- add load logo data into ARM9 BIOS area;
(for a GBAgame not need external BIOS now)
This commit is contained in:
mtabachenko 2009-09-13 10:13:18 +00:00
parent 1b8eaa9501
commit 75b285b45c
4 changed files with 62 additions and 23 deletions

View File

@ -2375,6 +2375,7 @@ void NDS_Reset()
INFO("ARM9 BIOS is loaded.\n");
} else {
NDS_ARM9.swi_tab = ARM9_swi_tab;
#if 0
_MMU_write32<ARMCPU_ARM9>(0xFFFF0018, 0xEA000000);
_MMU_write32<ARMCPU_ARM9>(0xFFFF0020, 0xE92D500F);
_MMU_write32<ARMCPU_ARM9>(0xFFFF0024, 0xEE190F11);
@ -2385,6 +2386,25 @@ void NDS_Reset()
_MMU_write32<ARMCPU_ARM9>(0xFFFF0038, 0xE510F004);
_MMU_write32<ARMCPU_ARM9>(0xFFFF003C, 0xE8BD500F);
_MMU_write32<ARMCPU_ARM9>(0xFFFF0040, 0xE25EF004);
#else
for (int t = 0; t < 4096; t++)
MMU.ARM9_BIOS[t] = 0xFF;
_MMU_write32<ARMCPU_ARM9>(0xFFFF0018, 0xEA000027);
for (int t = 0; t < 156; t++) // load logo
MMU.ARM9_BIOS[t + 0x20] = logo_data[t];
_MMU_write32<ARMCPU_ARM9>(0xFFFF0274, 0xE92D500F);
_MMU_write32<ARMCPU_ARM9>(0xFFFF0278, 0xEE190F11);
_MMU_write32<ARMCPU_ARM9>(0xFFFF027C, 0xE1A00620);
_MMU_write32<ARMCPU_ARM9>(0xFFFF0280, 0xE1A00600);
_MMU_write32<ARMCPU_ARM9>(0xFFFF0284, 0xE2800C40);
_MMU_write32<ARMCPU_ARM9>(0xFFFF0288, 0xE28FE000);
_MMU_write32<ARMCPU_ARM9>(0xFFFF028C, 0xE510F004);
_MMU_write32<ARMCPU_ARM9>(0xFFFF0290, 0xE8BD500F);
_MMU_write32<ARMCPU_ARM9>(0xFFFF0294, 0xE25EF004);
#endif
}
if(CommonSettings.UseExtFirmware == true)

View File

@ -58,7 +58,7 @@ static void gbaWriteFlash(u32 adr, u8 val)
{
if (val == 0xF0)
{
//INFO("GBAslot: Flash: reset\n");
//INFO("GBAgame: Flash: reset\n");
gbaFlash.state = 0;
gbaFlash.cmd = 0;
return;
@ -76,7 +76,7 @@ static void gbaWriteFlash(u32 adr, u8 val)
{
gbaFlash.bank = val;
gbaFlash.cmd = 0;
//INFO("GBAslot: Flash: change bank %i\n", val);
//INFO("GBAgame: Flash: change bank %i\n", val);
return;
}
}
@ -92,13 +92,17 @@ static void gbaWriteFlash(u32 adr, u8 val)
case 2:
if (adr == 0x0A005555)
{
//INFO("GBAslot: Flash: send command flash 0x%02X\n", val);
//INFO("GBAgame: Flash: send command flash 0x%02X\n", val);
switch (val)
{
case 0x80: // Erase
gbaFlash.state = 0x80;
break;
case 0x90: // Chip Identification
gbaFlash.state = 0x90;
break;
case 0xA0: // Write
gbaFlash.state = 0;
break;
@ -136,13 +140,37 @@ static void gbaWriteFlash(u32 adr, u8 val)
if (val == 0x30)
{
u32 ofs = (adr & 0x0000F000);
//INFO("GBAslot: Flash: erase from 0x%08X to 0x%08X\n", ofs + 0x0A000000, ofs + 0x0A001000);
//INFO("GBAgame: Flash: erase from 0x%08X to 0x%08X\n", ofs + 0x0A000000, ofs + 0x0A001000);
for (int i = ofs; i < (ofs + 0x1000); i++)
saveData[i] = 0xFF;
}
gbaFlash.state = 0;
gbaFlash.cmd = 0;
return;
// Chip Identification
case 0x90:
if ( (adr == 0x0A005555) && (val == 0xAA) )
{
gbaFlash.state = 0x91;
return;
}
gbaFlash.state = 0;
break;
case 0x91:
if ( (adr == 0x0A002AAA) && (val == 0x55) )
{
gbaFlash.state = 0x92;
return;
}
gbaFlash.state = 0;
break;
case 0x92:
gbaFlash.state = 0;
gbaFlash.cmd = 0;
return;
}
if (gbaFlash.cmd == 0xA0) // write
@ -152,18 +180,18 @@ static void gbaWriteFlash(u32 adr, u8 val)
gbaFlash.cmd = 0;
return;
}
//INFO("GBAslot: Flash: write unknown atn 0x%08X = 0x%02X\n", adr, val);
INFO("GBAgame: Flash: write unknown atn 0x%08X = 0x%02X\n", adr, val);
}
static u8 gbaReadFlash(u32 adr)
{
if (gbaFlash.cmd == 0)
{
//INFO("GBAslot: flash read at 0x%08X = 0x%02X\n", adr, saveData[(adr & 0x1FFFF)+(0x10000*gbaFlash.bank)]);
//INFO("GBAgame: flash read at 0x%08X = 0x%02X\n", adr, saveData[(adr & 0x1FFFF)+(0x10000*gbaFlash.bank)]);
return saveData[(adr & 0x1FFFF)+(0x10000*gbaFlash.bank)];
}
//INFO("GBAslot: flash read at 0x%08X\n", adr);
//INFO("GBAgame: flash read at 0x%08X\n", adr);
switch (gbaFlash.cmd)
{
@ -173,7 +201,7 @@ static u8 gbaReadFlash(u32 adr)
break;
case 0xF0: //
//INFO("GBAslot: Flash: reset2\n");
//INFO("GBAgame: Flash: reset2\n");
gbaFlash.state = 0;
gbaFlash.cmd = 0;
break;
@ -182,7 +210,7 @@ static u8 gbaReadFlash(u32 adr)
break;
default:
INFO("GBAslot: Flash: read - unknown command at 0x%08X = 0x%02X\n", adr, gbaFlash.cmd);
INFO("GBAgame: Flash: read - unknown command at 0x%08X = 0x%02X\n", adr, gbaFlash.cmd);
break;
}
@ -339,7 +367,7 @@ static void GBAgame_config(void) {}
static void GBAgame_write08(u32 adr, u8 val)
{
//INFO("GBAslot: write08 at 0x%08X val=0x%02X\n", adr, val);
//INFO("GBAgame: write08 at 0x%08X val=0x%02X\n", adr, val);
if ( (adr >= 0x0A000000) && (adr < 0x0A010000) )
{
switch (saveType)
@ -367,9 +395,6 @@ static void GBAgame_write32(u32 adr, u32 val)
static u8 GBAgame_read08(u32 adr)
{
if ( (adr >= 0x08000004) && (adr < 0x080000A0) )
return MMU.MMU_MEM[0][0xFF][(adr +0x1C) & MMU.MMU_MASK[0][0xFF]];
//INFO("GBAgame: read08 at 0x%08X value 0x%02X\n", adr, (u8)T1ReadByte(GBArom, (adr - 0x08000000)));
if (adr < 0x0A000000)
@ -398,9 +423,6 @@ static u8 GBAgame_read08(u32 adr)
static u16 GBAgame_read16(u32 adr)
{
if ( (adr >= 0x08000004) && (adr < 0x080000A0) )
return T1ReadWord(MMU.MMU_MEM[0][0xFF], (adr +0x1C) & MMU.MMU_MASK[0][0xFF]);
//INFO("GBAgame: read16 at 0x%08X value 0x%04X\n", adr, (u16)T1ReadWord(GBArom, (adr - 0x08000000)));
if (adr < 0x0A000000)
@ -408,7 +430,7 @@ static u16 GBAgame_read16(u32 adr)
if (adr < 0x0A010000)
{
//INFO("GBAslot: flash read16 at 0x%08X\n", adr);
//INFO("GBAgame: flash read16 at 0x%08X\n", adr);
return (u16)T1ReadWord(saveData, (adr - 0x0A000000));
}
return 0xFFFF;
@ -416,9 +438,6 @@ static u16 GBAgame_read16(u32 adr)
static u32 GBAgame_read32(u32 adr)
{
if ( (adr >= 0x08000004) && (adr < 0x080000A0) )
return T1ReadLong(MMU.MMU_MEM[0][0xFF], (adr +0x1C) & MMU.MMU_MASK[0][0xFF]);
//INFO("GBAgame: read32 at 0x%08X value 0x%08X\n", adr, (u32)T1ReadLong(GBArom, (adr - 0x08000000)));
if (adr < 0x0A000000)
@ -426,7 +445,7 @@ static u32 GBAgame_read32(u32 adr)
if (adr < 0x0A010000)
{
//INFO("GBAslot: flash read32 at 0x%08X\n", adr);
//INFO("GBAgame: flash read32 at 0x%08X\n", adr);
return (u32)T1ReadLong(saveData, (adr - 0x0A000000));
}
return 0xFFFFFFFF;

View File

@ -25,7 +25,7 @@
#include <string>
#include "common.h"
u8 gba_header_data_0x04[156] = {
u8 logo_data[156] = {
0x24,0xFF,0xAE,0x51,0x69,0x9A,0xA2,0x21,0x3D,0x84,0x82,0x0A,0x84,0xE4,0x09,0xAD,
0x11,0x24,0x8B,0x98,0xC0,0x81,0x7F,0x21,0xA3,0x52,0xBE,0x19,0x93,0x09,0xCE,0x20,
0x10,0x46,0x4A,0x4A,0xF8,0x27,0x31,0xEC,0x58,0xC7,0xE8,0x33,0x82,0xE3,0xCE,0xBF,

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@ -28,7 +28,7 @@
#include "types.h"
#include <string>
extern u8 gba_header_data_0x04[156];
extern u8 logo_data[156];
#ifdef WIN32
#include <winsock2.h>