NDSsystem: remove old compat code in NDS_setTouchPos/NDS_releaseTouch

The cli and gtk frontend works fine without it, a patch
has been posted in tracker to avoid that for the cocoa
one so i think we can safely remove it.
This commit is contained in:
riccardom 2011-04-10 12:20:58 +00:00
parent 978fdfe680
commit 7dd20a3330
1 changed files with 0 additions and 22 deletions

View File

@ -2642,17 +2642,6 @@ void NDS_setTouchPos(u16 x, u16 y)
rawUserInput.touch.touchX &= 0x0FF0;
rawUserInput.touch.touchY &= 0x0FF0;
}
#ifndef WIN32
// FIXME: this code should be deleted from here,
// other platforms should call NDS_beginProcessingInput,NDS_endProcessingInput once per frame instead
// (see the function called "StepRunLoop_Core" in src/windows/main.cpp),
// but I'm leaving this here for now since I can't test those other platforms myself.
nds.touchX = rawUserInput.touch.touchX;
nds.touchY = rawUserInput.touch.touchY;
nds.isTouch = 1;
MMU.ARM7_REG[0x136] &= 0xBF;
#endif
}
void NDS_releaseTouch(void)
{
@ -2660,17 +2649,6 @@ void NDS_releaseTouch(void)
rawUserInput.touch.touchX = 0;
rawUserInput.touch.touchY = 0;
rawUserInput.touch.isTouch = false;
#ifndef WIN32
// FIXME: this code should be deleted from here,
// other platforms should call NDS_beginProcessingInput,NDS_endProcessingInput once per frame instead
// (see the function called "StepRunLoop_Core" in src/windows/main.cpp),
// but I'm leaving this here for now since I can't test those other platforms myself.
nds.touchX = 0;
nds.touchY = 0;
nds.isTouch = 0;
MMU.ARM7_REG[0x136] |= 0x40;
#endif
}
void NDS_setMic(bool pressed)
{