OpenGL ES Renderer: Fix a bug where the final output framebuffer is Y-flipped. (Regression from commit 3db6d56.)
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3db6d5676c
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8197174d69
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@ -108,7 +108,7 @@ void main()\n\
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\n\
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vtxTexCoord = (texScaleMtx * inTexCoord0) / 16.0;\n\
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vtxColor = vec4(inColor / 63.0, polyAlpha);\n\
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gl_Position = inPosition / 4096.0;\n\
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gl_Position = vec4(inPosition.x, -inPosition.y, inPosition.z, inPosition.w) / 4096.0;\n\
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}\n\
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"};
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