BitmapInfo.height for 180� rotation fixed
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@ -153,7 +153,7 @@ void GPU_rotate(BITMAPV4HEADER *bmi)
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for(i=0; i < 256*192*2; i++)
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dst[(256*192*2)-i] = src[i];
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bmi->bV4Width = 256;
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bmi->bV4Height = -192;
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bmi->bV4Height = -2*192;
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break;
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default:
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memcpy(&GPU_screenrotated[0], &GPU_screen[0], sizeof(u8)*4*256*192);
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