(Windows) Add hotkeys for toggling display layers.
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@ -51,6 +51,7 @@
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#include "winutil.h"
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#include "winutil.h"
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#include "windriver.h"
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#include "windriver.h"
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#include "utils/xstring.h"
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#include "utils/xstring.h"
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#include "display.h"
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extern LRESULT OpenFile(); //adelikat: Made this an extern here instead of main.h Seemed icky not to limit the scope of this function
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extern LRESULT OpenFile(); //adelikat: Made this an extern here instead of main.h Seemed icky not to limit the scope of this function
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@ -539,7 +540,6 @@ void HK_Rotate90(int, bool justPressed) { SetRotate(MainWindow->getHWnd(), 90);}
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void HK_Rotate180(int, bool justPressed) { SetRotate(MainWindow->getHWnd(), 180);}
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void HK_Rotate180(int, bool justPressed) { SetRotate(MainWindow->getHWnd(), 180);}
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void HK_Rotate270(int, bool justPressed) { SetRotate(MainWindow->getHWnd(), 270);}
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void HK_Rotate270(int, bool justPressed) { SetRotate(MainWindow->getHWnd(), 270);}
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void HK_CursorToggle(int, bool)
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void HK_CursorToggle(int, bool)
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{
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{
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static int cursorVisible = ShowCursor(TRUE);
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static int cursorVisible = ShowCursor(TRUE);
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@ -549,6 +549,27 @@ void HK_CursorToggle(int, bool)
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while( (cursorVisible = ShowCursor(TRUE)) <= 0);
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while( (cursorVisible = ShowCursor(TRUE)) <= 0);
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}
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}
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void HK_ToggleMainGPU(int, bool justPressed)
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{
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CommonSettings.showGpu.main = !CommonSettings.showGpu.main;
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WritePrivateProfileInt("Display", "MainGpu", CommonSettings.showGpu.main ? 1 : 0, IniName);
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}
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void HK_ToggleSubGPU(int, bool justPressed)
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{
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CommonSettings.showGpu.sub = !CommonSettings.showGpu.sub;
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WritePrivateProfileInt("Display", "SubGpu", CommonSettings.showGpu.sub ? 1 : 0, IniName);
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}
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void HK_ToggleMainBG0Layer(int, bool justPressed) { TwiddleLayer(IDM_MBG0, 0, 0); }
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void HK_ToggleMainBG1Layer(int, bool justPressed) { TwiddleLayer(IDM_MBG1, 0, 1); }
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void HK_ToggleMainBG2Layer(int, bool justPressed) { TwiddleLayer(IDM_MBG2, 0, 2); }
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void HK_ToggleMainBG3Layer(int, bool justPressed) { TwiddleLayer(IDM_MBG3, 0, 3); }
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void HK_ToggleMainOBJLayer(int, bool justPressed) { TwiddleLayer(IDM_MOBJ, 0, 4); }
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void HK_ToggleSubBG0Layer(int, bool justPressed) { TwiddleLayer(IDM_SBG0, 1, 0); }
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void HK_ToggleSubBG1Layer(int, bool justPressed) { TwiddleLayer(IDM_SBG1, 1, 1); }
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void HK_ToggleSubBG2Layer(int, bool justPressed) { TwiddleLayer(IDM_SBG2, 1, 2); }
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void HK_ToggleSubBG3Layer(int, bool justPressed) { TwiddleLayer(IDM_SBG3, 1, 3); }
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void HK_ToggleSubOBJLayer(int, bool justPressed) { TwiddleLayer(IDM_SOBJ, 1, 4); }
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//======================================================================================
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//======================================================================================
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//=====================================DEFINITIONS======================================
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//=====================================DEFINITIONS======================================
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//======================================================================================
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//======================================================================================
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@ -966,6 +987,78 @@ void InitCustomKeys (SCustomKeys *keys)
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keys->CursorToggle.page = HOTKEY_PAGE_OTHER;
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keys->CursorToggle.page = HOTKEY_PAGE_OTHER;
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keys->CursorToggle.key = NULL;
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keys->CursorToggle.key = NULL;
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keys->ToggleMainGPU.handleKeyDown = HK_ToggleMainGPU;
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keys->ToggleMainGPU.code = "Toggle Main GPU";
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keys->ToggleMainGPU.name = STRW(ID_LABEL_HK65);
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keys->ToggleMainGPU.page = HOTKEY_PAGE_OTHER;
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keys->ToggleMainGPU.key = NULL;
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keys->ToggleMainBG0Layer.handleKeyDown = HK_ToggleMainBG0Layer;
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keys->ToggleMainBG0Layer.code = "Toggle Main BG 0 Layer";
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keys->ToggleMainBG0Layer.name = STRW(ID_LABEL_HK66);
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keys->ToggleMainBG0Layer.page = HOTKEY_PAGE_OTHER;
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keys->ToggleMainBG0Layer.key = NULL;
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keys->ToggleMainBG1Layer.handleKeyDown = HK_ToggleMainBG1Layer;
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keys->ToggleMainBG1Layer.code = "Toggle Main BG 1 Layer";
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keys->ToggleMainBG1Layer.name = STRW(ID_LABEL_HK67);
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keys->ToggleMainBG1Layer.page = HOTKEY_PAGE_OTHER;
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keys->ToggleMainBG1Layer.key = NULL;
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keys->ToggleMainBG2Layer.handleKeyDown = HK_ToggleMainBG2Layer;
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keys->ToggleMainBG2Layer.code = "Toggle Main BG 2 Layer";
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keys->ToggleMainBG2Layer.name = STRW(ID_LABEL_HK68);
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keys->ToggleMainBG2Layer.page = HOTKEY_PAGE_OTHER;
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keys->ToggleMainBG2Layer.key = NULL;
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keys->ToggleMainBG3Layer.handleKeyDown = HK_ToggleMainBG3Layer;
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keys->ToggleMainBG3Layer.code = "Toggle Main BG 3 Layer";
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keys->ToggleMainBG3Layer.name = STRW(ID_LABEL_HK69);
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keys->ToggleMainBG3Layer.page = HOTKEY_PAGE_OTHER;
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keys->ToggleMainBG3Layer.key = NULL;
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keys->ToggleMainOBJLayer.handleKeyDown = HK_ToggleMainOBJLayer;
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keys->ToggleMainOBJLayer.code = "Toggle Main OBJ Layer";
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keys->ToggleMainOBJLayer.name = STRW(ID_LABEL_HK70);
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keys->ToggleMainOBJLayer.page = HOTKEY_PAGE_OTHER;
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keys->ToggleMainOBJLayer.key = NULL;
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keys->ToggleSubGPU.handleKeyDown = HK_ToggleSubGPU;
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keys->ToggleSubGPU.code = "Toggle Sub GPU";
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keys->ToggleSubGPU.name = STRW(ID_LABEL_HK71);
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keys->ToggleSubGPU.page = HOTKEY_PAGE_OTHER;
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keys->ToggleSubGPU.key = NULL;
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keys->ToggleSubBG0Layer.handleKeyDown = HK_ToggleSubBG0Layer;
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keys->ToggleSubBG0Layer.code = "Toggle Sub BG 0 Layer";
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keys->ToggleSubBG0Layer.name = STRW(ID_LABEL_HK72);
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keys->ToggleSubBG0Layer.page = HOTKEY_PAGE_OTHER;
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keys->ToggleSubBG0Layer.key = NULL;
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keys->ToggleSubBG1Layer.handleKeyDown = HK_ToggleSubBG1Layer;
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keys->ToggleSubBG1Layer.code = "Toggle Sub BG 1 Layer";
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keys->ToggleSubBG1Layer.name = STRW(ID_LABEL_HK73);
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keys->ToggleSubBG1Layer.page = HOTKEY_PAGE_OTHER;
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keys->ToggleSubBG1Layer.key = NULL;
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keys->ToggleSubBG2Layer.handleKeyDown = HK_ToggleSubBG2Layer;
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keys->ToggleSubBG2Layer.code = "Toggle Sub BG 2 Layer";
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keys->ToggleSubBG2Layer.name = STRW(ID_LABEL_HK74);
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keys->ToggleSubBG2Layer.page = HOTKEY_PAGE_OTHER;
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keys->ToggleSubBG2Layer.key = NULL;
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keys->ToggleSubBG3Layer.handleKeyDown = HK_ToggleSubBG3Layer;
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keys->ToggleSubBG3Layer.code = "Toggle Sub BG 3 Layer";
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keys->ToggleSubBG3Layer.name = STRW(ID_LABEL_HK75);
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keys->ToggleSubBG3Layer.page = HOTKEY_PAGE_OTHER;
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keys->ToggleSubBG3Layer.key = NULL;
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keys->ToggleSubOBJLayer.handleKeyDown = HK_ToggleSubOBJLayer;
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keys->ToggleSubOBJLayer.code = "Toggle Sub OBJ Layer";
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keys->ToggleSubOBJLayer.name = STRW(ID_LABEL_HK76);
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keys->ToggleSubOBJLayer.page = HOTKEY_PAGE_OTHER;
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keys->ToggleSubOBJLayer.key = NULL;
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//State/Slots Pages ------------------------------------------------
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//State/Slots Pages ------------------------------------------------
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keys->NextSaveSlot.handleKeyDown = HK_NextSaveSlot;
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keys->NextSaveSlot.handleKeyDown = HK_NextSaveSlot;
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keys->NextSaveSlot.code = "NextSaveSlot";
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keys->NextSaveSlot.code = "NextSaveSlot";
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@ -107,6 +107,9 @@ struct SCustomKeys
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SCustomKey IncreaseVolume, DecreaseVolume;
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SCustomKey IncreaseVolume, DecreaseVolume;
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SCustomKey ToggleMainGPU, ToggleMainBG0Layer, ToggleMainBG1Layer, ToggleMainBG2Layer, ToggleMainBG3Layer, ToggleMainOBJLayer;
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SCustomKey ToggleSubGPU, ToggleSubBG0Layer, ToggleSubBG1Layer, ToggleSubBG2Layer, ToggleSubBG3Layer, ToggleSubOBJLayer;
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SCustomKey LastItem; // dummy, must be last
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SCustomKey LastItem; // dummy, must be last
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//--methods--
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//--methods--
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@ -844,6 +844,18 @@
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#define ID_LABEL_HK62 4527
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#define ID_LABEL_HK62 4527
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#define ID_LABEL_HK63 4528
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#define ID_LABEL_HK63 4528
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#define ID_LABEL_HK64 4529
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#define ID_LABEL_HK64 4529
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#define ID_LABEL_HK65 4530
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#define ID_LABEL_HK66 4531
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#define ID_LABEL_HK67 4532
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#define ID_LABEL_HK68 4533
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#define ID_LABEL_HK69 4534
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#define ID_LABEL_HK70 4535
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#define ID_LABEL_HK71 4536
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#define ID_LABEL_HK72 4537
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#define ID_LABEL_HK73 4538
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#define ID_LABEL_HK74 4539
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#define ID_LABEL_HK75 4540
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#define ID_LABEL_HK76 4541
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#define IDD_MICROPHONE 5000
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#define IDD_MICROPHONE 5000
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#define IDM_MICROPHONESETTINGS 5001
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#define IDM_MICROPHONESETTINGS 5001
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#define IDC_MICSAMPLEBROWSE 5003
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#define IDC_MICSAMPLEBROWSE 5003
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@ -2233,6 +2233,18 @@ STRINGTABLE
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BEGIN
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BEGIN
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ID_LABEL_HK63 "List Cheats"
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ID_LABEL_HK63 "List Cheats"
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ID_LABEL_HK64 "Toggle Cheats"
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ID_LABEL_HK64 "Toggle Cheats"
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ID_LABEL_HK65 "Toggle Main GPU"
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ID_LABEL_HK66 "Toggle Main BG 0 Layer"
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ID_LABEL_HK67 "Toggle Main BG 1 Layer"
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ID_LABEL_HK68 "Toggle Main BG 2 Layer"
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ID_LABEL_HK69 "Toggle Main BG 3 Layer"
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ID_LABEL_HK70 "Toggle Main OBJ Layer"
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ID_LABEL_HK71 "Toggle Sub GPU"
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ID_LABEL_HK72 "Toggle Sub BG 0 Layer"
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ID_LABEL_HK73 "Toggle Sub BG 1 Layer"
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ID_LABEL_HK74 "Toggle Sub BG 2 Layer"
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ID_LABEL_HK75 "Toggle Sub BG 3 Layer"
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ID_LABEL_HK76 "Toggle Sub OBJ Layer"
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END
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END
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#endif // English (United States) resources
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#endif // English (United States) resources
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