small cleanup
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@ -89,7 +89,7 @@ void black_screen () {
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void decode_screen () {
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int x,y, m, W,H,L,BL;
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u32 image[RAW_H][RAW_W], r,g,b;
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u32 image[RAW_H][RAW_W], pix;
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u16 * pixel = (u16*)&GPU_screen;
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u32 * rgb32 = &on_screen_image32[0];
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@ -106,8 +106,9 @@ void decode_screen () {
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BL=L*sizeof(u32); \
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for (a; b; c) { \
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for (d; e; f) { \
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pix = image[y][x]; \
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for (m=0; m<ScreenCoeff_Size; m++) { \
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*rgb32 = image[y][x]; rgb32++; \
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*rgb32 = pix; rgb32++; \
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} \
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} \
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/* lines duplicated for scaling height */ \
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