OpenGL Renderer: Do some minor code cleanup.
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fd5d882fe1
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600ae21668
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@ -2127,26 +2127,8 @@ Render3DError OpenGLRenderer_1_2::CreateFBOs()
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if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT)
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{
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INFO("OpenGL: Failed to create FBOs!\n");
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this->DestroyFBOs();
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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glDeleteFramebuffersEXT(1, &OGLRef.fboClearImageID);
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glDeleteFramebuffersEXT(1, &OGLRef.fboRenderID);
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glDeleteFramebuffersEXT(1, &OGLRef.fboPostprocessID);
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glDeleteTextures(1, &OGLRef.texCIColorID);
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glDeleteTextures(1, &OGLRef.texCIFogAttrID);
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glDeleteTextures(1, &OGLRef.texCIPolyID);
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glDeleteTextures(1, &OGLRef.texCIDepthStencilID);
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glDeleteTextures(1, &OGLRef.texGColorID);
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glDeleteTextures(1, &OGLRef.texGPolyID);
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glDeleteTextures(1, &OGLRef.texGFogAttrID);
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glDeleteTextures(1, &OGLRef.texGDepthStencilID);
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glDeleteTextures(1, &OGLRef.texZeroAlphaPixelMaskID);
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OGLRef.fboClearImageID = 0;
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OGLRef.fboRenderID = 0;
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OGLRef.fboPostprocessID = 0;
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this->isFBOSupported = false;
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return OGLERROR_FBO_CREATE_ERROR;
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}
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@ -2171,26 +2153,8 @@ Render3DError OpenGLRenderer_1_2::CreateFBOs()
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if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT)
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{
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INFO("OpenGL: Failed to create FBOs!\n");
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this->DestroyFBOs();
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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glDeleteFramebuffersEXT(1, &OGLRef.fboClearImageID);
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glDeleteFramebuffersEXT(1, &OGLRef.fboRenderID);
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glDeleteFramebuffersEXT(1, &OGLRef.fboPostprocessID);
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glDeleteTextures(1, &OGLRef.texCIColorID);
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glDeleteTextures(1, &OGLRef.texCIFogAttrID);
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glDeleteTextures(1, &OGLRef.texCIPolyID);
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glDeleteTextures(1, &OGLRef.texCIDepthStencilID);
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glDeleteTextures(1, &OGLRef.texGColorID);
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glDeleteTextures(1, &OGLRef.texGPolyID);
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glDeleteTextures(1, &OGLRef.texGFogAttrID);
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glDeleteTextures(1, &OGLRef.texGDepthStencilID);
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glDeleteTextures(1, &OGLRef.texZeroAlphaPixelMaskID);
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OGLRef.fboClearImageID = 0;
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OGLRef.fboRenderID = 0;
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OGLRef.fboPostprocessID = 0;
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this->isFBOSupported = false;
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return OGLERROR_FBO_CREATE_ERROR;
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}
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@ -2213,26 +2177,8 @@ Render3DError OpenGLRenderer_1_2::CreateFBOs()
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if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT)
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{
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INFO("OpenGL: Failed to created FBOs!\n");
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this->DestroyFBOs();
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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glDeleteFramebuffersEXT(1, &OGLRef.fboClearImageID);
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glDeleteFramebuffersEXT(1, &OGLRef.fboRenderID);
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glDeleteFramebuffersEXT(1, &OGLRef.fboPostprocessID);
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glDeleteTextures(1, &OGLRef.texCIColorID);
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glDeleteTextures(1, &OGLRef.texCIFogAttrID);
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glDeleteTextures(1, &OGLRef.texCIPolyID);
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glDeleteTextures(1, &OGLRef.texCIDepthStencilID);
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glDeleteTextures(1, &OGLRef.texGColorID);
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glDeleteTextures(1, &OGLRef.texGPolyID);
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glDeleteTextures(1, &OGLRef.texGFogAttrID);
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glDeleteTextures(1, &OGLRef.texGDepthStencilID);
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glDeleteTextures(1, &OGLRef.texZeroAlphaPixelMaskID);
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OGLRef.fboClearImageID = 0;
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OGLRef.fboRenderID = 0;
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OGLRef.fboPostprocessID = 0;
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this->isFBOSupported = false;
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return OGLERROR_FBO_CREATE_ERROR;
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}
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@ -2314,13 +2260,7 @@ Render3DError OpenGLRenderer_1_2::CreateMultisampledFBO()
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if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT)
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{
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INFO("OpenGL: Failed to create multisampled FBO!\n");
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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glDeleteFramebuffersEXT(1, &OGLRef.fboMSIntermediateRenderID);
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glDeleteRenderbuffersEXT(1, &OGLRef.rboMSGColorID);
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glDeleteRenderbuffersEXT(1, &OGLRef.rboMSGPolyID);
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glDeleteRenderbuffersEXT(1, &OGLRef.rboMSGFogAttrID);
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glDeleteRenderbuffersEXT(1, &OGLRef.rboMSGDepthStencilID);
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this->DestroyMultisampledFBO();
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return OGLERROR_FBO_CREATE_ERROR;
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}
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@ -906,24 +906,7 @@ Render3DError OpenGLRenderer_3_2::CreateFBOs()
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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{
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INFO("OpenGL: Failed to create FBOs!\n");
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glDeleteFramebuffers(1, &OGLRef.fboClearImageID);
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glDeleteFramebuffers(1, &OGLRef.fboRenderID);
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glDeleteFramebuffers(1, &OGLRef.fboPostprocessID);
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glDeleteTextures(1, &OGLRef.texCIColorID);
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glDeleteTextures(1, &OGLRef.texCIFogAttrID);
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glDeleteTextures(1, &OGLRef.texCIPolyID);
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glDeleteTextures(1, &OGLRef.texCIDepthStencilID);
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glDeleteTextures(1, &OGLRef.texGColorID);
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glDeleteTextures(1, &OGLRef.texGPolyID);
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glDeleteTextures(1, &OGLRef.texGFogAttrID);
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glDeleteTextures(1, &OGLRef.texGDepthStencilID);
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glDeleteTextures(1, &OGLRef.texZeroAlphaPixelMaskID);
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OGLRef.fboClearImageID = 0;
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OGLRef.fboRenderID = 0;
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OGLRef.fboPostprocessID = 0;
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this->DestroyFBOs();
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return OGLERROR_FBO_CREATE_ERROR;
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}
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@ -940,24 +923,7 @@ Render3DError OpenGLRenderer_3_2::CreateFBOs()
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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{
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INFO("OpenGL: Failed to create FBOs!\n");
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glDeleteFramebuffers(1, &OGLRef.fboClearImageID);
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glDeleteFramebuffers(1, &OGLRef.fboRenderID);
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glDeleteFramebuffers(1, &OGLRef.fboPostprocessID);
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glDeleteTextures(1, &OGLRef.texCIColorID);
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glDeleteTextures(1, &OGLRef.texCIFogAttrID);
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glDeleteTextures(1, &OGLRef.texCIPolyID);
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glDeleteTextures(1, &OGLRef.texCIDepthStencilID);
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glDeleteTextures(1, &OGLRef.texGColorID);
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glDeleteTextures(1, &OGLRef.texGPolyID);
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glDeleteTextures(1, &OGLRef.texGFogAttrID);
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glDeleteTextures(1, &OGLRef.texGDepthStencilID);
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glDeleteTextures(1, &OGLRef.texZeroAlphaPixelMaskID);
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OGLRef.fboClearImageID = 0;
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OGLRef.fboRenderID = 0;
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OGLRef.fboPostprocessID = 0;
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this->DestroyFBOs();
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return OGLERROR_FBO_CREATE_ERROR;
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}
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@ -973,24 +939,7 @@ Render3DError OpenGLRenderer_3_2::CreateFBOs()
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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{
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INFO("OpenGL: Failed to create FBOs!\n");
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glDeleteFramebuffers(1, &OGLRef.fboClearImageID);
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glDeleteFramebuffers(1, &OGLRef.fboRenderID);
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glDeleteFramebuffers(1, &OGLRef.fboPostprocessID);
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glDeleteTextures(1, &OGLRef.texCIColorID);
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glDeleteTextures(1, &OGLRef.texCIFogAttrID);
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glDeleteTextures(1, &OGLRef.texCIPolyID);
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glDeleteTextures(1, &OGLRef.texCIDepthStencilID);
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glDeleteTextures(1, &OGLRef.texGColorID);
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glDeleteTextures(1, &OGLRef.texGPolyID);
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glDeleteTextures(1, &OGLRef.texGFogAttrID);
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glDeleteTextures(1, &OGLRef.texGDepthStencilID);
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glDeleteTextures(1, &OGLRef.texZeroAlphaPixelMaskID);
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OGLRef.fboClearImageID = 0;
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OGLRef.fboRenderID = 0;
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OGLRef.fboPostprocessID = 0;
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this->DestroyFBOs();
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return OGLERROR_FBO_CREATE_ERROR;
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}
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@ -1081,15 +1030,7 @@ Render3DError OpenGLRenderer_3_2::CreateMultisampledFBO()
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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{
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INFO("OpenGL: Failed to create multisampled FBO. Multisample antialiasing will be disabled.\n");
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glDeleteFramebuffers(1, &OGLRef.fboMSIntermediateRenderID);
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glDeleteRenderbuffers(1, &OGLRef.rboMSGColorID);
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glDeleteRenderbuffers(1, &OGLRef.rboMSGPolyID);
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glDeleteRenderbuffers(1, &OGLRef.rboMSGFogAttrID);
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glDeleteRenderbuffers(1, &OGLRef.rboMSGDepthStencilID);
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OGLRef.fboMSIntermediateRenderID = 0;
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this->DestroyMultisampledFBO();
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return OGLERROR_FBO_CREATE_ERROR;
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}
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@ -1647,7 +1588,7 @@ Render3DError OpenGLRenderer_3_2::ClearUsingImage(const u16 *__restrict colorBuf
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glBindFramebuffer(GL_FRAMEBUFFER, OGLRef.fboRenderID);
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glDrawBuffers(3, RenderDrawList);
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OGLRef.selectedRenderingFBO = (CommonSettings.GFX3D_Renderer_Multisample) ? OGLRef.fboMSIntermediateRenderID : OGLRef.fboRenderID;
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OGLRef.selectedRenderingFBO = (CommonSettings.GFX3D_Renderer_Multisample && this->isMultisampledFBOSupported) ? OGLRef.fboMSIntermediateRenderID : OGLRef.fboRenderID;
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if (OGLRef.selectedRenderingFBO == OGLRef.fboMSIntermediateRenderID)
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{
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glBindFramebuffer(GL_READ_FRAMEBUFFER, OGLRef.fboRenderID);
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