NDSsystem: remove old compat code in NDS_setTouchPos/NDS_releaseTouch
The cli and gtk frontend works fine without it, a patch has been posted in tracker to avoid that for the cocoa one so i think we can safely remove it.
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@ -2642,17 +2642,6 @@ void NDS_setTouchPos(u16 x, u16 y)
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rawUserInput.touch.touchX &= 0x0FF0;
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rawUserInput.touch.touchX &= 0x0FF0;
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rawUserInput.touch.touchY &= 0x0FF0;
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rawUserInput.touch.touchY &= 0x0FF0;
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}
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}
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#ifndef WIN32
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// FIXME: this code should be deleted from here,
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// other platforms should call NDS_beginProcessingInput,NDS_endProcessingInput once per frame instead
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// (see the function called "StepRunLoop_Core" in src/windows/main.cpp),
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// but I'm leaving this here for now since I can't test those other platforms myself.
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nds.touchX = rawUserInput.touch.touchX;
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nds.touchY = rawUserInput.touch.touchY;
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nds.isTouch = 1;
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MMU.ARM7_REG[0x136] &= 0xBF;
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#endif
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}
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}
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void NDS_releaseTouch(void)
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void NDS_releaseTouch(void)
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{
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{
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@ -2660,17 +2649,6 @@ void NDS_releaseTouch(void)
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rawUserInput.touch.touchX = 0;
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rawUserInput.touch.touchX = 0;
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rawUserInput.touch.touchY = 0;
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rawUserInput.touch.touchY = 0;
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rawUserInput.touch.isTouch = false;
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rawUserInput.touch.isTouch = false;
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#ifndef WIN32
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// FIXME: this code should be deleted from here,
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// other platforms should call NDS_beginProcessingInput,NDS_endProcessingInput once per frame instead
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// (see the function called "StepRunLoop_Core" in src/windows/main.cpp),
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// but I'm leaving this here for now since I can't test those other platforms myself.
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nds.touchX = 0;
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nds.touchY = 0;
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nds.isTouch = 0;
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MMU.ARM7_REG[0x136] |= 0x40;
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#endif
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}
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}
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void NDS_setMic(bool pressed)
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void NDS_setMic(bool pressed)
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{
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{
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