- Fixed dependency of glext.h :)
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@ -24,7 +24,6 @@
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <gl\gl.h>
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#include <gl\glext.h>
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#include <math.h>
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#include <stdlib.h>
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#include "..\debug.h"
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@ -1093,7 +1092,7 @@ void NDS_glFlush(unsigned long v)
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clInd = 0;
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glFlush();
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glReadPixels(0,0,256,192,GL_BGR, GL_UNSIGNED_BYTE,GPU_screen3D);
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glReadPixels(0,0,256,192,GL_BGR_EXT, GL_UNSIGNED_BYTE,GPU_screen3D);
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glReadPixels(0,0,256,192,GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,GPU_screen3DMask);
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numVertex = 0;
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