a little improvement on stylus display (changed X pos slightly, and moved coordinate number display to the upper screen)
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937246f64c
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72298e03f7
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@ -631,8 +631,10 @@ static void openRecordingMovie(const char* fname)
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/*extern uint8 joy[4];
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/*extern uint8 joy[4];
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memcpy(&cur_input_display,joy,4);*/
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memcpy(&cur_input_display,joy,4);*/
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if (ShowInputDisplay && nds.isTouch)
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if (ShowInputDisplay && nds.isTouch) {
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osd->addFixed(nds.touchX >> 4, (nds.touchY >> 4) + 192 , "%s %d %d", "X", nds.touchX >> 4, nds.touchY >> 4);
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osd->addFixed((nds.touchX >> 4) - 4, (nds.touchY >> 4) + 192 - 8, "X");
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// osd->addFixed(nds.touchX >> 4, (nds.touchY >> 4) + 192 , "%s %d %d", "X", nds.touchX >> 4, nds.touchY >> 4);
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}
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}
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}
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@ -1143,7 +1143,12 @@ DWORD WINAPI run()
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CallRegisteredLuaFunctions(LUACALL_BEFOREEMULATION);
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CallRegisteredLuaFunctions(LUACALL_BEFOREEMULATION);
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FCEUMOV_AddInputState();
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FCEUMOV_AddInputState();
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if (ShowInputDisplay) osd->addFixed(Hud.InputDisplay.x, Hud.InputDisplay.y, "%s",InputDisplayString.c_str());
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if (ShowInputDisplay) {
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std::stringstream ss;
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if(nds.isTouch)
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ss << (nds.touchX >> 4) << " " << (nds.touchY >> 4);
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osd->addFixed(Hud.InputDisplay.x, Hud.InputDisplay.y, "%s",(InputDisplayString += ss.str()).c_str());
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}
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{
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{
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Lock lock;
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Lock lock;
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