Cocoa Port: Fix OpenGL context creation on older macOS.
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@ -793,12 +793,12 @@ static inline void glDrawBufferDESMUME(GLenum theAttachment, const OpenGLVariant
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glDrawBuffers(1, bufs);
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return;
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case GL_COLOR_ATTACHMENT0:
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case GL_COLOR_ATTACHMENT1:
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case GL_COLOR_ATTACHMENT2:
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case GL_COLOR_ATTACHMENT3:
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case GL_COLOR_ATTACHMENT0_EXT:
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case GL_COLOR_ATTACHMENT1_EXT:
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case GL_COLOR_ATTACHMENT2_EXT:
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case GL_COLOR_ATTACHMENT3_EXT:
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{
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const GLsizei i = theAttachment - GL_COLOR_ATTACHMENT0;
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const GLsizei i = theAttachment - GL_COLOR_ATTACHMENT0_EXT;
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bufs[i] = theAttachment;
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glDrawBuffers(i+1, bufs);
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return;
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@ -1822,6 +1822,7 @@ bool GPUEventHandlerAsync::GetRender3DNeedsFinish()
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#pragma mark -
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#if !defined(MAC_OS_X_VERSION_10_7)
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#define kCGLPFAOpenGLProfile (CGLPixelFormatAttribute)99
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#define kCGLOGLPVersion_Legacy 0x1000
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#define kCGLOGLPVersion_3_2_Core 0x3200
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#define kCGLOGLPVersion_GL3_Core 0x3200
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@ -1862,8 +1863,8 @@ static bool __cgl_initOpenGL(const int requestedProfile)
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CGLPixelFormatAttribute attrs[] = {
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kCGLPFAColorSize, (CGLPixelFormatAttribute)24,
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kCGLPFAAlphaSize, (CGLPixelFormatAttribute)8,
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kCGLPFADepthSize, (CGLPixelFormatAttribute)0,
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kCGLPFAStencilSize, (CGLPixelFormatAttribute)0,
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kCGLPFADepthSize, (CGLPixelFormatAttribute)24,
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kCGLPFAStencilSize, (CGLPixelFormatAttribute)8,
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kCGLPFAOpenGLProfile, (CGLPixelFormatAttribute)0,
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kCGLPFAAccelerated,
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(CGLPixelFormatAttribute)0
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@ -1873,11 +1874,13 @@ static bool __cgl_initOpenGL(const int requestedProfile)
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{
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if (IsOSXVersionSupported(10, 9, 0))
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{
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attrs[5] = (CGLPixelFormatAttribute)0; // We'll be using FBOs instead of the default framebuffer.
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attrs[7] = (CGLPixelFormatAttribute)0; // We'll be using FBOs instead of the default framebuffer.
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attrs[9] = (CGLPixelFormatAttribute)requestedProfile;
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}
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else
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{
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fprintf(stderr, "%s: Your version of OS X is too old to support this profile.\n", ctxString);
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fprintf(stderr, "%s: Your version of OS X is too old to support 4.1 Core Profile.\n", ctxString);
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return result;
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}
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}
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@ -1888,27 +1891,24 @@ static bool __cgl_initOpenGL(const int requestedProfile)
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// instead, which at least has a working shader compiler for OpenGL 3.2.
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if (IsOSXVersionSupported(10, 8, 0))
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{
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attrs[5] = (CGLPixelFormatAttribute)0; // We'll be using FBOs instead of the default framebuffer.
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attrs[7] = (CGLPixelFormatAttribute)0; // We'll be using FBOs instead of the default framebuffer.
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attrs[9] = (CGLPixelFormatAttribute)requestedProfile;
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}
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else
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{
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fprintf(stderr, "%s: Your version of OS X is too old to support this profile.\n", ctxString);
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fprintf(stderr, "%s: Your version of OS X is too old to support 3.2 Core Profile.\n", ctxString);
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return result;
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}
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}
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else if (IsOSXVersionSupported(10, 7, 0))
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{
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attrs[9] = (CGLPixelFormatAttribute)kCGLOGLPVersion_Legacy;
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}
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else
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{
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if (IsOSXVersionSupported(10, 7, 0))
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{
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attrs[9] = (CGLPixelFormatAttribute)kCGLOGLPVersion_Legacy;
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}
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else
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{
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attrs[5] = (CGLPixelFormatAttribute)24; // Since the default framebuffer may be needed, depth bits are also needed.
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attrs[7] = (CGLPixelFormatAttribute)8; // Since the default framebuffer may be needed, stencil bits are also needed.
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attrs[8] = (CGLPixelFormatAttribute)kCGLPFAAccelerated;
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attrs[10] = (CGLPixelFormatAttribute)0;
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}
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attrs[8] = (CGLPixelFormatAttribute)kCGLPFAAccelerated;
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attrs[10] = (CGLPixelFormatAttribute)0;
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}
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CGLError error = kCGLNoError;
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