gpu: fix 3d blending color effects being applied when they shouldnt be
This commit is contained in:
parent
5916d00047
commit
6a27ce1264
|
@ -575,7 +575,9 @@ FORCEINLINE FASTCALL void GPU::_master_setFinal3dColor(int dstX, int srcX)
|
||||||
u8* dst = currDst;
|
u8* dst = currDst;
|
||||||
u16 final;
|
u16 final;
|
||||||
|
|
||||||
bool windowEffect = true;
|
bool windowEffect = blend1; //bomberman land touch dialogbox will fail without setting to blend1
|
||||||
|
|
||||||
|
//TODO - should we do an alpha==0 -> bail out entirely check here?
|
||||||
|
|
||||||
if(WINDOW)
|
if(WINDOW)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue