fix affine BG scroll starting points. fixes totally whack affine layer positioning
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41dc477e74
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5f2c541ada
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@ -3041,21 +3041,6 @@ void GPU_ligne(NDS_Screen * screen, u16 l)
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GPU * gpu = screen->gpu;
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GPU_tempScanline_valid = false;
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//here is some setup which is only done on line 0
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if(l == 0) {
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for(int num=2;num<=3;num++)
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{
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BGxPARMS * parms;
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if (num==2)
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parms = &(gpu->dispx_st)->dispx_BG2PARMS;
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else
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parms = &(gpu->dispx_st)->dispx_BG3PARMS;
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parms->BGxX = gpu->affineInfo[num-2].x;
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parms->BGxY = gpu->affineInfo[num-2].y;
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}
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}
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//cache some parameters which are assumed to be stable throughout the rendering of the entire line
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gpu->currLine = (u8)l;
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u16 mosaic_control = T1ReadWord((u8 *)&gpu->dispx_st->dispx_MISC.MOSAIC, 0);
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@ -3148,12 +3133,6 @@ bool gpu_loadstate(std::istream* is)
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return !is->fail();
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}
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void GPU::setAffineStart(int layer, int xy, u32 val)
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{
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if(xy==0) affineInfo[layer-2].x = val;
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else affineInfo[layer-2].y = val;
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}
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void gpu_UpdateRender()
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{
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int x = 0, y = 0;
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@ -761,12 +761,6 @@ struct GPU
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void __setFinalColorBck(u16 color, u8 x, bool opaque);
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void setAffineStart(int layer, int xy, u32 val);
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struct AffineInfo {
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AffineInfo() : x(0), y(0) {}
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u32 x, y;
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} affineInfo[2];
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void renderline_checkWindows(u16 x, bool &draw, bool &effect) const;
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@ -2194,31 +2194,6 @@ void FASTCALL _MMU_ARM9_write32(u32 adr, u32 val)
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switch(adr)
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{
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case REG_DISPA_BG2XL:
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MainScreen.gpu->setAffineStart(2,0,val);
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break;
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case REG_DISPA_BG2YL:
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MainScreen.gpu->setAffineStart(2,1,val);
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break;
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case REG_DISPB_BG2XL:
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SubScreen.gpu->setAffineStart(2,0,val);
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break;
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case REG_DISPB_BG2YL:
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SubScreen.gpu->setAffineStart(2,1,val);
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break;
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case REG_DISPA_BG3XL:
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MainScreen.gpu->setAffineStart(3,0,val);
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break;
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case REG_DISPA_BG3YL:
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MainScreen.gpu->setAffineStart(3,1,val);
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break;
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case REG_DISPB_BG3XL:
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SubScreen.gpu->setAffineStart(3,0,val);
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break;
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case REG_DISPB_BG3YL:
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SubScreen.gpu->setAffineStart(3,1,val);
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break;
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case 0x04000600:
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GFX_FIFOcnt(val);
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return;
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