, gpointer user_data)
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static void Reset()
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{
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NDS_Reset();
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desmume_resume();
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UpdateStatusBar("Running ...");
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Launch();
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}
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