gpu: fix broken bg regression

This commit is contained in:
zeromus 2010-02-01 18:47:35 +00:00
parent bfaa92649e
commit 568e0548e5
1 changed files with 1 additions and 3 deletions

View File

@ -1009,9 +1009,7 @@ template<bool MOSAIC> INLINE void renderline_textBG(GPU * gpu, u16 XBG, u16 YBG,
mapinfo = map + (tmp & 31) * 2;
if(tmp > 31) mapinfo += 32*32*2;
tileentry.val = T1ReadWord(MMU_gpu_map(mapinfo), 0);
tilePal = pal + ((tileentry.bits.Palette<<8) & extPalMask);
tilePal = pal + ((tileentry.bits.Palette<<9)&extPalMask);
line = (u8*)MMU_gpu_map(tile + (tileentry.bits.TileNum*0x40) + ((tileentry.bits.VFlip) ? (7*8)-yoff : yoff));
if(tileentry.bits.HFlip)