NDSSystem: Merge NDS_LoadROM common code
Move the path stuff that is different between platforms to an helper in order to share the common code. The !WINDOWS should receive a bit more love though.
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@ -428,13 +428,9 @@ static void loadrom(std::string fname) {
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fclose(inf);
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}
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int NDS_LoadROM(const char *filename, const char *logicalFilename)
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static int rom_init_path(const char *filename, const char *logicalFilename)
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{
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int type = ROM_NDS;
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char buf[MAX_PATH];
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if (filename == NULL)
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return -1;
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path.init(logicalFilename);
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@ -467,6 +463,83 @@ int NDS_LoadROM(const char *filename, const char *logicalFilename)
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return -1;
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}
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return 1;
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}
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#else
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static int rom_init_path(const char *filename, const char *logicalFilename)
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{
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int ret;
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int type;
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ROMReader_struct *reader;
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void *file;
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u32 size;
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char *noext;
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noext = strdup(filename);
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reader = ROMReaderInit(&noext);
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free(noext);
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if (logicalFilename)
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path.init(logicalFilename);
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else
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path.init(filename);
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if (!strcasecmp(path.extension().c_str(), "zip"))
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type = ROM_NDS;
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else if (!strcasecmp(path.extension().c_str(), "nds"))
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type = ROM_NDS;
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else if (path.isdsgba(path.path))
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type = ROM_DSGBA;
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else
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type = ROM_NDS;
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file = reader->Init(filename);
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if (!file)
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{
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reader->DeInit(file);
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return -1;
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}
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size = reader->Size(file);
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if(type == ROM_DSGBA)
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{
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reader->Seek(file, DSGBA_LOADER_SIZE, SEEK_SET);
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size -= DSGBA_LOADER_SIZE;
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}
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//check that size is at least the size of the header
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if (size < 352) {
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reader->DeInit(file);
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return -1;
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}
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// Make sure old ROM is freed first(at least this way we won't be eating
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// up a ton of ram before the old ROM is freed)
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if(MMU.CART_ROM != MMU.UNUSED_RAM)
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NDS_FreeROM();
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gameInfo.resize(size);
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ret = reader->Read(file, gameInfo.romdata, size);
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gameInfo.fillGap();
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reader->DeInit(file);
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return ret;
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}
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#endif
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int NDS_LoadROM(const char *filename, const char *logicalFilename)
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{
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int ret;
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char buf[MAX_PATH];
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if (filename == NULL)
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return -1;
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ret = rom_init_path(filename, logicalFilename);
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if (ret < 1)
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return ret;
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//decrypt if necessary..
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//but this is untested and suspected to fail on big endian, so lets not support this on big endian
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#ifndef WORDS_BIGENDIAN
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@ -532,117 +605,9 @@ int NDS_LoadROM(const char *filename, const char *logicalFilename)
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strcat(buf, ".dct"); // DeSmuME cheat :)
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cheats->init(buf);
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return 1;
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}
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#else
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int NDS_LoadROM(const char *filename, const char *logicalFilename)
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{
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int ret;
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int type;
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ROMReader_struct *reader;
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void *file;
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u32 size;
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char *noext;
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char buf[MAX_PATH];
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if (filename == NULL)
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return -1;
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noext = strdup(filename);
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reader = ROMReaderInit(&noext);
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free(noext);
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if(logicalFilename) path.init(logicalFilename);
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else path.init(filename);
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if(!strcasecmp(path.extension().c_str(), "zip")) type = ROM_NDS;
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else if ( !strcasecmp(path.extension().c_str(), "nds"))
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type = ROM_NDS;
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else if ( path.isdsgba(path.path))
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type = ROM_DSGBA;
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else
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type = ROM_NDS;
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file = reader->Init(filename);
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if (!file)
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{
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reader->DeInit(file);
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return -1;
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}
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size = reader->Size(file);
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if(type == ROM_DSGBA)
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{
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reader->Seek(file, DSGBA_LOADER_SIZE, SEEK_SET);
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size -= DSGBA_LOADER_SIZE;
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}
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//check that size is at least the size of the header
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if (size < 352) {
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reader->DeInit(file);
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return -1;
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}
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// Make sure old ROM is freed first(at least this way we won't be eating
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// up a ton of ram before the old ROM is freed)
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if(MMU.CART_ROM != MMU.UNUSED_RAM)
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NDS_FreeROM();
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gameInfo.resize(size);
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ret = reader->Read(file, gameInfo.romdata, size);
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gameInfo.fillGap();
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reader->DeInit(file);
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//decrypt if necessary..
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//but this is untested and suspected to fail on big endian, so lets not support this on big endian
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#ifndef WORDS_BIGENDIAN
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bool okRom = DecryptSecureArea((u8*)gameInfo.romdata,gameInfo.romsize);
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if(!okRom) {
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printf("Specified file is not a valid rom\n");
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return -1;
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}
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#endif
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if (cheatSearch)
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cheatSearch->close();
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FCEUI_StopMovie();
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MMU_unsetRom();
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NDS_SetROM((u8*)gameInfo.romdata, gameInfo.mask);
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gameInfo.populate();
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gameInfo.crc = crc32(0,(u8*)gameInfo.romdata,gameInfo.romsize);
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INFO("\nROM crc: %08X\n", gameInfo.crc);
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INFO("ROM serial: %s\n", gameInfo.ROMserial);
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INFO("ROM internal name: %s\n\n", gameInfo.ROMname);
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INFO("ROM game code: %c%c%c%c\n\n", gameInfo.header.gameCode[0], gameInfo.header.gameCode[1], gameInfo.header.gameCode[2], gameInfo.header.gameCode[3]);
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//for homebrew, try auto-patching DLDI. should be benign if there is no DLDI or if it fails
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bool isHomebrew = !memcmp(gameInfo.header.gameCode,"####",4);
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if(isHomebrew)
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DLDI::tryPatch((void*)gameInfo.romdata, gameInfo.romsize);
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NDS_Reset();
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memset(buf, 0, MAX_PATH);
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path.getpathnoext(path.BATTERY, buf);
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strcat(buf, ".dsv"); // DeSmuME memory card :)
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MMU_new.backupDevice.load_rom(buf);
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memset(buf, 0, MAX_PATH);
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path.getpathnoext(path.CHEATS, buf);
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strcat(buf, ".dct"); // DeSmuME cheat :)
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cheats->init(buf);
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return ret;
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}
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#endif
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void NDS_FreeROM(void)
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{
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FCEUI_StopMovie();
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