Moved the timer IDs to an external include because, if they're located in resource.h, Resedit will blow them up when saving.
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107ede7375
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6a769e0bc0
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="shift_jis"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Version="9,00"
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Name="DeSmuME_VS2008"
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ProjectGUID="{9F5F72A1-D3A5-4918-B460-E076B16D10A9}"
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RootNamespace="DeSmuME"
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@ -981,10 +981,6 @@
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RelativePath="..\instruction_tabdef.inc"
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>
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</File>
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<File
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RelativePath="..\shaders.h"
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>
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</File>
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<File
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RelativePath="..\thumb_tabdef.inc"
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>
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@ -1060,6 +1056,10 @@
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RelativePath=".\palView.h"
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>
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</File>
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<File
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RelativePath=".\res_timer_ids.h"
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>
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</File>
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<File
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RelativePath=".\resource.h"
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>
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@ -1224,6 +1224,10 @@
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RelativePath="..\saves.h"
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>
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</File>
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<File
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RelativePath="..\shaders.h"
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>
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</File>
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<File
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RelativePath="..\softrender.h"
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>
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@ -23,6 +23,7 @@
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#include <commctrl.h>
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#include "debug.h"
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#include "resource.h"
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#include "res_timer_ids.h"
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#include "../MMU.h"
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#include "../armcpu.h"
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@ -29,6 +29,7 @@
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#include "disView.h"
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#include <commctrl.h>
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#include "resource.h"
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#include "res_timer_ids.h"
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typedef struct
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{
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@ -22,6 +22,7 @@
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#include "colorctrl.h"
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#include "gfx3d.h"
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#include "resource.h"
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#include "res_timer_ids.h"
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#include "debug.h"
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// Convert B5G5R5 color format into R8G8B8 color format
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@ -44,6 +44,7 @@
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#include "../addons.h"
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#endif
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#include "resource.h"
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#include "res_timer_ids.h"
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#include "memView.h"
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#include "disView.h"
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#include "ginfo.h"
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@ -21,6 +21,7 @@
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#include "mapView.h"
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#include "resource.h"
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#include "res_timer_ids.h"
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#include <commctrl.h>
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#include "../MMU.h"
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@ -21,6 +21,7 @@
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#include <commctrl.h>
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#include "debug.h"
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#include "resource.h"
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#include "res_timer_ids.h"
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#include "gfx3d.h"
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typedef struct
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@ -25,6 +25,7 @@
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#include "../MMU.h"
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#include "debug.h"
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#include "resource.h"
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#include "res_timer_ids.h"
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typedef struct
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{
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@ -23,6 +23,7 @@
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#include <commctrl.h>
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#include "debug.h"
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#include "resource.h"
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#include "res_timer_ids.h"
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#include "../MMU.h"
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#include "../GPU.h"
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#include "../NDSSystem.h"
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@ -23,6 +23,7 @@
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#include <commctrl.h>
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#include "debug.h"
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#include "resource.h"
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#include "res_timer_ids.h"
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#include "../MMU.h"
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typedef struct
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@ -0,0 +1,12 @@
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#define IDT_VIEW_DISASM7 50001
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#define IDT_VIEW_DISASM9 50002
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#define IDT_VIEW_MEM7 50003
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#define IDT_VIEW_MEM9 50004
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#define IDT_VIEW_IOREG 50005
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#define IDT_VIEW_PAL 50006
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#define IDT_VIEW_TILE 50007
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#define IDT_VIEW_MAP 50008
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#define IDT_VIEW_OAM 50009
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#define IDT_VIEW_MATRIX 50010
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#define IDT_VIEW_LIGHTS 50011
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#define IDM_EXEC 50112
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File diff suppressed because it is too large
Load Diff
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@ -22,6 +22,7 @@
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#include "tileView.h"
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#include "commctrl.h"
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#include "resource.h"
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#include "res_timer_ids.h"
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#include "debug.h"
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#include "../MMU.h"
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