win32: dont resume emulation if resetting while paused. possibly annoying, but without it theres no way to pause on the very first frames. todo: consider philosophy of this
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@ -6062,7 +6062,7 @@ void ResetGame()
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if(movieMode != MOVIEMODE_PLAY)
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if(movieMode != MOVIEMODE_PLAY)
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{
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{
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NDS_Reset();
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NDS_Reset();
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if(movieMode == MOVIEMODE_INACTIVE)
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if(movieMode == MOVIEMODE_INACTIVE && !emu_paused)
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Unpause();
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Unpause();
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}
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}
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}
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}
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