missed one touchscreen calculation for scaling, done now
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04efc44e8d
commit
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@ -753,8 +753,25 @@ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM
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case WM_LBUTTONDOWN:
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case WM_LBUTTONDOWN:
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if(HIWORD(lParam)>=192)
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if(HIWORD(lParam)>=192)
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{
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{
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RECT r ;
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s32 x = (s32)((s16)LOWORD(lParam));
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s32 x = (s32)((s16)LOWORD(lParam));
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s32 y = (s32)((s16)HIWORD(lParam));
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s32 y = (s32)((s16)HIWORD(lParam));
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GetClientRect(hwnd,&r) ;
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/* translate from scaling (screen reoltution to 256x384 or 512x192) */
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switch (GPU_rotation)
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{
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case 0:
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case 180:
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x = (x*256) / (r.right - r.left) ;
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y = (y*384) / (r.bottom - r.top) ;
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break ;
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case 90:
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case 270:
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x = (x*512) / (r.right - r.left) ;
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y = (y*192) / (r.bottom - r.top) ;
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break ;
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}
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/* translate for rotation */
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if (GPU_rotation != 0)
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if (GPU_rotation != 0)
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translateXY(&x,&y);
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translateXY(&x,&y);
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else
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else
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