- revert r4643
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65b31c7ad6
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59bac06efe
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@ -292,7 +292,6 @@ bool bSocketsAvailable = false;
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#endif
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#endif
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VideoInfo video;
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VideoInfo video;
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bool bRefreshDisplay = false;
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#ifdef HAVE_WX
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#ifdef HAVE_WX
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#include "wx/wxprec.h"
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#include "wx/wxprec.h"
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@ -1976,9 +1975,6 @@ static void DoDisplay(bool firstTime)
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void displayProc()
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void displayProc()
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{
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{
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if (!bRefreshDisplay && !execute) return;
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bRefreshDisplay = false;
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g_mutex_lock(display_mutex);
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g_mutex_lock(display_mutex);
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//find a buffer to display
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//find a buffer to display
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@ -2456,16 +2452,6 @@ static BOOL LoadROM(const char * filename, const char * physicalName, const char
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Pause();
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Pause();
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//if (strcmp(filename,"")!=0) INFO("Attempting to load ROM: %s\n",filename);
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//if (strcmp(filename,"")!=0) INFO("Attempting to load ROM: %s\n",filename);
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//since loading a rom can take a long time and happens in the main thread, forcibly display a message here so users dont think it froze
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video.clear();
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osd->clear();
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osd->addFixed(70, 80, "Loading ROM.");
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osd->addFixed(70, 100, "Please wait...");
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osd->addFixed(70, 192 + 80, "Loading ROM.");
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osd->addFixed(70, 192 + 100, "Please wait...");
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bRefreshDisplay = true;
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Display();
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if (NDS_LoadROM(filename, physicalName, logicalName) > 0)
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if (NDS_LoadROM(filename, physicalName, logicalName) > 0)
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{
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{
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INFO("Loading %s was successful\n",logicalName);
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INFO("Loading %s was successful\n",logicalName);
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@ -4031,7 +4017,6 @@ void CloseRom()
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MainWindowToolbar->EnableButton(IDM_CLOSEROM, false);
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MainWindowToolbar->EnableButton(IDM_CLOSEROM, false);
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MainWindowToolbar->EnableButton(IDM_RESET, false);
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MainWindowToolbar->EnableButton(IDM_RESET, false);
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MainWindowToolbar->ChangeButtonBitmap(IDM_PAUSE, IDB_PLAY);
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MainWindowToolbar->ChangeButtonBitmap(IDM_PAUSE, IDB_PLAY);
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bRefreshDisplay = false;
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}
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}
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int GetInitialModifiers(int key) // async version for input thread
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int GetInitialModifiers(int key) // async version for input thread
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@ -4978,7 +4963,6 @@ DOKEYDOWN:
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}
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}
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break;
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break;
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}
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}
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bRefreshDisplay = true;
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return 0;
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return 0;
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case WM_PAINT:
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case WM_PAINT:
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{
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{
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