Cocoa Port: compile fixes, several code cleanups, and removed requirement for hardware accelerated opengl renderers. updated email for mac port related questions
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@ -19,6 +19,7 @@
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- Added keyboard shortcuts for Execute, Pause and Reset command (thanks to Julio GorgŽ). [Jeff]
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- Default key mappings are no longer case sensitive. [Jeff]
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- Added ability to limit speed. [Jeff]
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- Fixed: Video output should work on software-only 3D renderers. [Jeff]
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Windows port:
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- Removed the bug report link with a define, to avoid reports from betas/external builds [shash]
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- Added the version on window bar to recognize versions from screenshots [shash]
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@ -76,7 +76,7 @@ General inquiries should go to:
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E-mail: guillaume.duhamel@gmail.com
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Mac OS X Port-related inquiries should go to:
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E-mail: reversegecko@gmail.com
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E-mail: osx@desmume.org
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Web: http://desmume.sourceforge.net
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@ -23,6 +23,7 @@
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#include <stdlib.h>
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#include "NDSSystem.h"
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#include "render3D.h"
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#include "MMU.h"
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#include "cflash.h"
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@ -181,7 +182,7 @@ void NDS_DeInit(void) {
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SPU_DeInit();
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Screen_DeInit();
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MMU_DeInit();
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NDS_3D_Close();
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gpu3D->NDS_3D_Close();
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}
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BOOL NDS_SetROM(u8 * rom, u32 mask)
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@ -534,7 +535,7 @@ void NDS_Reset( void)
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GPU_Reset(MainScreen.gpu, 0);
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GPU_Reset(SubScreen.gpu, 1);
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NDS_3D_Reset();
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gpu3D->NDS_3D_Reset();
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SPU_Reset();
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execute = oldexecute;
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@ -70,6 +70,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA]]>
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<Compiler>
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<Add option="-fexpensive-optimizations" />
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<Add option="-O3" />
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<Add option="-fpascal-strings -fasm-blocks" />
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<Add option="-DDESMUME_COCOA" />
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<Add option="-DHAVE_LIBZ" />
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<Add directory="dialogs" />
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@ -162,8 +162,7 @@
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080E96DDFE201D6D7F000001 /* Cocoa Port */ = {
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isa = PBXGroup;
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children = (
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723395580E596E9100999693 /* speed_limit_selection_window.h */,
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723395590E596E9100999693 /* speed_limit_selection_window.m */,
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72D219C40E6B4DDF00439B28 /* Dialogs */,
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7277B8EA0D9F25F700D283BD /* about.m */,
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729BEC5C0D9D55DB00ED561B /* globals.h */,
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729BEC600D9D55DB00ED561B /* main.m */,
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@ -311,6 +310,15 @@
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name = Frameworks;
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sourceTree = "<group>";
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};
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72D219C40E6B4DDF00439B28 /* Dialogs */ = {
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isa = PBXGroup;
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children = (
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723395580E596E9100999693 /* speed_limit_selection_window.h */,
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723395590E596E9100999693 /* speed_limit_selection_window.m */,
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);
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name = Dialogs;
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sourceTree = "<group>";
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};
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/* End PBXGroup section */
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/* Begin PBXNativeTarget section */
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@ -497,8 +505,7 @@
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isa = XCBuildConfiguration;
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buildSettings = {
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ALWAYS_SEARCH_USER_PATHS = NO;
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ARCHS = "$(ARCHS_STANDARD_32_BIT_PRE_XCODE_3_1)";
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ARCHS_STANDARD_32_BIT_PRE_XCODE_3_1 = "ppc i386";
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ARCHS = "$(ONLY_ACTIVE_ARCH_PRE_XCODE_3_1)";
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GCC_PREPROCESSOR_DEFINITIONS = (
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HAVE_LIBZ,
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DESMUME_COCOA,
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@ -506,6 +513,7 @@
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GCC_TREAT_IMPLICIT_FUNCTION_DECLARATIONS_AS_ERRORS = YES;
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GCC_WARN_ABOUT_RETURN_TYPE = YES;
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GCC_WARN_UNUSED_VARIABLE = YES;
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ONLY_ACTIVE_ARCH_PRE_XCODE_3_1 = "$(NATIVE_ARCH)";
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OTHER_LDFLAGS = "-lz";
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PREBINDING = NO;
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SDKROOT = /Developer/SDKs/MacOSX10.4u.sdk;
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@ -19,8 +19,9 @@
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/*
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This file is part of the Cocoa (Mac OS X) port of DeSmuME emulator
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By Jeff Bland (reversegecko@gmail.com)
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By Jeff Bland
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Based on work by yopyop and the DeSmuME team!
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Mac related questions can go to osx@desmume.org
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*/
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#import "main_window.h"
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@ -1248,20 +1248,8 @@ NSMenuItem *screenshot_to_file_item = nil;
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[pause_item setState:NSOffState];
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}
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for(i = 0; i < MAX_FRAME_SKIP; i++)
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{
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[frame_skip_item[i] setTarget:self];
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if([self frameSkip] == i)
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[frame_skip_item[i] setState:NSOnState];
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else
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[frame_skip_item[i] setState:NSOffState];
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}
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[frame_skip_auto_item setTarget:self];
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if([self frameSkip] < 0)
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[frame_skip_auto_item setState:NSOnState];
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else
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[frame_skip_auto_item setState:NSOffState];
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for(i = 0; i < MAX_FRAME_SKIP; i++)[frame_skip_item[i] setTarget:self];
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[self setFrameSkip:[self frameSkip]]; //set the menu checkmarks correctly
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[speed_limit_25_item setTarget:self];
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[speed_limit_50_item setTarget:self];
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@ -1397,13 +1385,13 @@ NSMenuItem *screenshot_to_file_item = nil;
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- (BOOL)validateMenuItem:(NSMenuItem*)item
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{
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//This function is called automaticlly by Cocoa
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//This function is called automatically by Cocoa
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//when it needs to know if a menu item should be greyed out
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int i;
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if([self ROMLoaded] == NO)
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{ //if no rom is loaded, various options are disables
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{ //if no rom is loaded, various options are disabled
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if(item == close_rom_item)return NO;
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if(item == rom_info_item)return NO;
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if(item == save_state_as_item)return NO;
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@ -56,12 +56,9 @@
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//Create the pixel format for our video output view
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NSOpenGLPixelFormatAttribute attrs[] =
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{
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NSOpenGLPFAAccelerated,
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NSOpenGLPFANoRecovery,
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NSOpenGLPFAColorSize, 16,
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NSOpenGLPFAAlphaSize, 0,
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NSOpenGLPFADepthSize, 0,
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NSOpenGLPFAWindow,
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//NSOpenGLPFAFullScreen,
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NSOpenGLPFAWindow, //need a renderer that can draw to a window
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//NSOpenGLPFARendererID, some_number, //this picks a particular renderer, for testing
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0
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};
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{
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messageDialog(NSLocalizedString(@"Error", nil), @"Couldn't create OpenGL pixel format for video output");
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context = nil;
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[super dealloc];
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[self release];
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return nil;
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} else
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{
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if(context == nil)
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{
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messageDialog(NSLocalizedString(@"Error", nil), @"Couldn't create OpenGL context for video output");
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[super dealloc];
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[self release];
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return nil;
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}
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}
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@ -42,6 +42,7 @@
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#ifdef DESMUME_COCOA
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#define __declspec(ignore)
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#define printlog(ignore)
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#ifdef __BIG_ENDIAN__
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#define WORDS_BIGENDIAN
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#endif
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