fix 1 pixel rounding oopsie in horizontal odd-ratio'd layout case
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@ -24,6 +24,8 @@ along with the this software. If not, see <http://www.gnu.org/licenses/>.
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#include "windriver.h"
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#include "winutil.h"
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#include <cmath>
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DDRAW ddraw;
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GLDISPLAY gldisplay;
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u32 displayMethod;
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@ -773,8 +775,8 @@ void UpdateWndRects(HWND hwnd, RECT* newClientRect)
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wndHeight = (rc.right - rc.left);
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ratio = ((float)wndHeight / (float)512);
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oneScreenHeight = (int)((float)GPU_FRAMEBUFFER_NATIVE_WIDTH * ratio);
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int oneScreenWidth = (int)((float)GPU_FRAMEBUFFER_NATIVE_HEIGHT * ratio);
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oneScreenHeight = (int)std::round(((float)GPU_FRAMEBUFFER_NATIVE_WIDTH * ratio));
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int oneScreenWidth = (int)std::round(((float)GPU_FRAMEBUFFER_NATIVE_HEIGHT * ratio));
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int vResizedScrOffset = 0;
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// Main screen
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@ -783,7 +785,7 @@ void UpdateWndRects(HWND hwnd, RECT* newClientRect)
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ClientToScreen(hwnd, &ptClient);
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MainScreenRect.left = ptClient.x;
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MainScreenRect.top = ptClient.y;
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ptClient.x = (rc.left + oneScreenHeight * screenSizeRatio);
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ptClient.x = (rc.left + std::floor(oneScreenHeight * screenSizeRatio));
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ptClient.y = (rc.top + wndWidth);
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ClientToScreen(hwnd, &ptClient);
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MainScreenRect.right = ptClient.x;
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