gfx3d: fix a bug in vectest?
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@ -3365,10 +3365,6 @@ u16 FASTCALL _MMU_ARM9_read16(u32 adr)
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return 0;
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//almost worthless for now
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//return (gfx3d_GetNumVertex());
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//case 0x04000630:
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//case 0x04000632:
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//case 0x04000634:
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// return gfx3d_glGetVecRes((adr & 0xF) >> 1);
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// ============================================= 3D end
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case REG_IME :
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return (u16)MMU.reg_IME[ARMCPU_ARM9];
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@ -1,6 +1,6 @@
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/* gfx3d.cpp
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Copyright (C) 2006 yopyop
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Copyright (C) 2008-2009 DeSmuME team
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Copyright (C) 2008-2010 DeSmuME team
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This file is part of DeSmuME
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@ -1547,7 +1547,7 @@ static void gfx3d_glVecTest(u32 v)
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CACHE_ALIGN float normal[4] = { normalTable[v&1023],
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normalTable[(v>>10)&1023],
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normalTable[(v>>20)&1023],
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1};
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0};
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MatrixMultVec4x4(mtxCurrent[2], normal);
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@ -1657,12 +1657,6 @@ unsigned int gfx3d_glGetPosRes(unsigned int index)
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return (unsigned int)(PTcoords[index] * 4096.0f);
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}
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unsigned short gfx3d_glGetVecRes(unsigned int index)
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{
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//INFO("NDS_glGetVecRes\n");
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return 0;
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}
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//#define _3D_LOG_EXEC
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static void gfx3d_execute(u8 cmd, u32 param)
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{
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