GPU: Fix possible crash by properly initializing working capture buffers. (Regression from commit 28f5c3a.)
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652af9ec71
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63b232c1b8
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@ -5108,6 +5108,8 @@ GPUEngineA::GPUEngineA()
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_3DFramebufferRGBA6665 = (FragmentColor *)malloc_alignedCacheLine(GPU_FRAMEBUFFER_NATIVE_WIDTH * GPU_FRAMEBUFFER_NATIVE_HEIGHT * sizeof(FragmentColor));
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_3DFramebufferRGBA5551 = (u16 *)malloc_alignedCacheLine(GPU_FRAMEBUFFER_NATIVE_WIDTH * GPU_FRAMEBUFFER_NATIVE_HEIGHT * sizeof(u16));
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_captureWorkingA16 = (u16 *)malloc_alignedCacheLine(GPU_FRAMEBUFFER_NATIVE_WIDTH * sizeof(u16));
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_captureWorkingB16 = (u16 *)malloc_alignedCacheLine(GPU_FRAMEBUFFER_NATIVE_WIDTH * sizeof(u16));
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gfx3d_Update3DFramebuffers(_3DFramebufferRGBA6665, _3DFramebufferRGBA5551);
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}
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@ -5115,6 +5117,8 @@ GPUEngineA::~GPUEngineA()
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{
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free_aligned(this->_3DFramebufferRGBA6665);
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free_aligned(this->_3DFramebufferRGBA5551);
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free_aligned(this->_captureWorkingA16);
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free_aligned(this->_captureWorkingB16);
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gfx3d_Update3DFramebuffers(NULL, NULL);
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}
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@ -5164,6 +5168,8 @@ void GPUEngineA::Reset()
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memset(this->_3DFramebufferRGBA6665, 0, dispInfo.customWidth * dispInfo.customHeight * sizeof(FragmentColor));
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memset(this->_3DFramebufferRGBA5551, 0, dispInfo.customWidth * dispInfo.customHeight * sizeof(u16));
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memset(this->_captureWorkingA16, 0, dispInfo.customWidth * _gpuLargestDstLineCount * sizeof(u16));
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memset(this->_captureWorkingB16, 0, dispInfo.customWidth * _gpuLargestDstLineCount * sizeof(u16));
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}
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void GPUEngineA::ResetCaptureLineStates()
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