win32: add menu items for obj display toggle
This commit is contained in:
parent
ef10848729
commit
5916d00047
|
@ -4745,6 +4745,19 @@ DOKEYDOWN:
|
|||
WritePrivateProfileInt("Display","SubGpu",CommonSettings.showGpu.sub?1:0,IniName);
|
||||
return 0;
|
||||
|
||||
case IDM_MOBJ:
|
||||
if(MainScreen.gpu->dispOBJ)
|
||||
{
|
||||
GPU_remove(MainScreen.gpu, 4);
|
||||
MainWindow->checkMenu(IDM_MOBJ, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
GPU_addBack(MainScreen.gpu, 4);
|
||||
MainWindow->checkMenu(IDM_MOBJ, true);
|
||||
}
|
||||
return 0;
|
||||
|
||||
case IDM_MBG0 :
|
||||
if(MainScreen.gpu->dispBG[0])
|
||||
{
|
||||
|
@ -4793,6 +4806,19 @@ DOKEYDOWN:
|
|||
MainWindow->checkMenu(IDM_MBG3, true);
|
||||
}
|
||||
return 0;
|
||||
|
||||
case IDM_SOBJ:
|
||||
if(SubScreen.gpu->dispOBJ)
|
||||
{
|
||||
GPU_remove(SubScreen.gpu, 4);
|
||||
MainWindow->checkMenu(IDM_SOBJ, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
GPU_addBack(SubScreen.gpu, 4);
|
||||
MainWindow->checkMenu(IDM_SOBJ, true);
|
||||
}
|
||||
return 0;
|
||||
case IDM_SBG0 :
|
||||
if(SubScreen.gpu->dispBG[0])
|
||||
{
|
||||
|
|
|
@ -812,6 +812,10 @@
|
|||
#define ID_DISPLAYMETHOD_DIRECTDRAWHW 40071
|
||||
#define ID_DISPLAYMETHOD_DIRECTDRAWSW 40072
|
||||
#define ID_HOTKEYS_TITLE 40073
|
||||
#define ID_VIEWLAYERS_SUBOBJ 40074
|
||||
#define ID_VIEWLAYERS_MAINOBJ 40075
|
||||
#define IDM_MOBJ 40076
|
||||
#define IDM_SOBJ 40077
|
||||
#define IDC_LABEL_UP 50000
|
||||
#define IDC_LABEL_RIGHT 50001
|
||||
#define IDC_LABEL_LEFT 50002
|
||||
|
@ -909,7 +913,7 @@
|
|||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 121
|
||||
#define _APS_NEXT_COMMAND_VALUE 40074
|
||||
#define _APS_NEXT_COMMAND_VALUE 40078
|
||||
#define _APS_NEXT_CONTROL_VALUE 1026
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
|
|
Binary file not shown.
Loading…
Reference in New Issue