optimized the clipper

This commit is contained in:
nitsuja 2009-10-11 04:11:41 +00:00
parent 481642bc65
commit 66d36f5989
1 changed files with 178 additions and 2 deletions

View File

@ -45,7 +45,7 @@
#include "readwrite.h" #include "readwrite.h"
#include "FIFO.h" #include "FIFO.h"
#include <queue> #include <queue>
#include "movie.h" //#include "movie.h"
/* /*
thoughts on flush timing: thoughts on flush timing:
@ -2272,6 +2272,10 @@ bool gfx3d_loadstate(EMUFILE* is, int size)
//clipping //clipping
//------------------- //-------------------
// this is optional for now in case someone has trouble with the new method
// or wants to toggle it to compare
#define OPTIMIZED_CLIPPING_METHOD
//#define CLIPLOG(X) printf(X); //#define CLIPLOG(X) printf(X);
//#define CLIPLOG2(X,Y,Z) printf(X,Y,Z); //#define CLIPLOG2(X,Y,Z) printf(X,Y,Z);
#define CLIPLOG(X) #define CLIPLOG(X)
@ -2284,7 +2288,11 @@ static T interpolate(const float ratio, const T& x0, const T& x1) {
//http://www.cs.berkeley.edu/~ug/slide/pipeline/assignments/as6/discussion.shtml //http://www.cs.berkeley.edu/~ug/slide/pipeline/assignments/as6/discussion.shtml
#ifdef OPTIMIZED_CLIPPING_METHOD
template<int coord, int which> static FORCEINLINE VERT clipPoint(VERT* inside, VERT* outside)
#else
static FORCEINLINE VERT clipPoint(VERT* inside, VERT* outside, int coord, int which) static FORCEINLINE VERT clipPoint(VERT* inside, VERT* outside, int coord, int which)
#endif
{ {
VERT ret; VERT ret;
@ -2328,6 +2336,172 @@ static FORCEINLINE VERT clipPoint(VERT* inside, VERT* outside, int coord, int wh
return ret; return ret;
} }
#ifdef OPTIMIZED_CLIPPING_METHOD
#define MAX_SCRATCH_CLIP_VERTS (4*6 + 40)
static VERT scratchClipVerts [MAX_SCRATCH_CLIP_VERTS];
static int numScratchClipVerts = 0;
template <int coord, int which, class Next>
class ClipperPlane
{
public:
ClipperPlane(Next& next) : m_next(next) {}
void init(VERT* verts)
{
m_prevVert = NULL;
m_firstVert = NULL;
m_next.init(verts);
}
void clipVert(VERT* vert)
{
if(m_prevVert)
this->clipSegmentVsPlane(m_prevVert, vert);
else
m_firstVert = vert;
m_prevVert = vert;
}
// closes the loop and returns the number of clipped output verts
int finish()
{
this->clipVert(m_firstVert);
return m_next.finish();
}
private:
VERT* m_prevVert;
VERT* m_firstVert;
Next& m_next;
FORCEINLINE void clipSegmentVsPlane(VERT* vert0, VERT* vert1)
{
float* vert0coord = vert0->coord;
float* vert1coord = vert1->coord;
bool out0, out1;
if(which==-1)
out0 = vert0coord[coord] < -vert0coord[3];
else
out0 = vert0coord[coord] > vert0coord[3];
if(which==-1)
out1 = vert1coord[coord] < -vert1coord[3];
else
out1 = vert1coord[coord] > vert1coord[3];
//CONSIDER: should we try and clip things behind the eye? does this code even successfully do it? not sure.
//if(coord==2 && which==1) {
// out0 = vert0coord[2] < 0;
// out1 = vert1coord[2] < 0;
//}
//both outside: insert no points
if(out0 && out1) {
CLIPLOG(" both outside\n");
}
//both inside: insert the next point
if(!out0 && !out1)
{
CLIPLOG(" both inside\n");
m_next.clipVert(vert1);
}
//exiting volume: insert the clipped point
if(!out0 && out1)
{
CLIPLOG(" exiting\n");
assert((u32)numScratchClipVerts < MAX_SCRATCH_CLIP_VERTS);
scratchClipVerts[numScratchClipVerts] = clipPoint<coord, which>(vert0,vert1);
m_next.clipVert(&scratchClipVerts[numScratchClipVerts++]);
}
//entering volume: insert clipped point and the next (interior) point
if(out0 && !out1) {
CLIPLOG(" entering\n");
assert((u32)numScratchClipVerts < MAX_SCRATCH_CLIP_VERTS);
scratchClipVerts[numScratchClipVerts] = clipPoint<coord, which>(vert1,vert0);
m_next.clipVert(&scratchClipVerts[numScratchClipVerts++]);
m_next.clipVert(vert1);
}
}
};
class ClipperOutput
{
public:
void init(VERT* verts)
{
m_nextDestVert = verts;
m_numVerts = 0;
}
void clipVert(VERT* vert)
{
assert((u32)m_numVerts < MAX_CLIPPED_VERTS);
*m_nextDestVert++ = *vert;
m_numVerts++;
}
int finish()
{
return m_numVerts;
}
private:
VERT* m_nextDestVert;
int m_numVerts;
};
// see "Template juggling with Sutherland-Hodgman" http://www.codeguru.com/cpp/misc/misc/graphics/article.php/c8965__2/
// for the idea behind setting things up like this.
static ClipperOutput clipperOut;
typedef ClipperPlane<2, 1,ClipperOutput> Stage6; static Stage6 clipper6 (clipperOut); // back plane //TODO - we need to parameterize back plane clipping
typedef ClipperPlane<2,-1,Stage6> Stage5; static Stage5 clipper5 (clipper6); // front plane
typedef ClipperPlane<1, 1,Stage5> Stage4; static Stage4 clipper4 (clipper5); // top plane
typedef ClipperPlane<1,-1,Stage4> Stage3; static Stage3 clipper3 (clipper4); // bottom plane
typedef ClipperPlane<0, 1,Stage3> Stage2; static Stage2 clipper2 (clipper3); // right plane
typedef ClipperPlane<0,-1,Stage2> Stage1; static Stage1 clipper (clipper2); // left plane
void GFX3D_Clipper::clipPoly(POLY* poly, VERT** verts)
{
CLIPLOG("==Begin poly==\n");
int type = poly->type;
numScratchClipVerts = 0;
clipper.init(clippedPolys[clippedPolyCounter].clipVerts);
for(int i=0;i<type;i++)
clipper.clipVert(verts[i]);
int outType = clipper.finish();
assert((u32)outType < MAX_CLIPPED_VERTS);
if(outType < 3)
{
//a totally clipped poly. discard it.
//or, a degenerate poly. we're not handling these right now
}
else
{
clippedPolys[clippedPolyCounter].type = outType;
clippedPolys[clippedPolyCounter].poly = poly;
clippedPolyCounter++;
}
}
void GFX3D_Clipper::clipSegmentVsPlane(VERT** verts, const int coord, int which)
{
// not used (it's probably ok to delete this function)
assert(0);
}
void GFX3D_Clipper::clipPolyVsPlane(const int coord, int which)
{
// not used (it's probably ok to delete this function)
assert(0);
}
#else // if not OPTIMIZED_CLIPPING_METHOD:
FORCEINLINE void GFX3D_Clipper::clipSegmentVsPlane(VERT** verts, const int coord, int which) FORCEINLINE void GFX3D_Clipper::clipSegmentVsPlane(VERT** verts, const int coord, int which)
{ {
bool out0, out1; bool out0, out1;
@ -2434,3 +2608,5 @@ void GFX3D_Clipper::clipPoly(POLY* poly, VERT** verts)
} }
} }
#endif