fix 32bit toon table writes
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@ -37,6 +37,7 @@ Graphics:
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bug: fix disp fifo capture
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bug: fix simultaneous vram display and capture via same bank
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bug: fix 3d overflow acknowledge registers
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bug: fix 32bit toon table writes
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bug: change 3d cores to use 18bit color
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bug: fix boxtest (addition overflow!), move clipper to main graphics engine
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bug: fix failure in some cases of polygon clipping
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@ -1626,7 +1626,7 @@ void gfx3d_UpdateToonTable(u8 offset, u16 val)
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void gfx3d_UpdateToonTable(u8 offset, u32 val)
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{
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gfx3d.u16ToonTable[offset] = val & 0xFFFF;
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gfx3d.u16ToonTable[offset+1] = val >> 8;
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gfx3d.u16ToonTable[offset+1] = val >> 16;
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}
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s32 gfx3d_GetClipMatrix (unsigned int index)
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