gfx3d: sorry, the poly sorting callback must be this way. there must be something else going wrong where this breaks

This commit is contained in:
zeromus 2009-05-21 08:45:34 +00:00
parent 620618d22b
commit 4bbb85bb83
1 changed files with 6 additions and 6 deletions

View File

@ -1405,21 +1405,21 @@ void gfx3d_glFlush(u32 v)
gfx3d_doFlush(); gfx3d_doFlush();
} }
static int gfx3d_ysort_compare(int num1, int num2) static bool gfx3d_ysort_compare(int num1, int num2)
{ {
const POLY &poly1 = polylist->list[num1]; const POLY &poly1 = polylist->list[num1];
const POLY &poly2 = polylist->list[num2]; const POLY &poly2 = polylist->list[num2];
if(poly1.maxy > poly2.maxy) if(poly1.maxy > poly2.maxy)
return 1; return true;
else if(poly1.maxy < poly2.maxy) else if(poly1.maxy < poly2.maxy)
return -1; return false;
else if(poly1.miny < poly2.miny) else if(poly1.miny < poly2.miny)
return 1; return true;
else if(poly1.miny > poly2.miny) else if(poly1.miny > poly2.miny)
return -1; return false;
else else
return 0; //equal should always return false "strict weak ordering" return false; //equal should always return false "strict weak ordering"
} }
static void gfx3d_doFlush() static void gfx3d_doFlush()