removed some frame-limit code which is no longer needed to do proper frame rate limiting
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@ -1286,8 +1286,6 @@ bool opengl_init()
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else
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{
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if(frame_skip < 0)
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{ //automatic
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@ -1304,12 +1302,7 @@ bool opengl_init()
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}
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//update the screen (and limit frame rate of video output)
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static long long last_video_update = 0;
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if(frame_end_time - last_video_update > 10000)
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{
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last_video_update = frame_end_time;
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//update the screen
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ScreenState *new_screen_data = [[ScreenState alloc] initWithColorData:GPU_screen];
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if(timer_based)
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@ -1328,8 +1321,6 @@ bool opengl_init()
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}
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}
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}
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//execute is set to false sometimes by the emulation core
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//when there is an error, if this happens notify the other thread that emulation has stopped.
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if(!execute)
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