Merged revision(s) 4910 from trunk/desmume:
authors and changelog updated for 0.9.10 ........
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@ -40,9 +40,8 @@ WinterMute
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pengvado
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dormito
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ldesnogue
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Thanks to our super testers for this release
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------------
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mtheall
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thelemonman
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nash679
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pokefan999
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dottorleo
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@ -1,7 +1,40 @@
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0.9.9 -> 0.9.10 (r4623-)
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0.9.9 -> 0.9.10 (r4623-r4908)
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In this version, we have focused on trying to clean up some complexities in the user experience and emulator internals. Pretty unglamorous stuff, but some games are newly compatible.
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General/Core:
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enh: break savestate back-compatibility
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bug: improve save size autodetection for some games
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bug: cpu: fix many basic jit cpu bugs
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bug: 3d: tweak softrasterizer edge marking
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bug: 3d: fix stale 4x4 texture palettes
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bug: fix some GPU sprite blending scenarios
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bug: fix bios HLE BitUnPack, UnCompHuffman
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enh: modular slot-1 device system, emulate GC bus more faithfully
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enh: support NAND slot-1 device
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enh: auto-detect appropriate slot-1 and slot-2 device
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enh: many revisions to firmware boot process for more authenticity. iQue and FlashME versions function, .dfc rewritten.
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enh: support streaming NDS file from disk (like an ISO, to avoid long initial load time)
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enh: run .dsv directly on disk, to save long flushing times. should speed backup operations.
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enh: spu synch mode and method on commandline
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Windows:
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bug: fixes to advanscene DB import
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bug: save opengl display method filter option
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bug: general bugfixes to various screen layout modes
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enh: add option to stop non-integer scaling during fullscreen or maximize
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enh: improvements to save import dialog
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enh: improved memory viewer tool
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enh: operate better when run, against our advice, from a zipfile
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enh: add slot-1 Nitro Filesystem viewer tool
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Cocoa:
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bug: fix slot1-R4 path saving
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bug: fix bug with mic samples < 16khz
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bug: fix bugs and enhancements in multi display windows
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bug: fix handling of some joystick analog inputs
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enh: save display windows configuration and emulation speed on app exit
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0.9.8 -> 0.9.9 (r4228-r4623)
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Yes, it's been a while since the last release, but we haven't been completely idle. There's a brand new jit cpu core which yields some impressive speedups!
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