gfx3d: fix a bug in vectest?

This commit is contained in:
zeromus 2010-01-09 08:40:57 +00:00
parent 024e8b9707
commit 7874f746eb
2 changed files with 2 additions and 12 deletions

View File

@ -3365,10 +3365,6 @@ u16 FASTCALL _MMU_ARM9_read16(u32 adr)
return 0;
//almost worthless for now
//return (gfx3d_GetNumVertex());
//case 0x04000630:
//case 0x04000632:
//case 0x04000634:
// return gfx3d_glGetVecRes((adr & 0xF) >> 1);
// ============================================= 3D end
case REG_IME :
return (u16)MMU.reg_IME[ARMCPU_ARM9];

View File

@ -1,6 +1,6 @@
/* gfx3d.cpp
Copyright (C) 2006 yopyop
Copyright (C) 2008-2009 DeSmuME team
Copyright (C) 2008-2010 DeSmuME team
This file is part of DeSmuME
@ -1547,7 +1547,7 @@ static void gfx3d_glVecTest(u32 v)
CACHE_ALIGN float normal[4] = { normalTable[v&1023],
normalTable[(v>>10)&1023],
normalTable[(v>>20)&1023],
1};
0};
MatrixMultVec4x4(mtxCurrent[2], normal);
@ -1657,12 +1657,6 @@ unsigned int gfx3d_glGetPosRes(unsigned int index)
return (unsigned int)(PTcoords[index] * 4096.0f);
}
unsigned short gfx3d_glGetVecRes(unsigned int index)
{
//INFO("NDS_glGetVecRes\n");
return 0;
}
//#define _3D_LOG_EXEC
static void gfx3d_execute(u8 cmd, u32 param)
{