- Fixed the master brightness, as the old structure isn't used anymore.
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@ -252,7 +252,6 @@ gboolean screen (GtkWidget * widget, int viewportscreen) {
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GPU * gpu;
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GPU * gpu;
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float bright_color = 0.0f; // blend with black
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float bright_color = 0.0f; // blend with black
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float bright_alpha = 0.0f; // don't blend
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float bright_alpha = 0.0f; // don't blend
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struct _MASTER_BRIGHT * mBright;
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// we take care to draw the right thing the right place
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// we take care to draw the right thing the right place
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// we need to rearrange widgets not to use this trick
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// we need to rearrange widgets not to use this trick
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@ -273,16 +272,16 @@ gboolean screen (GtkWidget * widget, int viewportscreen) {
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// master bright
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// master bright
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gpu = ((screen)?SubScreen:MainScreen).gpu;
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gpu = ((screen)?SubScreen:MainScreen).gpu;
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mBright = &gpu->dispx_st->dispx_MASTERBRIGHT.bits;
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switch (mBright->Mode)
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switch (gpu->MasterBrightMode)
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{
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{
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case 1: // Bright up : blend with white
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case 1: // Bright up : blend with white
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bright_color = 1.0f;
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bright_color = 1.0f;
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// no break;
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// no break;
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case 2: // Bright down : blend with black
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case 2: // Bright down : blend with black
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bright_alpha = 1.0f; // blending max
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bright_alpha = 1.0f; // blending max
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if (!mBright->FactorEx)
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bright_alpha = mBright->Factor / 16.0;
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bright_alpha = gpu->MasterBrightFactor / 16.0;
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break;
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break;
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// Disabled 0, Reserved 3
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// Disabled 0, Reserved 3
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default: break;
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default: break;
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