oops, I had forgotten to set gpu->bgPixels in one of the 3D pixel blitting funcs.
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@ -854,6 +854,7 @@ static BOOL setFinalBGColorSpecialDecreaseWnd (GPU *gpu, u32 passing, u8 bgnum,
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static BOOL setFinal3DColorSpecialNone(GPU *gpu, u32 passing, u8 *dst, u16 color, u8 alpha, u16 x)
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{
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T2WriteWord(dst, passing, (color | 0x8000));
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gpu->bgPixels[x] = 0;
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return 1;
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}
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