gfx3d - optimize texCoordinateTransform==1 a little bit, while I was looking at it anyway

This commit is contained in:
zeromus 2015-09-21 21:12:46 +00:00
parent 76ce2107fa
commit 584c334c08
1 changed files with 2 additions and 2 deletions

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@ -1344,8 +1344,8 @@ static void gfx3d_glTexCoord(s32 val)
if (texCoordinateTransform == 1)
{
//dragon quest 4 overworld will test this
last_s = (s32)(((s64)(_s<<12) * mtxCurrent[3][0] + (s64)(_t<<12) * mtxCurrent[3][4] + ((s64)mtxCurrent[3][8]<<12) + ((s64)mtxCurrent[3][12]<<12))>>24);
last_t = (s32)(((s64)(_s<<12) * mtxCurrent[3][1] + (s64)(_t<<12) * mtxCurrent[3][5] + ((s64)mtxCurrent[3][9]<<12) + ((s64)mtxCurrent[3][13]<<12))>>24);
last_s = (s32) (( (s64)_s * mtxCurrent[3][0] + (s64)_t * mtxCurrent[3][4] + (s64)mtxCurrent[3][8] + (s64)mtxCurrent[3][12])>>12);
last_t = (s32) (( (s64)_s * mtxCurrent[3][1] + (s64)_t * mtxCurrent[3][5] + (s64)mtxCurrent[3][9] + (s64)mtxCurrent[3][13])>>12);
}
else if(texCoordinateTransform == 0)
{