Some configure scripts fixup for libagg, we can check for HAVE_LIBAGG for checking agg library availability.
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@ -166,8 +166,10 @@ if test "x$HAVE_ALSA" = "xno"; then
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AC_DEFINE([FAKE_MIC])
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fi
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dnl - disabled until it compiles
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AM_CONDITIONAL([HAVE_LIBAGG], [test "${HAVE_LIBAGG}x" = "yes"])
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AM_CONDITIONAL([HAVE_LIBAGG], [test "${HAVE_LIBAGG}" = "yes"])
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if test "x$HAVE_LIBAGG" = "xyes"; then
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AC_DEFINE([HAVE_LIBAGG])
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fi
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dnl - set conditional for glib, needed to avoid commandline.cpp compilation for cli frontend since it depends on glib
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AM_CONDITIONAL([HAVE_GLIB], [test "${FOUND_GLIB}" = "yes"])
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@ -19,7 +19,6 @@ libdesmume_a_SOURCES = \
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debug.cpp debug.h driver.h \
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Disassembler.cpp Disassembler.h \
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dscard.h fat.h FIFO.cpp FIFO.h \
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GPU_osd.cpp GPU_osd.h \
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GPU.cpp GPU.h \
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GPU_osd.cpp GPU_osd.h \
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mem.h mc.cpp mc.h \
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@ -48,8 +47,8 @@ libdesmume_a_SOURCES = \
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addons/compactFlash.cpp addons/gbagame.cpp addons/none.cpp addons/rumblepak.cpp addons/guitarGrip.cpp fs.h \
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cheatSystem.cpp cheatSystem.h \
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texcache.cpp texcache.h rasterize.cpp rasterize.h \
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version.h \
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aggdraw.cpp
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version.h
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if HAVE_GLIB
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libdesmume_a_SOURCES += commandline.h commandline.cpp
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endif
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@ -59,7 +58,7 @@ else
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libdesmume_a_SOURCES += mic.cpp
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endif
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if HAVE_LIBAGG
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libdesmume_a_SOURCES += aggdraw.cpp
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endif
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if HAVE_LUA
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libdesmume_a_SOURCES += lua-engine.cpp
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