spriteblend test also tests whether window or bg priority logic applies first.

This commit is contained in:
zeromus 2013-10-03 18:24:58 +00:00
parent 6b8b766211
commit 7b78be0382
1 changed files with 9 additions and 1 deletions

View File

@ -5,6 +5,7 @@
#include <unistd.h> #include <unistd.h>
#include "drunkenlogo.h" #include "drunkenlogo.h"
#include "plain.h"
int main(void) int main(void)
{ {
@ -22,16 +23,23 @@ int main(void)
/*oamInit(&oamSub, SpriteMapping_1D_32, false);*/ /*oamInit(&oamSub, SpriteMapping_1D_32, false);*/
consoleDemoInit(); consoleDemoInit();
int bg3 = bgInit(3, BgType_Bmp8, BgSize_B8_256x256, 0,0); int bg3 = bgInit(3, BgType_Bmp8, BgSize_B8_256x256, 0,0);
int bg2 = bgInit(2, BgType_Bmp8, BgSize_B8_256x256, 4,0);
//display bg3 above bg2. when the window effect excludes bg3, will bg2 be displayed?
bgSetPriority(bg3,0);
bgSetPriority(bg2,1);
dmaCopy(drunkenlogoBitmap, bgGetGfxPtr(bg3), drunkenlogoBitmapLen); dmaCopy(drunkenlogoBitmap, bgGetGfxPtr(bg3), drunkenlogoBitmapLen);
dmaCopy(drunkenlogoPal, BG_PALETTE, 256*2); dmaCopy(drunkenlogoPal, BG_PALETTE, 256*2);
dmaCopy(plainBitmap, bgGetGfxPtr(bg2), plainBitmapLen);
u16* gfx = oamAllocateGfx(&oamMain, SpriteSize_16x16, SpriteColorFormat_16Color); u16* gfx = oamAllocateGfx(&oamMain, SpriteSize_16x16, SpriteColorFormat_16Color);
/*u16* gfxSub = oamAllocateGfx(&oamSub, SpriteSize_16x16, SpriteColorFormat_256Color);*/ /*u16* gfxSub = oamAllocateGfx(&oamSub, SpriteSize_16x16, SpriteColorFormat_256Color);*/
REG_BLDCNT = (1<<11) | (1<<6); REG_BLDCNT = (1<<11) | (1<<6);
REG_WININ = 0x3F; //display everything, including color special effects, in window 0 REG_WININ = 0x3F; //display everything, including color special effects, in window 0
REG_WINOUT = 0x1F; //display everything, excluding color special effects, outside window 0 REG_WINOUT = 0x17; //display everything, excluding color special effects and BG3 outside window 0
REG_WIN0H = (0<<8) | 128; //window is x (0..128) REG_WIN0H = (0<<8) | 128; //window is x (0..128)
REG_WIN0V = (0<<8) | 128; //window is y (0..128) REG_WIN0V = (0<<8) | 128; //window is y (0..128)
REG_DISPCNT |= (1<<13); //enable use of window 0 REG_DISPCNT |= (1<<13); //enable use of window 0