oops, I had forgotten to set gpu->bgPixels in one of the 3D pixel blitting funcs.

This commit is contained in:
luigi__ 2009-01-10 23:23:18 +00:00
parent 25c7d09e58
commit 5dfc89ca83
1 changed files with 1 additions and 0 deletions

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@ -854,6 +854,7 @@ static BOOL setFinalBGColorSpecialDecreaseWnd (GPU *gpu, u32 passing, u8 bgnum,
static BOOL setFinal3DColorSpecialNone(GPU *gpu, u32 passing, u8 *dst, u16 color, u8 alpha, u16 x)
{
T2WriteWord(dst, passing, (color | 0x8000));
gpu->bgPixels[x] = 0;
return 1;
}