fix: trying to use a dldi-function without --load-type=1 would end up in desmume crashing
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@ -759,7 +759,7 @@ int NDS_LoadROM(const char *filename, const char *physicalName, const char *logi
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{
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{
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if(!CommonSettings.loadToMemory)
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if(!CommonSettings.loadToMemory)
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msgbox->warn("Sorry.. right now, you can't use the default (stream rom from disk) with homebrew due to a bug with DLDI-autopatching");
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msgbox->warn("Sorry.. right now, you can't use the default (stream rom from disk) with homebrew due to a bug with DLDI-autopatching");
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if (slot1_GetCurrentType() == NDS_SLOT1_R4)
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else if (slot1_GetCurrentType() == NDS_SLOT1_R4)
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DLDI::tryPatch((void*)gameInfo.romdata, gameInfo.romsize, 1);
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DLDI::tryPatch((void*)gameInfo.romdata, gameInfo.romsize, 1);
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else
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else
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if (slot2_GetCurrentType() == NDS_SLOT2_CFLASH)
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if (slot2_GetCurrentType() == NDS_SLOT2_CFLASH)
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