win32: guess for now we have burn cycles copying the GPU_screen so that we keep a pristine copy for screenshots. also screenshots for savestates. the final display handling pipeline still isnt finished yet so this could change again
This commit is contained in:
parent
057703e529
commit
77da6267bf
|
@ -164,6 +164,8 @@ extern LRESULT CALLBACK RamSearchProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARA
|
|||
void InitRamSearch();
|
||||
void FilterUpdate(HWND hwnd, bool user=true);
|
||||
|
||||
CACHE_ALIGN u8 GPU_screen_unmodified_buffer[4*256*192];
|
||||
|
||||
|
||||
CRITICAL_SECTION win_execute_sync;
|
||||
volatile int win_sound_samplecounter = 0;
|
||||
|
@ -194,7 +196,6 @@ inline bool IsDlgCheckboxChecked(HWND hDlg, int id)
|
|||
|
||||
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
|
||||
|
||||
|
||||
char SavName[MAX_PATH] = "";
|
||||
char ImportSavName[MAX_PATH] = "";
|
||||
char szClassName[ ] = "DeSmuME";
|
||||
|
@ -925,7 +926,8 @@ void Display()
|
|||
|
||||
if(CommonSettings.single_core)
|
||||
{
|
||||
video.srcBuffer = (u8*)GPU_screen;
|
||||
memcpy(GPU_screen_unmodified_buffer,GPU_screen,256*192*4);
|
||||
video.srcBuffer = (u8*)GPU_screen_unmodified_buffer;
|
||||
DoDisplay(true);
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue