piano controller emulation. maybe youll want to use the mouse anyway once you try the game...

This commit is contained in:
zeromus 2010-04-24 00:54:44 +00:00
parent a9b186acb3
commit 68588dd964
15 changed files with 360 additions and 16 deletions

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@ -4,8 +4,11 @@ General/Core:
bug: return Z1 and Z2 from TSC (fixes some touch logic)
bug: fix a ton of old, broken cpu opcodes and CP15 logic
enh: substantial improvements to wifi emulation
enh: more realistic exception handling
enh: piano controller emulation
Graphics:
bug: edge marking colors were wrong
Windows:

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@ -48,7 +48,7 @@ libdesmume_a_SOURCES = \
utils/decrypt/decrypt.h utils/decrypt/header.cpp utils/decrypt/header.h \
utils/task.cpp utils/task.h \
addons.cpp addons.h \
addons/compactFlash.cpp addons/gbagame.cpp addons/none.cpp addons/rumblepak.cpp addons/guitarGrip.cpp addons/expMemory.cpp fs.h \
addons/compactFlash.cpp addons/gbagame.cpp addons/none.cpp addons/rumblepak.cpp addons/guitarGrip.cpp addons/expMemory.cpp addons/piano.cpp fs.h \
cheatSystem.cpp cheatSystem.h \
texcache.cpp texcache.h rasterize.cpp rasterize.h \
metaspu/metaspu.cpp metaspu/metaspu.h \

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@ -36,6 +36,7 @@ extern ADDONINTERFACE addonRumblePak;
extern ADDONINTERFACE addonGBAgame;
extern ADDONINTERFACE addonGuitarGrip;
extern ADDONINTERFACE addonExpMemory;
extern ADDONINTERFACE addonPiano;
//extern ADDONINTERFACE addonExternalMic;
ADDONINTERFACE addonList[NDS_ADDON_COUNT] = {
@ -44,7 +45,8 @@ ADDONINTERFACE addonList[NDS_ADDON_COUNT] = {
addonRumblePak,
addonGBAgame,
addonGuitarGrip,
addonExpMemory
addonExpMemory,
addonPiano,
};
ADDONINTERFACE addon = addonCFlash; // default none pak

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@ -63,6 +63,7 @@ enum {
NDS_ADDON_GBAGAME, // gba game in slot
NDS_ADDON_GUITARGRIP, // Guitar Grip
NDS_ADDON_EXPMEMORY, // Memory Expansion
NDS_ADDON_PIANO, // Piano
//NDS_ADDON_EXTERNALMIC,
NDS_ADDON_COUNT // use for counter addons - MUST TO BE LAST!!!
};
@ -89,5 +90,6 @@ extern void addonsReset(); // Reset addon
extern BOOL addonsChangePak(u8 type); // change current adddon
extern void guitarGrip_setKey(bool green, bool red, bool yellow, bool blue); // Guitar grip keys
extern void piano_setKey(bool c, bool cs, bool d, bool ds, bool e, bool f, bool fs, bool g, bool gs, bool a, bool as, bool b, bool hic); //piano keys
#endif

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@ -0,0 +1,147 @@
/* Copyright (C) 2010 DeSmuME team
This file is part of DeSmuME
DeSmuME is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
DeSmuME is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with DeSmuME; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "../addons.h"
#include <string.h>
static u16 pianoKeyStatus = 0;
static BOOL piano_init(void) { return (TRUE); }
static void piano_reset(void)
{
//INFO("piano: Reset\n");
pianoKeyStatus = 0;
}
static void piano_close(void) {}
static void piano_config(void) {}
static void piano_write08(u32 adr, u8 val)
{
//INFO("piano: write 08 at 0x%08X = %02X\n", adr, val);
}
static void piano_write16(u32 adr, u16 val)
{
//INFO("piano: write 16 at 0x%08X = %04X\n", adr, val);
}
static void piano_write32(u32 adr, u32 val)
{
//INFO("piano: write 32 at 0x%08X = %08X\n", adr, val);
}
extern int currFrameCounter;
static u8 piano_read08(u32 adr)
{
//INFO("piano: read 08 at 0x%08X\n", adr);
//the actual keyboard output
//byte:bit
//0x09FFFFFE:0 = C
//0x09FFFFFE:1 = C#
//0x09FFFFFE:2 = D
//0x09FFFFFE:3 = D#
//0x09FFFFFE:4 = E
//0x09FFFFFE:5 = F
//0x09FFFFFE:6 = F#
//0x09FFFFFE:7 = G
//0x09FFFFFE:0 = G#
//0x09FFFFFE:1 = A
//0x09FFFFFF:2 = A#
//0x09FFFFFF:3 = ?
//0x09FFFFFF:4 = ?
//0x09FFFFFF:5 = B
//0x09FFFFFF:6 = hiC
//0x09FFFFFF:7 = ?
//deassert bit if key is pressed
//LOG("PIANO: %04X\n",pianoKeyStatus);
if(adr == 0x09FFFFFE) return ~(pianoKeyStatus&0xFF);
if(adr == 0x09FFFFFF) return ~((pianoKeyStatus>>8)&0xFF);
return (0xFF);
}
static u16 piano_read16(u32 adr)
{
//LOG("piano: read 16 at 0x%08X\n", adr);
//sufficient for the device to be identified
if(adr == 0x080000BE) return (0x07FF);
if(adr == 0x0801FFFE) return (0x07FF);
return (0xFFFF);
}
static u32 piano_read32(u32 adr)
{
//LOG("piano: read 32 at 0x%08X\n", adr);
return (0xFFFFFFFF);
}
static void piano_info(char *info) { strcpy(info, "Piano for EasyPiano"); }
void piano_setKey(bool c, bool cs, bool d, bool ds, bool e, bool f, bool fs, bool g, bool gs, bool a, bool as, bool b, bool hic)
{
//0x09FFFFFE:0 = C
//0x09FFFFFE:1 = C#
//0x09FFFFFE:2 = D
//0x09FFFFFE:3 = D#
//0x09FFFFFE:4 = E
//0x09FFFFFE:5 = F
//0x09FFFFFE:6 = F#
//0x09FFFFFE:7 = G
//0x09FFFFFE:0 = G#
//0x09FFFFFE:1 = A
//0x09FFFFFF:2 = A#
//0x09FFFFFF:3 = ?
//0x09FFFFFF:4 = ?
//0x09FFFFFF:5 = B
//0x09FFFFFF:6 = hiC
//0x09FFFFFF:7 = ?
#define BIT(N,v) ((v)?(1<<(N)):0)
pianoKeyStatus =
BIT(0,c) |
BIT(1,cs) |
BIT(2,d) |
BIT(3,ds) |
BIT(4,e) |
BIT(5,f) |
BIT(6,fs) |
BIT(7,g) |
BIT(8,gs) |
BIT(9,a) |
BIT(10,as) |
BIT(13,b) |
BIT(14,hic)
;
pianoKeyStatus = pianoKeyStatus;
}
ADDONINTERFACE addonPiano = {
"Piano",
piano_init,
piano_reset,
piano_close,
piano_config,
piano_write08,
piano_write16,
piano_write32,
piano_read08,
piano_read16,
piano_read32,
piano_info};

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@ -570,11 +570,6 @@ u32 armcpu_exec()
u32 cFetch = 0;
u32 cExecute = 0;
if(NDS_ARM9.instruct_adr == 0x0201125C)
{
int zzz=9;
}
//this assert is annoying. but sometimes it is handy.
//assert(ARMPROC.instruct_adr!=0x00000000);
#ifdef DEVELOPER

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@ -66,6 +66,12 @@ void HandleDebugEvent_ACL_Exception()
armcpu_exception(DebugEventData.cpu(),EXCEPTION_DATA_ABORT);
}
static bool CheckRange(u32 adr, u32 min, u32 len)
{
return (adr>=min && adr<min+len);
}
void HandleDebugEvent_Read()
{
if(!debug_acl) return;

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@ -1444,6 +1444,10 @@
RelativePath="..\addons\none.cpp"
>
</File>
<File
RelativePath="..\addons\piano.cpp"
>
</File>
<File
RelativePath="..\addons\rumblepak.cpp"
>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Version="9.00"
Name="DeSmuME_VS2008"
ProjectGUID="{9F5F72A1-D3A5-4918-B460-E076B16D10A9}"
RootNamespace="DeSmuME"
@ -992,6 +992,10 @@
RelativePath="..\addons\none.cpp"
>
</File>
<File
RelativePath="..\addons\piano.cpp"
>
</File>
<File
RelativePath="..\addons\rumblepak.cpp"
>

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@ -38,6 +38,7 @@ ADDON_CFLASH_MODE tmp_CFlashMode = ADDON_CFLASH_MODE_RomPath;
HWND OKbutton = NULL;
bool _OKbutton = false;
SGuitar tmp_Guitar;
SPiano tmp_Piano;
bool needReset = true;
//these are the remembered preset values for directory and filename
@ -342,14 +343,100 @@ INT_PTR CALLBACK GbaSlotGuitarGrip(HWND dialog, UINT msg,WPARAM wparam,LPARAM lp
return FALSE;
}
INT_PTR CALLBACK GbaSlotPiano(HWND dialog, UINT msg,WPARAM wparam,LPARAM lparam)
{
int which = 0;
switch(msg)
{
case WM_INITDIALOG:
{
_OKbutton = TRUE;
SendDlgItemMessage(dialog,IDC_PIANO_C,WM_USER+44,tmp_Piano.C,0);
SendDlgItemMessage(dialog,IDC_PIANO_CS,WM_USER+44,tmp_Piano.CS,0);
SendDlgItemMessage(dialog,IDC_PIANO_D,WM_USER+44,tmp_Piano.D,0);
SendDlgItemMessage(dialog,IDC_PIANO_DS,WM_USER+44,tmp_Piano.DS,0);
SendDlgItemMessage(dialog,IDC_PIANO_E,WM_USER+44,tmp_Piano.E,0);
SendDlgItemMessage(dialog,IDC_PIANO_F,WM_USER+44,tmp_Piano.F,0);
SendDlgItemMessage(dialog,IDC_PIANO_FS,WM_USER+44,tmp_Piano.FS,0);
SendDlgItemMessage(dialog,IDC_PIANO_G,WM_USER+44,tmp_Piano.G,0);
SendDlgItemMessage(dialog,IDC_PIANO_GS,WM_USER+44,tmp_Piano.GS,0);
SendDlgItemMessage(dialog,IDC_PIANO_A,WM_USER+44,tmp_Piano.A,0);
SendDlgItemMessage(dialog,IDC_PIANO_AS,WM_USER+44,tmp_Piano.AS,0);
SendDlgItemMessage(dialog,IDC_PIANO_B,WM_USER+44,tmp_Piano.B,0);
SendDlgItemMessage(dialog,IDC_PIANO_HIC,WM_USER+44,tmp_Piano.HIC,0);
if (temp_type != addon_type)
needReset = true;
else
needReset = false;
return TRUE;
}
case WM_USER+46:
SendDlgItemMessage(dialog,IDC_PIANO_C,WM_USER+44,tmp_Piano.C,0);
SendDlgItemMessage(dialog,IDC_PIANO_CS,WM_USER+44,tmp_Piano.CS,0);
SendDlgItemMessage(dialog,IDC_PIANO_D,WM_USER+44,tmp_Piano.D,0);
SendDlgItemMessage(dialog,IDC_PIANO_DS,WM_USER+44,tmp_Piano.DS,0);
SendDlgItemMessage(dialog,IDC_PIANO_E,WM_USER+44,tmp_Piano.E,0);
SendDlgItemMessage(dialog,IDC_PIANO_F,WM_USER+44,tmp_Piano.F,0);
SendDlgItemMessage(dialog,IDC_PIANO_FS,WM_USER+44,tmp_Piano.FS,0);
SendDlgItemMessage(dialog,IDC_PIANO_G,WM_USER+44,tmp_Piano.G,0);
SendDlgItemMessage(dialog,IDC_PIANO_GS,WM_USER+44,tmp_Piano.GS,0);
SendDlgItemMessage(dialog,IDC_PIANO_A,WM_USER+44,tmp_Piano.A,0);
SendDlgItemMessage(dialog,IDC_PIANO_AS,WM_USER+44,tmp_Piano.AS,0);
SendDlgItemMessage(dialog,IDC_PIANO_B,WM_USER+44,tmp_Piano.B,0);
SendDlgItemMessage(dialog,IDC_PIANO_HIC,WM_USER+44,tmp_Piano.HIC,0);
return TRUE;
case WM_USER+43:
//MessageBox(hDlg,"USER+43 CAUGHT","moo",MB_OK);
which = GetDlgCtrlID((HWND)lparam);
switch(which)
{
case IDC_PIANO_C: tmp_Piano.C = wparam; break;
case IDC_PIANO_CS: tmp_Piano.CS = wparam; break;
case IDC_PIANO_D: tmp_Piano.D = wparam; break;
case IDC_PIANO_DS: tmp_Piano.DS = wparam; break;
case IDC_PIANO_E: tmp_Piano.E = wparam; break;
case IDC_PIANO_F: tmp_Piano.F = wparam; break;
case IDC_PIANO_FS: tmp_Piano.FS = wparam; break;
case IDC_PIANO_G: tmp_Piano.G = wparam; break;
case IDC_PIANO_GS: tmp_Piano.GS = wparam; break;
case IDC_PIANO_A: tmp_Piano.A = wparam; break;
case IDC_PIANO_AS: tmp_Piano.AS = wparam; break;
case IDC_PIANO_B: tmp_Piano.B = wparam; break;
case IDC_PIANO_HIC: tmp_Piano.HIC = wparam; break;
}
SendDlgItemMessage(dialog,IDC_PIANO_C,WM_USER+44,tmp_Piano.C,0);
SendDlgItemMessage(dialog,IDC_PIANO_CS,WM_USER+44,tmp_Piano.CS,0);
SendDlgItemMessage(dialog,IDC_PIANO_D,WM_USER+44,tmp_Piano.D,0);
SendDlgItemMessage(dialog,IDC_PIANO_DS,WM_USER+44,tmp_Piano.DS,0);
SendDlgItemMessage(dialog,IDC_PIANO_E,WM_USER+44,tmp_Piano.E,0);
SendDlgItemMessage(dialog,IDC_PIANO_F,WM_USER+44,tmp_Piano.F,0);
SendDlgItemMessage(dialog,IDC_PIANO_FS,WM_USER+44,tmp_Piano.FS,0);
SendDlgItemMessage(dialog,IDC_PIANO_G,WM_USER+44,tmp_Piano.G,0);
SendDlgItemMessage(dialog,IDC_PIANO_GS,WM_USER+44,tmp_Piano.GS,0);
SendDlgItemMessage(dialog,IDC_PIANO_A,WM_USER+44,tmp_Piano.A,0);
SendDlgItemMessage(dialog,IDC_PIANO_AS,WM_USER+44,tmp_Piano.AS,0);
SendDlgItemMessage(dialog,IDC_PIANO_B,WM_USER+44,tmp_Piano.B,0);
SendDlgItemMessage(dialog,IDC_PIANO_HIC,WM_USER+44,tmp_Piano.HIC,0);
PostMessage(dialog,WM_NEXTDLGCTL,0,0);
return true;
}
return FALSE;
}
u32 GBAslot_IDDs[NDS_ADDON_COUNT] = {
IDD_GBASLOT_NONE,
IDD_GBASLOT_CFLASH,
IDD_GBASLOT_RUMBLEPAK,
IDD_GBASLOT_GBAGAME,
IDD_GBASLOT_GUITARGRIP,
// todo
IDD_GBASLOT_NONE
IDD_GBASLOT_NONE, //expmem
IDD_GBASLOT_PIANO
};
DLGPROC GBAslot_Procs[NDS_ADDON_COUNT] = {
@ -357,9 +444,9 @@ DLGPROC GBAslot_Procs[NDS_ADDON_COUNT] = {
GbaSlotCFlash,
GbaSlotRumblePak,
GbaSlotGBAgame,
//todo
GbaSlotGuitarGrip,
GbaSlotNone
GbaSlotNone, //expmem
GbaSlotPiano
};
@ -450,6 +537,7 @@ void GBAslotDialog(HWND hwnd)
strcpy(tmp_cflash_path, win32_CFlash_cfgDirectory.c_str());
strcpy(tmp_gbagame_filename, GBAgameName);
memcpy(&tmp_Guitar, &Guitar, sizeof(Guitar));
memcpy(&tmp_Piano, &Piano, sizeof(Piano));
tmp_CFlashMode = CFlash_Mode;
_OKbutton = false;
needReset = true;
@ -501,6 +589,27 @@ void GBAslotDialog(HWND hwnd)
else
needReset = false;
break;
case NDS_ADDON_PIANO:
memcpy(&Piano, &tmp_Piano, sizeof(tmp_Piano));
Piano.Enabled = true;
WritePrivateProfileInt("GBAslot.Piano","C",Piano.C,IniName);
WritePrivateProfileInt("GBAslot.Piano","CS",Piano.CS,IniName);
WritePrivateProfileInt("GBAslot.Piano","D",Piano.D,IniName);
WritePrivateProfileInt("GBAslot.Piano","DS",Piano.DS,IniName);
WritePrivateProfileInt("GBAslot.Piano","E",Piano.E,IniName);
WritePrivateProfileInt("GBAslot.Piano","F",Piano.F,IniName);
WritePrivateProfileInt("GBAslot.Piano","FS",Piano.FS,IniName);
WritePrivateProfileInt("GBAslot.Piano","G",Piano.G,IniName);
WritePrivateProfileInt("GBAslot.Piano","GS",Piano.GS,IniName);
WritePrivateProfileInt("GBAslot.Piano","A",Piano.A,IniName);
WritePrivateProfileInt("GBAslot.Piano","AS",Piano.AS,IniName);
WritePrivateProfileInt("GBAslot.Piano","B",Piano.B,IniName);
WritePrivateProfileInt("GBAslot.Piano","HIC",Piano.HIC,IniName);
if (temp_type != addon_type)
needReset = true;
else
needReset = false;
break;
case NDS_ADDON_EXPMEMORY:
break;
default:

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@ -246,10 +246,11 @@ SJoypad DefaultJoypad[16] = {
SJoypad Joypad[16];
SGuitar Guitar;
SGuitar DefaultGuitar = { false, 'E', 'R', 'T', 'Y' };
SGuitar Guitar;
u8 guitarState = 0;
SPiano Piano;
SPiano DefaultPiano = { false, 'Z', 'S', 'X', 'D', 'C', 'V', 'G', 'B', 'H', 'N', 'J', 'M', VK_OEM_COMMA };
bool allowUpAndDown = false;
@ -362,6 +363,15 @@ static void ReadGuitarControl(const char* name, WORD& output)
}
}
static void ReadPianoControl(const char* name, WORD& output)
{
UINT temp;
temp = GetPrivateProfileInt("GBAslot.Piano",name,-1,IniName);
if(temp != -1) {
output = temp;
}
}
void LoadHotkeyConfig()
{
SCustomKey *key = &CustomKeys.key(0);
@ -399,6 +409,24 @@ static void LoadGuitarConfig()
#undef DO
}
static void LoadPianoConfig()
{
memcpy(&Piano,&DefaultPiano,sizeof(Piano));
//Piano.Enabled = true;
#define DO(X) ReadPianoControl(#X,Piano.X);
DO(C); DO(CS);
DO(D); DO(DS);
DO(E);
DO(F); DO(FS);
DO(G); DO(GS);
DO(A); DO(AS);
DO(B);
DO(HIC);
#undef DO
}
static void LoadInputConfig()
{
memcpy(&Joypad,&DefaultJoypad,sizeof(Joypad));
@ -2412,6 +2440,7 @@ void input_init()
LoadInputConfig();
LoadHotkeyConfig();
LoadGuitarConfig();
LoadPianoConfig();
di_init();
FeedbackON = input_feedback;
@ -2509,6 +2538,25 @@ void input_acquire()
bool gB=!S9xGetState(Guitar.BLUE);
guitarGrip_setKey(gG, gR, gY, gB);
}
//etc. same as above
if (Piano.Enabled)
{
bool c=!S9xGetState(Piano.C);
bool cs=!S9xGetState(Piano.CS);
bool d=!S9xGetState(Piano.D);
bool ds=!S9xGetState(Piano.DS);
bool e=!S9xGetState(Piano.E);
bool f=!S9xGetState(Piano.F);
bool fs=!S9xGetState(Piano.FS);
bool g=!S9xGetState(Piano.G);
bool gs=!S9xGetState(Piano.GS);
bool a=!S9xGetState(Piano.A);
bool as=!S9xGetState(Piano.AS);
bool b=!S9xGetState(Piano.B);
bool hic=!S9xGetState(Piano.HIC);
piano_setKey(c,cs,d,ds,e,f,fs,g,gs,a,as,b,hic);
}
}
// only runs once per frame (always after input_acquire has been called at least once).

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@ -132,7 +132,13 @@ struct SGuitar {
WORD BLUE;
};
struct SPiano {
BOOL Enabled;
WORD C,CS,D,DS,E,F,FS,G,GS,A,AS,B,HIC;
};
extern SGuitar Guitar;
extern SPiano Piano;
#endif

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@ -2496,6 +2496,7 @@ int _main()
input_init();
if (addon_type == NDS_ADDON_GUITARGRIP) Guitar.Enabled = true;
if (addon_type == NDS_ADDON_PIANO) Piano.Enabled = true;
LOG("Init NDS\n");
@ -2550,6 +2551,8 @@ int _main()
break;
case NDS_ADDON_EXPMEMORY:
break;
case NDS_ADDON_PIANO:
break;
default:
addon_type = NDS_ADDON_NONE;
break;

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@ -367,12 +367,17 @@
#define IDC_ADDONS_LIST 1033
#define IDC_BUTTON3 1033
#define IDC_SOUND_UNMUTE_ALL 1033
#define IDC_PIANO_C 1033
#define IDC_ADDONS_INFO 1034
#define IDC_BORDER 1034
#define IDC_PIANO_CS 1034
#define IDC_BBROWSE 1035
#define IDC_PIANO_D 1035
#define IDC_PATHIMG 1036
#define IDC_PIANO_DS 1036
#define IDC_PATH 1037
#define IDC_PATHGAME 1037
#define IDC_PIANO_E 1037
#define IDC_RFILE 1038
#define IDC_RFOLDER 1039
#define IDC_BBROWSE2 1040
@ -380,13 +385,22 @@
#define IDC_BRESTART 1042
#define IDC_BVIEW 1043
#define IDC_BSEARCH 1044
#define IDC_PIANO_F 1044
#define IDC_RADIO1 1045
#define IDC_PIANO_FS 1045
#define IDC_RADIO2 1046
#define IDC_PIANO_GS 1046
#define IDC_RADIO3 1047
#define IDC_PIANO_B 1047
#define IDC_RADIO4 1048
#define IDC_PIANO_A 1048
#define IDC_RADIO5 1049
#define IDC_PIANO_AS 1049
#define IDC_RADIO6 1050
#define IDC_PIANO_G 1050
#define IDC_RADIO7 1051
#define IDC_PIANO_DS3 1051
#define IDC_PIANO_HIC 1051
#define IDC_RADIO8 1052
#define IDC_LIST1 1056
#define IDC_BADD_AR 1057
@ -759,6 +773,7 @@
#define IDC_IOREG 6001
#define IDD_CHEAT_ADD_XX_CODE 10005
#define IDD_GBASLOT_GUITARGRIP 10009
#define IDD_GBASLOT_PIANO 10010
#define IDM_FILE_STOPAVI 40000
#define IDM_SCREENSEP_NONE 40000
#define IDM_FILE_STOPWAV 40001
@ -915,9 +930,9 @@
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 121
#define _APS_NEXT_RESOURCE_VALUE 122
#define _APS_NEXT_COMMAND_VALUE 40079
#define _APS_NEXT_CONTROL_VALUE 1033
#define _APS_NEXT_CONTROL_VALUE 1037
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

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