OpenGL ES Renderer: Fix a bug where the final output framebuffer is Y-flipped. (Regression from commit 3db6d56.)

This commit is contained in:
rogerman 2024-08-12 13:44:58 -07:00
parent 3db6d5676c
commit 8197174d69
1 changed files with 1 additions and 1 deletions

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@ -108,7 +108,7 @@ void main()\n\
\n\
vtxTexCoord = (texScaleMtx * inTexCoord0) / 16.0;\n\
vtxColor = vec4(inColor / 63.0, polyAlpha);\n\
gl_Position = inPosition / 4096.0;\n\
gl_Position = vec4(inPosition.x, -inPosition.y, inPosition.z, inPosition.w) / 4096.0;\n\
}\n\
"};