wx: fix compilation with libsoundtouch
The way we are building right now we have to link against libsoundtouch even if the frontend does not use it. Read: we have to build SPU and metaspu per frontend and not globally. From Jan Bücken, #3288648
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@ -1,6 +1,6 @@
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include $(top_srcdir)/src/desmume.mk
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AM_CPPFLAGS += -DHAVE_WX=1 -DHAVE_X11=1 $(WX_CPPFLAGS) $(SDL_CFLAGS) $(LIBAGG_CFLAGS)
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AM_CPPFLAGS += -DHAVE_WX=1 -DHAVE_X11=1 $(WX_CPPFLAGS) $(SDL_CFLAGS) $(LIBAGG_CFLAGS) $(LIBSOUNDTOUCH_CFLAGS)
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Applicationsdir = $(datadir)/applications
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Applications_DATA = wxdesmume.desktop
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@ -27,7 +27,7 @@ wxdesmume_SOURCES = \
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StringUtil.h StringUtil.cpp \
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wxMain.cpp
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wxdesmume_LDADD = ../libdesmume.a \
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$(SDL_LIBS) $(GTHREAD_LIBS) $(GLIB_LIBS) $(ALSA_LIBS) $(LIBAGG_LIBS) $(WX_LIBS) -lX11
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$(SDL_LIBS) $(GTHREAD_LIBS) $(GLIB_LIBS) $(ALSA_LIBS) $(LIBAGG_LIBS) $(WX_LIBS) $(LIBSOUNDTOUCH_LIBS) -lX11
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if HAVE_GDB_STUB
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wxdesmume_LDADD += ../gdbstub/libgdbstub.a
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endif
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