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@ -118,11 +118,12 @@ const s8 mode2type[8][4] =
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{0, 0, 0, 0}
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};
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void lineText(GPU * gpu, u8 num, u16 l, u8 * DST);
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void lineRot(GPU * gpu, u8 num, u16 l, u8 * DST);
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void lineExtRot(GPU * gpu, u8 num, u16 l, u8 * DST);
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void lineText(GPU * gpu);
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void lineRot(GPU * gpu);
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void lineExtRot(GPU * gpu);
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void (*modeRender[8][4])(GPU * gpu, u8 num, u16 l, u8 * DST)=
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typedef void (*TModeRender)(GPU * gpu);
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TModeRender modeRender[8][4] =
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{
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{lineText, lineText, lineText, lineText}, //0
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{lineText, lineText, lineText, lineRot}, //1
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@ -142,18 +143,6 @@ GraphicsInterface_struct *GFXCoreList[] = {
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NULL
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};
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//static BOOL setFinalColorDirect (const GPU *gpu, u32 passing, u8 bgnum, u8 *dst, u16 color, u16 x);
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static void setFinalBGColorSpecialNone (GPU *gpu, u8 *dst, u16 color, u8 x);
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static void setFinalBGColorSpecialBlend (GPU *gpu, u8 *dst, u16 color, u8 x);
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static void setFinalBGColorSpecialIncrease (GPU *gpu, u8 *dst, u16 color, u8 x);
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static void setFinalBGColorSpecialDecrease (GPU *gpu, u8 *dst, u16 color, u8 x);
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//static BOOL setFinalColorDirectWnd (const GPU *gpu, u32 passing, u8 bgnum, u8 *dst, u16 color, u16 x);
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static void setFinalBGColorSpecialNoneWnd (GPU *gpu, u8 *dst, u16 color, u8 x);
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static void setFinalBGColorSpecialBlendWnd (GPU *gpu, u8 *dst, u16 color, u8 x);
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static void setFinalBGColorSpecialIncreaseWnd (GPU *gpu, u8 *dst, u16 color, u8 x);
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static void setFinalBGColorSpecialDecreaseWnd (GPU *gpu, u8 *dst, u16 color, u8 x);
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static void setFinalOBJColorSpecialNone (GPU *gpu, u32 passing, u8 *dst, u16 color, u8 alpha, u8 type, u16 x);
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static void setFinalOBJColorSpecialBlend (GPU *gpu, u32 passing, u8 *dst, u16 color, u8 alpha, u8 type, u16 x);
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static void setFinalOBJColorSpecialIncrease (GPU *gpu, u32 passing, u8 *dst, u16 color, u8 alpha, u8 type, u16 x);
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@ -173,21 +162,7 @@ static void setFinal3DColorSpecialIncreaseWnd (GPU *gpu, u32 passing, u8 *dst, u
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static void setFinal3DColorSpecialDecreaseWnd (GPU *gpu, u32 passing, u8 *dst, u16 color, u8 alpha, u16 x);
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GPU::FinalBGColFunct pixelBlittersBG[8] = { //setFinalColorDirect,
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setFinalBGColorSpecialNone,
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setFinalBGColorSpecialBlend,
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setFinalBGColorSpecialIncrease,
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setFinalBGColorSpecialDecrease,
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//setFinalColorDirectWnd,
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setFinalBGColorSpecialNoneWnd,
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setFinalBGColorSpecialBlendWnd,
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setFinalBGColorSpecialIncreaseWnd,
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setFinalBGColorSpecialDecreaseWnd};
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GPU::FinalOBJColFunct pixelBlittersOBJ[8] = {
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const GPU::FinalOBJColFunct pixelBlittersOBJ[8] = {
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setFinalOBJColorSpecialNone,
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setFinalOBJColorSpecialBlend,
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setFinalOBJColorSpecialIncrease,
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@ -197,7 +172,7 @@ GPU::FinalOBJColFunct pixelBlittersOBJ[8] = {
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setFinalOBJColorSpecialIncreaseWnd,
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setFinalOBJColorSpecialDecreaseWnd,};
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GPU::Final3DColFunct pixelBlitters3D[8] = {
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const GPU::Final3DColFunct pixelBlitters3D[8] = {
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setFinal3DColorSpecialNone,
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setFinal3DColorSpecialBlend,
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setFinal3DColorSpecialIncrease,
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@ -273,7 +248,8 @@ static void GPU_InitFadeColors()
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}
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}
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static u16 line3Dcolor[512];
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static u8 line3Dalpha[512];
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GPU * GPU_Init(u8 l)
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{
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@ -285,11 +261,15 @@ GPU * GPU_Init(u8 l)
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GPU_Reset(g, l);
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GPU_InitFadeColors();
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//clear out the excess line buffers (beyond x=255)
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memset(line3Dcolor+256, 0, 256*sizeof(u16));
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memset(line3Dalpha+256, 0, 256*sizeof(u8));
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g->curr_win[0] = win_empty;
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g->curr_win[1] = win_empty;
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g->need_update_winh[0] = true;
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g->need_update_winh[1] = true;
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g->setFinalColorBck = setFinalBGColorSpecialNone;
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g->setFinalColorBck_funcNum = 0;
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g->setFinalColorSpr = setFinalOBJColorSpecialNone;
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g->setFinalColor3D = setFinal3DColorSpecialNone;
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@ -300,7 +280,7 @@ void GPU_Reset(GPU *g, u8 l)
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{
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memset(g, 0, sizeof(GPU));
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g->setFinalColorBck = setFinalBGColorSpecialNone;
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g->setFinalColorBck_funcNum = 0;
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g->setFinalColorSpr = setFinalOBJColorSpecialNone;
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g->setFinalColor3D = setFinal3DColorSpecialNone;
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g->core = l;
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@ -415,17 +395,13 @@ static void GPU_resortBGs(GPU *gpu)
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#endif
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}
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u16 GPU::blend(u16 colA, u16 colB)
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FORCEINLINE u16 GPU::blend(u16 colA, u16 colB)
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{
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COLOR c1, c2, cfinal;
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c1.val = colA;
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c2.val = colB;
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u8 r = (*blendTable)[colA&0x1F][colB&0x1F];
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u8 g = (*blendTable)[(colA>>5)&0x1F][(colB>>5)&0x1F];
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u8 b = (*blendTable)[(colA>>10)&0x1F][(colB>>10)&0x1F];
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cfinal.bits.red = (*blendTable)[c1.bits.red][c2.bits.red];
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cfinal.bits.green = (*blendTable)[c1.bits.green][c2.bits.green];
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cfinal.bits.blue = (*blendTable)[c1.bits.blue][c2.bits.blue];
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return cfinal.val;
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return r|(g<<5)|(b<<10);
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}
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@ -444,8 +420,9 @@ void SetupFinalPixelBlitter (GPU *gpu)
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u8 blendMode = (gpu->BLDCNT >> 6)&3;
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gpu->setFinalColorSpr = pixelBlittersOBJ[windowUsed*4 + blendMode];
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gpu->setFinalColorBck = pixelBlittersBG[windowUsed*4 + blendMode];
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gpu->setFinalColorBck_funcNum = windowUsed*4 + blendMode;
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gpu->setFinalColor3D = pixelBlitters3D[windowUsed*4 + blendMode];
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}
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/* Sets up LCD control variables for Display Engines A and B for quick reading */
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@ -651,7 +628,7 @@ FORCEINLINE void GPU::renderline_checkWindows(u16 x, bool &draw, bool &effect) c
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// PIXEL RENDERING - BGS
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/*****************************************************************************/
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static void setFinalBGColorSpecialNone (GPU *gpu, u8 *dst, u16 color, u8 x)
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FORCEINLINE void GPU::setFinalBGColorSpecialNone(u16 color, u8 x, bool blend1)
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{
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//sprwin test hack - use this code
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//BOOL windowDraw = TRUE, windowEffect = TRUE;
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@ -659,166 +636,166 @@ static void setFinalBGColorSpecialNone (GPU *gpu, u8 *dst, u16 color, u8 x)
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//if(windowDraw) T2WriteWord(dst, passing, color);
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//return 1;
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T2WriteWord(dst, 0, color);
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gpu->bgPixels[x] = gpu->currBgNum;
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T2WriteWord(currDst, x<<1, color);
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bgPixels[x] = currBgNum;
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}
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static void setFinalBGColorSpecialBlend (GPU *gpu, u8 *dst, u16 color, u8 x)
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FORCEINLINE void GPU::setFinalBGColorSpecialBlend(u16 color, u8 x, bool blend1)
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{
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if(gpu->BLDCNT & (1 << gpu->currBgNum))
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if(blend1)
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{
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int bg_under = gpu->bgPixels[x];
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int bg_under = bgPixels[x];
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u16 final = color;
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// If the layer we are drawing on is selected as 2nd source, we can blend
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if(gpu->BLDCNT & (0x100 << bg_under))
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final = gpu->blend(color,T2ReadWord(dst, 0));
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if(BLDCNT & (0x100 << bg_under))
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final = blend(color,T2ReadWord(currDst, x<<1));
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T2WriteWord(dst, 0, (final | 0x8000));
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gpu->bgPixels[x] = gpu->currBgNum;
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T2WriteWord(currDst, x<<1, (final | 0x8000));
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bgPixels[x] = currBgNum;
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}
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else
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{
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T2WriteWord(dst, 0, (color | 0x8000));
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gpu->bgPixels[x] = gpu->currBgNum;
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T2WriteWord(currDst, x<<1, (color | 0x8000));
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bgPixels[x] = currBgNum;
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}
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}
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static void setFinalBGColorSpecialIncrease (GPU *gpu, u8 *dst, u16 color, u8 x)
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FORCEINLINE void GPU::setFinalBGColorSpecialIncrease (u16 color, u8 x, bool blend1)
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{
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if ((gpu->BLDCNT >> gpu->currBgNum)&1) // the bg to draw has a special color effect
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if(blend1) // the bg to draw has a special color effect
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{
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if (gpu->BLDY_EVY != 0x0)
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if (BLDY_EVY != 0x0)
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{ // dont slow down if there is nothing to do
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color = (fadeInColors[gpu->BLDY_EVY][color&0x7FFF] | 0x8000);
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color = (fadeInColors[BLDY_EVY][color&0x7FFF] | 0x8000);
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}
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T2WriteWord(dst, 0, color) ;
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gpu->bgPixels[x] = gpu->currBgNum;
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T2WriteWord(currDst, x<<1, color) ;
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bgPixels[x] = currBgNum;
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}
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else
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{
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T2WriteWord(dst, 0, color);
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gpu->bgPixels[x] = gpu->currBgNum;
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T2WriteWord(currDst, x<<1, color);
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bgPixels[x] = currBgNum;
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}
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}
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static void setFinalBGColorSpecialDecrease (GPU *gpu, u8 *dst, u16 color, u8 x)
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FORCEINLINE void GPU::setFinalBGColorSpecialDecrease(u16 color, u8 x, bool blend1)
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{
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if ((gpu->BLDCNT >> gpu->currBgNum)&1) // the bg to draw has a special color effect
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if(blend1) // the bg to draw has a special color effect
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{
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if (gpu->BLDY_EVY != 0x0)
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if (BLDY_EVY != 0x0)
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{ // dont slow down if there is nothing to do
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color = (fadeOutColors[gpu->BLDY_EVY][color&0x7FFF] | 0x8000);
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color = (fadeOutColors[BLDY_EVY][color&0x7FFF] | 0x8000);
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}
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T2WriteWord(dst, 0, color) ;
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gpu->bgPixels[x] = gpu->currBgNum;
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T2WriteWord(currDst, x<<1, color) ;
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bgPixels[x] = currBgNum;
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}
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else
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{
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T2WriteWord(dst, 0, color);
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gpu->bgPixels[x] = gpu->currBgNum;
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T2WriteWord(currDst, x<<1, color);
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bgPixels[x] = currBgNum;
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}
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}
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static void setFinalBGColorSpecialNoneWnd (GPU *gpu, u8 *dst, u16 color, u8 x)
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FORCEINLINE void GPU::setFinalBGColorSpecialNoneWnd(u16 color, u8 x, bool blend1)
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{
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bool windowDraw = true, windowEffect = true;
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gpu->renderline_checkWindows(x, windowDraw, windowEffect);
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renderline_checkWindows(x, windowDraw, windowEffect);
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if (((gpu->BLDCNT >> gpu->currBgNum)&1) && windowEffect) // the bg to draw has a special color effect
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if (blend1 && windowEffect) // the bg to draw has a special color effect
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{
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T2WriteWord(dst, 0, color);
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gpu->bgPixels[x] = gpu->currBgNum;
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T2WriteWord(currDst, x<<1, color);
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bgPixels[x] = currBgNum;
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}
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else
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{
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if ((windowEffect && (gpu->BLDCNT & (0x100 << gpu->currBgNum))) || windowDraw)
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if ((windowEffect && (BLDCNT & (0x100 << currBgNum))) || windowDraw)
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{
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T2WriteWord(dst, 0, color);
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gpu->bgPixels[x] = gpu->currBgNum;
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T2WriteWord(currDst, x<<1, color);
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bgPixels[x] = currBgNum;
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}
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}
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}
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static void setFinalBGColorSpecialBlendWnd (GPU *gpu, u8 *dst, u16 color, u8 x)
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FORCEINLINE void GPU::setFinalBGColorSpecialBlendWnd(u16 color, u8 x, bool blend1)
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{
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bool windowDraw = true, windowEffect = true;
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gpu->renderline_checkWindows(x, windowDraw, windowEffect);
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renderline_checkWindows(x, windowDraw, windowEffect);
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if(windowDraw)
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{
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if((gpu->BLDCNT & (1 << gpu->currBgNum)) && windowEffect)
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if(blend1 && windowEffect)
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{
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int bg_under = gpu->bgPixels[x];
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int bg_under = bgPixels[x];
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u16 final = color;
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|
// If the layer we are drawing on is selected as 2nd source, we can blend
|
|
|
|
|
if(gpu->BLDCNT & (0x100 << bg_under))
|
|
|
|
|
final = gpu->blend(color,T2ReadWord(dst, 0));
|
|
|
|
|
if(BLDCNT & (0x100 << bg_under))
|
|
|
|
|
final = blend(color,T2ReadWord(currDst, x<<1));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
T2WriteWord(dst, 0, (final | 0x8000));
|
|
|
|
|
gpu->bgPixels[x] = gpu->currBgNum;
|
|
|
|
|
T2WriteWord(currDst, x<<1, (final | 0x8000));
|
|
|
|
|
bgPixels[x] = currBgNum;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
T2WriteWord(dst, 0, (color | 0x8000));
|
|
|
|
|
gpu->bgPixels[x] = gpu->currBgNum;
|
|
|
|
|
T2WriteWord(currDst, x<<1, (color | 0x8000));
|
|
|
|
|
bgPixels[x] = currBgNum;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void setFinalBGColorSpecialIncreaseWnd (GPU *gpu, u8 *dst, u16 color, u8 x)
|
|
|
|
|
FORCEINLINE void GPU::setFinalBGColorSpecialIncreaseWnd(u16 color, u8 x, bool blend1)
|
|
|
|
|
{
|
|
|
|
|
bool windowDraw = true, windowEffect = true;
|
|
|
|
|
|
|
|
|
|
gpu->renderline_checkWindows(x, windowDraw, windowEffect);
|
|
|
|
|
renderline_checkWindows(x, windowDraw, windowEffect);
|
|
|
|
|
|
|
|
|
|
if(windowDraw)
|
|
|
|
|
{
|
|
|
|
|
if((gpu->BLDCNT & (1 << gpu->currBgNum)) && windowEffect)
|
|
|
|
|
if(blend1 && windowEffect)
|
|
|
|
|
{
|
|
|
|
|
if (gpu->BLDY_EVY != 0x0)
|
|
|
|
|
if (BLDY_EVY != 0x0)
|
|
|
|
|
{
|
|
|
|
|
color = fadeInColors[gpu->BLDY_EVY][color&0x7FFF];
|
|
|
|
|
color = fadeInColors[BLDY_EVY][color&0x7FFF];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
T2WriteWord(dst, 0, (color | 0x8000));
|
|
|
|
|
gpu->bgPixels[x] = gpu->currBgNum;
|
|
|
|
|
T2WriteWord(currDst, x<<1, (color | 0x8000));
|
|
|
|
|
bgPixels[x] = currBgNum;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
T2WriteWord(dst, 0, (color | 0x8000));
|
|
|
|
|
gpu->bgPixels[x] = gpu->currBgNum;
|
|
|
|
|
T2WriteWord(currDst, x<<1, (color | 0x8000));
|
|
|
|
|
bgPixels[x] = currBgNum;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void setFinalBGColorSpecialDecreaseWnd (GPU *gpu, u8 *dst, u16 color, u8 x)
|
|
|
|
|
FORCEINLINE void GPU::setFinalBGColorSpecialDecreaseWnd(u16 color, u8 x, bool blend1)
|
|
|
|
|
{
|
|
|
|
|
bool windowDraw = true, windowEffect = true;
|
|
|
|
|
|
|
|
|
|
gpu->renderline_checkWindows(x, windowDraw, windowEffect);
|
|
|
|
|
renderline_checkWindows(x, windowDraw, windowEffect);
|
|
|
|
|
|
|
|
|
|
if(windowDraw)
|
|
|
|
|
{
|
|
|
|
|
if((gpu->BLDCNT & (1 << gpu->currBgNum)) && windowEffect)
|
|
|
|
|
if(blend1 && windowEffect)
|
|
|
|
|
{
|
|
|
|
|
if (gpu->BLDY_EVY != 0x0)
|
|
|
|
|
if (BLDY_EVY != 0x0)
|
|
|
|
|
{
|
|
|
|
|
color = fadeOutColors[gpu->BLDY_EVY][color&0x7FFF];
|
|
|
|
|
color = fadeOutColors[BLDY_EVY][color&0x7FFF];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
T2WriteWord(dst, 0, (color | 0x8000));
|
|
|
|
|
gpu->bgPixels[x] = gpu->currBgNum;
|
|
|
|
|
T2WriteWord(currDst, x<<1, (color | 0x8000));
|
|
|
|
|
bgPixels[x] = currBgNum;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
T2WriteWord(dst, 0, (color | 0x8000));
|
|
|
|
|
gpu->bgPixels[x] = gpu->currBgNum;
|
|
|
|
|
T2WriteWord(currDst, x<<1, (color | 0x8000));
|
|
|
|
|
bgPixels[x] = currBgNum;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -1421,9 +1398,33 @@ static void setFinal3DColorSpecialDecreaseWnd(GPU *gpu, u32 passing, u8 *dst, u1
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FORCEINLINE void GPU::setFinalColorBG(u16 color, u8 x)
|
|
|
|
|
{
|
|
|
|
|
switch(setFinalColorBck_funcNum | (blend1?8:0))
|
|
|
|
|
{
|
|
|
|
|
case 0x0: setFinalBGColorSpecialNone(color,x,false); break;
|
|
|
|
|
case 0x1: setFinalBGColorSpecialBlend(color,x,false); break;
|
|
|
|
|
case 0x2: setFinalBGColorSpecialIncrease(color,x,false); break;
|
|
|
|
|
case 0x3: setFinalBGColorSpecialDecrease(color,x,false); break;
|
|
|
|
|
case 0x4: setFinalBGColorSpecialNoneWnd(color,x,false); break;
|
|
|
|
|
case 0x5: setFinalBGColorSpecialBlendWnd(color,x,false); break;
|
|
|
|
|
case 0x6: setFinalBGColorSpecialIncreaseWnd(color,x,false); break;
|
|
|
|
|
case 0x7: setFinalBGColorSpecialDecreaseWnd(color,x,false); break;
|
|
|
|
|
case 0x8: setFinalBGColorSpecialNone(color,x,true); break;
|
|
|
|
|
case 0x9: setFinalBGColorSpecialBlend(color,x,true); break;
|
|
|
|
|
case 0xA: setFinalBGColorSpecialIncrease(color,x,true); break;
|
|
|
|
|
case 0xB: setFinalBGColorSpecialDecrease(color,x,true); break;
|
|
|
|
|
case 0xC: setFinalBGColorSpecialNoneWnd(color,x,true); break;
|
|
|
|
|
case 0xD: setFinalBGColorSpecialBlendWnd(color,x,true); break;
|
|
|
|
|
case 0xE: setFinalBGColorSpecialIncreaseWnd(color,x,true); break;
|
|
|
|
|
case 0xF: setFinalBGColorSpecialDecreaseWnd(color,x,true); break;
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//this was forced inline because most of the time it just falls through to setFinalColorBck() and the function call
|
|
|
|
|
//overhead was ridiculous and terrible
|
|
|
|
|
FORCEINLINE void GPU::__setFinalColorBck(u8 *dst, u16 color, u8 x, bool opaque)
|
|
|
|
|
FORCEINLINE void GPU::__setFinalColorBck(u16 color, u8 x, bool opaque)
|
|
|
|
|
{
|
|
|
|
|
//I commented out this line to make a point.
|
|
|
|
|
//indeed, since x is a u8 we cannot pass in anything >=256
|
|
|
|
@ -1455,7 +1456,7 @@ FORCEINLINE void GPU::__setFinalColorBck(u8 *dst, u16 color, u8 x, bool opaque)
|
|
|
|
|
if(color != 0xFFFF)
|
|
|
|
|
{
|
|
|
|
|
finish:
|
|
|
|
|
setFinalColorBck(this,dst,color,x);
|
|
|
|
|
setFinalColorBG(color,x);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -1506,9 +1507,10 @@ static void mosaicSpriteLine(GPU * gpu, u16 l, u8 * dst, u8 * dst_alpha, u8 * ty
|
|
|
|
|
// BACKGROUND RENDERING -TEXT-
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
|
// render a text background to the combined pixelbuffer
|
|
|
|
|
INLINE void renderline_textBG(GPU * gpu, u8 num, u8 * dst, u32 Y, u16 XBG, u16 YBG, u16 LG)
|
|
|
|
|
INLINE void renderline_textBG(GPU * gpu, u16 XBG, u16 YBG, u16 LG)
|
|
|
|
|
{
|
|
|
|
|
gpu->currBgNum = num;
|
|
|
|
|
u8 num = gpu->currBgNum;
|
|
|
|
|
u32 Y = gpu->currLine;
|
|
|
|
|
|
|
|
|
|
struct _BGxCNT *bgCnt = &(gpu->dispx_st)->dispx_BGxCNT[num].bits;
|
|
|
|
|
struct _DISPCNT *dispCnt = &(gpu->dispx_st)->dispx_DISPCNT.bits;
|
|
|
|
@ -1568,13 +1570,13 @@ INLINE void renderline_textBG(GPU * gpu, u8 num, u8 * dst, u32 Y, u16 XBG, u16 Y
|
|
|
|
|
if(!(xoff&1))
|
|
|
|
|
{
|
|
|
|
|
color = T1ReadWord(pal, ((currLine>>4) + tilePalette) << 1);
|
|
|
|
|
gpu->__setFinalColorBck(dst,color,x,currLine>>4);
|
|
|
|
|
dst += 2; x++; xoff++;
|
|
|
|
|
gpu->__setFinalColorBck(color,x,currLine>>4);
|
|
|
|
|
x++; xoff++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
color = T1ReadWord(pal, ((currLine&0xF) + tilePalette) << 1);
|
|
|
|
|
gpu->__setFinalColorBck(dst,color,x,currLine&0xF);
|
|
|
|
|
dst += 2; x++; xoff++;
|
|
|
|
|
gpu->__setFinalColorBck(color,x,currLine&0xF);
|
|
|
|
|
x++; xoff++;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
line += ((xoff&7)>>1);
|
|
|
|
@ -1585,14 +1587,14 @@ INLINE void renderline_textBG(GPU * gpu, u8 num, u8 * dst, u32 Y, u16 XBG, u16 Y
|
|
|
|
|
if(!(xoff&1))
|
|
|
|
|
{
|
|
|
|
|
color = T1ReadWord(pal, ((currLine&0xF) + tilePalette) << 1);
|
|
|
|
|
gpu->__setFinalColorBck(dst,color,x,currLine&0xF);
|
|
|
|
|
gpu->__setFinalColorBck(color,x,currLine&0xF);
|
|
|
|
|
|
|
|
|
|
dst += 2; x++; xoff++;
|
|
|
|
|
x++; xoff++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
color = T1ReadWord(pal, ((currLine>>4) + tilePalette) << 1);
|
|
|
|
|
gpu->__setFinalColorBck(dst,color,x,currLine>>4);
|
|
|
|
|
dst += 2; x++; xoff++;
|
|
|
|
|
gpu->__setFinalColorBck(color,x,currLine>>4);
|
|
|
|
|
x++; xoff++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -1634,9 +1636,9 @@ INLINE void renderline_textBG(GPU * gpu, u8 num, u8 * dst, u32 Y, u16 XBG, u16 Y
|
|
|
|
|
else
|
|
|
|
|
color = T1ReadWord(pal, (*line) << 1);
|
|
|
|
|
|
|
|
|
|
gpu->__setFinalColorBck(dst,color,x,*line);
|
|
|
|
|
gpu->__setFinalColorBck(color,x,*line);
|
|
|
|
|
|
|
|
|
|
dst += 2; x++; xoff++;
|
|
|
|
|
x++; xoff++;
|
|
|
|
|
|
|
|
|
|
line += line_dir;
|
|
|
|
|
}
|
|
|
|
@ -1647,7 +1649,7 @@ INLINE void renderline_textBG(GPU * gpu, u8 num, u8 * dst, u32 Y, u16 XBG, u16 Y
|
|
|
|
|
// BACKGROUND RENDERING -ROTOSCALE-
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
|
|
|
|
|
|
FORCEINLINE void rot_tiled_8bit_entry(GPU * gpu, s32 auxX, s32 auxY, int lg, u8 * dst, u8 * map, u8 * tile, u8 * pal, int i, u16 H, u8 extPal) {
|
|
|
|
|
FORCEINLINE void rot_tiled_8bit_entry(GPU * gpu, s32 auxX, s32 auxY, int lg, u8 * map, u8 * tile, u8 * pal, int i, u8 extPal) {
|
|
|
|
|
u8 palette_entry;
|
|
|
|
|
u16 tileindex, x, y, color;
|
|
|
|
|
|
|
|
|
@ -1656,10 +1658,10 @@ FORCEINLINE void rot_tiled_8bit_entry(GPU * gpu, s32 auxX, s32 auxY, int lg, u8
|
|
|
|
|
|
|
|
|
|
palette_entry = tile[(tileindex<<6)+(y<<3)+x];
|
|
|
|
|
color = T1ReadWord(pal, palette_entry << 1);
|
|
|
|
|
gpu->__setFinalColorBck(dst, color,i,palette_entry);
|
|
|
|
|
gpu->__setFinalColorBck(color,i,palette_entry);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FORCEINLINE void rot_tiled_16bit_entry(GPU * gpu, s32 auxX, s32 auxY, int lg, u8 * dst, u8 * map, u8 * tile, u8 * pal, int i, u16 H, u8 extPal) {
|
|
|
|
|
FORCEINLINE void rot_tiled_16bit_entry(GPU * gpu, s32 auxX, s32 auxY, int lg, u8 * map, u8 * tile, u8 * pal, int i, u8 extPal) {
|
|
|
|
|
u8 palette_entry;
|
|
|
|
|
u16 x, y, color;
|
|
|
|
|
TILEENTRY tileentry;
|
|
|
|
@ -1671,87 +1673,88 @@ FORCEINLINE void rot_tiled_16bit_entry(GPU * gpu, s32 auxX, s32 auxY, int lg, u8
|
|
|
|
|
|
|
|
|
|
palette_entry = tile[(tileentry.bits.TileNum<<6)+(y<<3)+x];
|
|
|
|
|
color = T1ReadWord(pal, (palette_entry + (extPal ? (tileentry.bits.Palette<<8) : 0)) << 1);
|
|
|
|
|
gpu->__setFinalColorBck(dst, color, i, palette_entry);
|
|
|
|
|
gpu->__setFinalColorBck(color, i, palette_entry);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FORCEINLINE void rot_256_map(GPU * gpu, s32 auxX, s32 auxY, int lg, u8 * dst, u8 * map, u8 * tile, u8 * pal, int i, u16 H, u8 extPal) {
|
|
|
|
|
FORCEINLINE void rot_256_map(GPU * gpu, s32 auxX, s32 auxY, int lg, u8 * map, u8 * tile, u8 * pal, int i, u8 extPal) {
|
|
|
|
|
u8 palette_entry;
|
|
|
|
|
u16 color;
|
|
|
|
|
|
|
|
|
|
palette_entry = map[auxX + auxY * lg];
|
|
|
|
|
color = T1ReadWord(pal, palette_entry << 1);
|
|
|
|
|
gpu->__setFinalColorBck(dst, color, i, palette_entry);
|
|
|
|
|
gpu->__setFinalColorBck(color, i, palette_entry);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FORCEINLINE void rot_BMP_map(GPU * gpu, s32 auxX, s32 auxY, int lg, u8 * dst, u8 * map, u8 * tile, u8 * pal, int i, u16 H, u8 extPal) {
|
|
|
|
|
FORCEINLINE void rot_BMP_map(GPU * gpu, s32 auxX, s32 auxY, int lg, u8 * map, u8 * tile, u8 * pal, int i, u8 extPal) {
|
|
|
|
|
u16 color;
|
|
|
|
|
|
|
|
|
|
color = T1ReadWord(map, (auxX + auxY * lg) << 1);
|
|
|
|
|
gpu->__setFinalColorBck(dst, color, i, color&0x8000);
|
|
|
|
|
gpu->__setFinalColorBck(color, i, color&0x8000);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
typedef void (*rot_fun)(GPU * gpu, s32 auxX, s32 auxY, int lg, u8 * dst, u8 * map, u8 * tile, u8 * pal , int i, u16 H, u8 extPal);
|
|
|
|
|
typedef void (*rot_fun)(GPU * gpu, s32 auxX, s32 auxY, int lg, u8 * map, u8 * tile, u8 * pal , int i, u8 extPal);
|
|
|
|
|
|
|
|
|
|
template<rot_fun fun>
|
|
|
|
|
FORCEINLINE void rot_scale_op(GPU * gpu, u8 * dst, u16 H, s32 X, s32 Y, s16 PA, s16 PB, s16 PC, s16 PD, u16 LG, s32 wh, s32 ht, BOOL wrap, u8 * map, u8 * tile, u8 * pal, u8 extPal)
|
|
|
|
|
FORCEINLINE void rot_scale_op(GPU * gpu, s32 X, s32 Y, s16 PA, s16 PB, s16 PC, s16 PD, u16 LG, s32 wh, s32 ht, BOOL wrap, u8 * map, u8 * tile, u8 * pal, u8 extPal)
|
|
|
|
|
{
|
|
|
|
|
ROTOCOORD x, y;
|
|
|
|
|
|
|
|
|
|
s32 dx = (s32)PA;
|
|
|
|
|
s32 dy = (s32)PC;
|
|
|
|
|
u32 i;
|
|
|
|
|
s32 auxX, auxY;
|
|
|
|
|
|
|
|
|
|
x.val = X;
|
|
|
|
|
y.val = Y;
|
|
|
|
|
|
|
|
|
|
for(i = 0; i < LG; ++i)
|
|
|
|
|
const s32 dx = (s32)PA;
|
|
|
|
|
const s32 dy = (s32)PC;
|
|
|
|
|
|
|
|
|
|
for(int i = 0; i < LG; ++i)
|
|
|
|
|
{
|
|
|
|
|
s32 auxX, auxY;
|
|
|
|
|
auxX = x.bits.Integer;
|
|
|
|
|
auxY = y.bits.Integer;
|
|
|
|
|
|
|
|
|
|
bool checkBounds = true;
|
|
|
|
|
if(wrap)
|
|
|
|
|
{
|
|
|
|
|
// wrap
|
|
|
|
|
auxX = auxX & (wh-1);
|
|
|
|
|
auxY = auxY & (ht-1);
|
|
|
|
|
|
|
|
|
|
//since we just wrapped, we dont need to check bounds
|
|
|
|
|
checkBounds = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((auxX >= 0) && (auxX < wh) && (auxY >= 0) && (auxY < ht))
|
|
|
|
|
fun(gpu, auxX, auxY, wh, dst, map, tile, pal, i, H, extPal);
|
|
|
|
|
dst += 2;
|
|
|
|
|
if(!checkBounds || (auxX >= 0) && (auxX < wh) && (auxY >= 0) && (auxY < ht))
|
|
|
|
|
fun(gpu, auxX, auxY, wh, map, tile, pal, i, extPal);
|
|
|
|
|
|
|
|
|
|
x.val += dx;
|
|
|
|
|
y.val += dy;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<rot_fun fun>
|
|
|
|
|
FORCEINLINE void apply_rot_fun(GPU * gpu, u8 * dst, u16 H, s32 X, s32 Y, s16 PA, s16 PB, s16 PC, s16 PD, u16 LG, u8 * map, u8 * tile, u8 * pal, u8 extPal)
|
|
|
|
|
FORCEINLINE void apply_rot_fun(GPU * gpu, s32 X, s32 Y, s16 PA, s16 PB, s16 PC, s16 PD, u16 LG, u8 * map, u8 * tile, u8 * pal, u8 extPal)
|
|
|
|
|
{
|
|
|
|
|
struct _BGxCNT * bgCnt = &(gpu->dispx_st)->dispx_BGxCNT[gpu->currBgNum].bits;
|
|
|
|
|
s32 wh = gpu->BGSize[gpu->currBgNum][0];
|
|
|
|
|
s32 ht = gpu->BGSize[gpu->currBgNum][1];
|
|
|
|
|
rot_scale_op<fun>(gpu, dst, H, X, Y, PA, PB, PC, PD, LG, wh, ht, bgCnt->PaletteSet_Wrap, map, tile, pal, extPal);
|
|
|
|
|
rot_scale_op<fun>(gpu, X, Y, PA, PB, PC, PD, LG, wh, ht, bgCnt->PaletteSet_Wrap, map, tile, pal, extPal);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FORCEINLINE void rotBG2(GPU * gpu, u8 num, u8 * dst, u16 H, s32 X, s32 Y, s16 PA, s16 PB, s16 PC, s16 PD, u16 LG)
|
|
|
|
|
FORCEINLINE void rotBG2(GPU * gpu, s32 X, s32 Y, s16 PA, s16 PB, s16 PC, s16 PD, u16 LG)
|
|
|
|
|
{
|
|
|
|
|
gpu->currBgNum = num;
|
|
|
|
|
u8 num = gpu->currBgNum;
|
|
|
|
|
u8 * map = (u8 *)MMU_RenderMapToLCD(gpu->BG_map_ram[num]);
|
|
|
|
|
if (!map) return;
|
|
|
|
|
u8 * tile = (u8 *)MMU_RenderMapToLCD(gpu->BG_tile_ram[num]);
|
|
|
|
|
if (!tile) return;
|
|
|
|
|
u8 * pal = ARM9Mem.ARM9_VMEM + gpu->core * 0x400;
|
|
|
|
|
// printf("rot mode\n");
|
|
|
|
|
apply_rot_fun<rot_tiled_8bit_entry>(gpu, dst, H,X,Y,PA,PB,PC,PD,LG, map, tile, pal, 0);
|
|
|
|
|
apply_rot_fun<rot_tiled_8bit_entry>(gpu,X,Y,PA,PB,PC,PD,LG, map, tile, pal, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FORCEINLINE void extRotBG2(GPU * gpu, u8 num, u8 * dst, u16 H, s32 X, s32 Y, s16 PA, s16 PB, s16 PC, s16 PD, s16 LG)
|
|
|
|
|
FORCEINLINE void extRotBG2(GPU * gpu, s32 X, s32 Y, s16 PA, s16 PB, s16 PC, s16 PD, s16 LG)
|
|
|
|
|
{
|
|
|
|
|
gpu->currBgNum = num;
|
|
|
|
|
u8 num = gpu->currBgNum;
|
|
|
|
|
struct _BGxCNT * bgCnt = &(gpu->dispx_st)->dispx_BGxCNT[num].bits;
|
|
|
|
|
struct _DISPCNT * dispCnt = &(gpu->dispx_st)->dispx_DISPCNT.bits;
|
|
|
|
|
|
|
|
|
@ -1775,20 +1778,20 @@ FORCEINLINE void extRotBG2(GPU * gpu, u8 num, u8 * dst, u16 H, s32 X, s32 Y, s16
|
|
|
|
|
pal = ARM9Mem.ARM9_VMEM + gpu->core * 0x400;
|
|
|
|
|
if (!pal) return;
|
|
|
|
|
// 16 bit bgmap entries
|
|
|
|
|
apply_rot_fun<rot_tiled_16bit_entry>(gpu, dst, H,X,Y,PA,PB,PC,PD,LG, map, tile, pal, dispCnt->ExBGxPalette_Enable);
|
|
|
|
|
apply_rot_fun<rot_tiled_16bit_entry>(gpu,X,Y,PA,PB,PC,PD,LG, map, tile, pal, dispCnt->ExBGxPalette_Enable);
|
|
|
|
|
return;
|
|
|
|
|
case 2 :
|
|
|
|
|
// 256 colors
|
|
|
|
|
map = (u8 *)MMU_RenderMapToLCD(gpu->BG_bmp_ram[num]);
|
|
|
|
|
if (!map) return;
|
|
|
|
|
pal = ARM9Mem.ARM9_VMEM + gpu->core * 0x400;
|
|
|
|
|
apply_rot_fun<rot_256_map>(gpu, dst, H,X,Y,PA,PB,PC,PD,LG, map, NULL, pal, 0);
|
|
|
|
|
apply_rot_fun<rot_256_map>(gpu,X,Y,PA,PB,PC,PD,LG, map, NULL, pal, 0);
|
|
|
|
|
return;
|
|
|
|
|
case 3 :
|
|
|
|
|
// direct colors / BMP
|
|
|
|
|
map = (u8 *)MMU_RenderMapToLCD(gpu->BG_bmp_ram[num]);
|
|
|
|
|
if (!map) return;
|
|
|
|
|
apply_rot_fun<rot_BMP_map>(gpu, dst, H,X,Y,PA,PB,PC,PD,LG, map, NULL, NULL, 0);
|
|
|
|
|
apply_rot_fun<rot_BMP_map>(gpu,X,Y,PA,PB,PC,PD,LG, map, NULL, NULL, 0);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -1797,21 +1800,21 @@ FORCEINLINE void extRotBG2(GPU * gpu, u8 num, u8 * dst, u16 H, s32 X, s32 Y, s16
|
|
|
|
|
// BACKGROUND RENDERING -HELPER FUNCTIONS-
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
|
|
|
|
|
|
void lineText(GPU * gpu, u8 num, u16 l, u8 * DST)
|
|
|
|
|
void lineText(GPU * gpu)
|
|
|
|
|
{
|
|
|
|
|
BGxOFS * ofs = &gpu->dispx_st->dispx_BGxOFS[num];
|
|
|
|
|
renderline_textBG(gpu, num, DST, l, T1ReadWord((u8 *)&ofs->BGxHOFS, 0), l + T1ReadWord((u8 *)&ofs->BGxVOFS, 0), 256);
|
|
|
|
|
BGxOFS * ofs = &gpu->dispx_st->dispx_BGxOFS[gpu->currBgNum];
|
|
|
|
|
renderline_textBG(gpu, T1ReadWord((u8 *)&ofs->BGxHOFS, 0), gpu->currLine + T1ReadWord((u8 *)&ofs->BGxVOFS, 0), 256);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void lineRot(GPU * gpu, u8 num, u16 l, u8 * DST)
|
|
|
|
|
void lineRot(GPU * gpu)
|
|
|
|
|
{
|
|
|
|
|
BGxPARMS * parms;
|
|
|
|
|
if (num==2) {
|
|
|
|
|
if (gpu->currBgNum==2) {
|
|
|
|
|
parms = &(gpu->dispx_st)->dispx_BG2PARMS;
|
|
|
|
|
} else {
|
|
|
|
|
parms = &(gpu->dispx_st)->dispx_BG3PARMS;
|
|
|
|
|
}
|
|
|
|
|
rotBG2(gpu, num, DST, l,
|
|
|
|
|
rotBG2(gpu,
|
|
|
|
|
parms->BGxX,
|
|
|
|
|
parms->BGxY,
|
|
|
|
|
parms->BGxPA,
|
|
|
|
@ -1823,15 +1826,15 @@ void lineRot(GPU * gpu, u8 num, u16 l, u8 * DST)
|
|
|
|
|
parms->BGxY += parms->BGxPD;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void lineExtRot(GPU * gpu, u8 num, u16 l, u8 * DST)
|
|
|
|
|
void lineExtRot(GPU * gpu)
|
|
|
|
|
{
|
|
|
|
|
BGxPARMS * parms;
|
|
|
|
|
if (num==2) {
|
|
|
|
|
if (gpu->currBgNum==2) {
|
|
|
|
|
parms = &(gpu->dispx_st)->dispx_BG2PARMS;
|
|
|
|
|
} else {
|
|
|
|
|
parms = &(gpu->dispx_st)->dispx_BG3PARMS;
|
|
|
|
|
}
|
|
|
|
|
extRotBG2(gpu, num, DST, l,
|
|
|
|
|
extRotBG2(gpu,
|
|
|
|
|
parms->BGxX,
|
|
|
|
|
parms->BGxY,
|
|
|
|
|
parms->BGxPA,
|
|
|
|
@ -1843,27 +1846,39 @@ void lineExtRot(GPU * gpu, u8 num, u16 l, u8 * DST)
|
|
|
|
|
parms->BGxY += parms->BGxPD;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void textBG(GPU * gpu, u8 num, u8 * DST)
|
|
|
|
|
{
|
|
|
|
|
u32 i;
|
|
|
|
|
for(i = 0; i < gpu->BGSize[num][1]; ++i)
|
|
|
|
|
namespace GPU_EXT {
|
|
|
|
|
void textBG(GPU * gpu, u8 num, u8 * DST)
|
|
|
|
|
{
|
|
|
|
|
renderline_textBG(gpu, num, DST + i*gpu->BGSize[num][0]*2, i, 0, i, gpu->BGSize[num][0]);
|
|
|
|
|
gpu->currBgNum = num;
|
|
|
|
|
u32 i;
|
|
|
|
|
for(u32 i = 0; i < gpu->BGSize[num][1]; ++i)
|
|
|
|
|
{
|
|
|
|
|
gpu->currDst = DST + i*gpu->BGSize[num][0]*2;
|
|
|
|
|
gpu->currLine = i;
|
|
|
|
|
renderline_textBG(gpu, 0, i, gpu->BGSize[num][0]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void rotBG(GPU * gpu, u8 num, u8 * DST)
|
|
|
|
|
{
|
|
|
|
|
u32 i;
|
|
|
|
|
for(i = 0; i < gpu->BGSize[num][1]; ++i)
|
|
|
|
|
rotBG2(gpu, num, DST + i*gpu->BGSize[num][0]*2, i, 0, 0, 256, 0, 0, 256, gpu->BGSize[num][0]);
|
|
|
|
|
}
|
|
|
|
|
void rotBG(GPU * gpu, u8 num, u8 * DST)
|
|
|
|
|
{
|
|
|
|
|
gpu->currBgNum = num;
|
|
|
|
|
for(u32 i = 0; i < gpu->BGSize[num][1]; ++i)
|
|
|
|
|
{
|
|
|
|
|
gpu->currDst = DST + i*gpu->BGSize[num][0]*2;
|
|
|
|
|
gpu->currLine = i;
|
|
|
|
|
rotBG2(gpu, 0, 0, 256, 0, 0, 256, gpu->BGSize[num][0]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void extRotBG(GPU * gpu, u8 num, u8 * DST)
|
|
|
|
|
{
|
|
|
|
|
u32 i;
|
|
|
|
|
for(i = 0; i < gpu->BGSize[num][1]; ++i)
|
|
|
|
|
extRotBG2(gpu, num, DST + i*gpu->BGSize[num][0]*2, i, 0, 0, 256, 0, 0, 256, gpu->BGSize[num][0]);
|
|
|
|
|
void extRotBG(GPU * gpu, u8 num, u8 * DST)
|
|
|
|
|
{
|
|
|
|
|
for(u32 i = 0; i < gpu->BGSize[num][1]; ++i)
|
|
|
|
|
{
|
|
|
|
|
gpu->currDst = DST + i*gpu->BGSize[num][0]*2;
|
|
|
|
|
gpu->currLine = i;
|
|
|
|
|
extRotBG2(gpu, 0, 0, 256, 0, 0, 256, gpu->BGSize[num][0]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
@ -2802,7 +2817,7 @@ static void GPU_ligne_layer(NDS_Screen * screen, u16 l)
|
|
|
|
|
{
|
|
|
|
|
GPU * gpu = screen->gpu;
|
|
|
|
|
struct _DISPCNT * dispCnt = &(gpu->dispx_st)->dispx_DISPCNT.bits;
|
|
|
|
|
u8 * dst = (u8 *)(GPU_screen) + (screen->offset + l) * 512;
|
|
|
|
|
gpu->currDst = (u8 *)(GPU_screen) + (screen->offset + l) * 512;
|
|
|
|
|
itemsForPriority_t * item;
|
|
|
|
|
u8 spr[512];
|
|
|
|
|
u8 sprAlpha[256];
|
|
|
|
@ -2830,7 +2845,9 @@ static void GPU_ligne_layer(NDS_Screen * screen, u16 l)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for(int i = 0; i< 256; ++i) T2WriteWord(dst, i << 1, c);
|
|
|
|
|
//n.b. - this is clearing the screen to the background color,
|
|
|
|
|
//but it has been changed to write u32 instead of u16 for a little speedup
|
|
|
|
|
for(int i = 0; i< 128; ++i) T2WriteLong(gpu->currDst, i << 2, c | (c<<16));
|
|
|
|
|
|
|
|
|
|
/* reset them to backdrop */
|
|
|
|
|
memset(gpu->bgPixels, 5, 256);
|
|
|
|
@ -2842,8 +2859,8 @@ static void GPU_ligne_layer(NDS_Screen * screen, u16 l)
|
|
|
|
|
// init background color & priorities
|
|
|
|
|
memset(sprAlpha, 0, 256);
|
|
|
|
|
memset(sprType, 0, 256);
|
|
|
|
|
memset(sprPrio,0xFF,256);
|
|
|
|
|
memset(sprWin,0,256);
|
|
|
|
|
memset(sprPrio, 0xFF, 256);
|
|
|
|
|
memset(sprWin, 0, 256);
|
|
|
|
|
|
|
|
|
|
// init pixels priorities
|
|
|
|
|
for (int i=0; i<NB_PRIORITIES; i++) {
|
|
|
|
@ -2853,7 +2870,10 @@ static void GPU_ligne_layer(NDS_Screen * screen, u16 l)
|
|
|
|
|
// for all the pixels in the line
|
|
|
|
|
if (gpu->LayersEnable[4])
|
|
|
|
|
{
|
|
|
|
|
for(int i = 0; i< 256; ++i) T2WriteWord(spr, i << 1, c);
|
|
|
|
|
//n.b. - this is clearing the sprite line buffer to the background color,
|
|
|
|
|
//but it has been changed to write u32 instead of u16 for a little speedup
|
|
|
|
|
for(int i = 0; i< 128; ++i) T2WriteWord(spr, i << 2, c | (c<<16));
|
|
|
|
|
|
|
|
|
|
gpu->spriteRender(gpu, l, spr, sprAlpha, sprType, sprPrio);
|
|
|
|
|
mosaicSpriteLine(gpu, l, spr, sprAlpha, sprType, sprPrio);
|
|
|
|
|
|
|
|
|
@ -2888,6 +2908,8 @@ static void GPU_ligne_layer(NDS_Screen * screen, u16 l)
|
|
|
|
|
i16 = item->BGs[i];
|
|
|
|
|
if (gpu->LayersEnable[i16])
|
|
|
|
|
{
|
|
|
|
|
gpu->currBgNum = i16;
|
|
|
|
|
gpu->blend1 = gpu->BLDCNT & (1 << gpu->currBgNum);
|
|
|
|
|
|
|
|
|
|
struct _BGxCNT *bgCnt = &(gpu->dispx_st)->dispx_BGxCNT[i16].bits;
|
|
|
|
|
gpu->curr_mosaic_enabled = bgCnt->Mosaic_Enable;
|
|
|
|
@ -2900,30 +2922,28 @@ static void GPU_ligne_layer(NDS_Screen * screen, u16 l)
|
|
|
|
|
if (i16 == 0 && dispCnt->BG0_3D)
|
|
|
|
|
{
|
|
|
|
|
gpu->currBgNum = 0;
|
|
|
|
|
u16 line3Dcolor[512];
|
|
|
|
|
u8 line3Dalpha[512];
|
|
|
|
|
|
|
|
|
|
memset(line3Dcolor, 0, sizeof(line3Dcolor));
|
|
|
|
|
memset(line3Dalpha, 0, sizeof(line3Dalpha));
|
|
|
|
|
|
|
|
|
|
BGxOFS *bgofs = &gpu->dispx_st->dispx_BGxOFS[i16];
|
|
|
|
|
u16 hofs = (T1ReadWord((u8*)&bgofs->BGxHOFS, 0) & 0x1FF);
|
|
|
|
|
|
|
|
|
|
gpu3D->NDS_3D_GetLine(l, 0, 255, line3Dcolor, line3Dalpha);
|
|
|
|
|
|
|
|
|
|
//line3Dcolor and line3Dalpha are left cleared by GPU initialization,
|
|
|
|
|
//and they always stay that way.
|
|
|
|
|
|
|
|
|
|
gpu3D->NDS_3D_GetLine(l, line3Dcolor, line3Dalpha);
|
|
|
|
|
|
|
|
|
|
for(int k = 0; k < 256; k++)
|
|
|
|
|
{
|
|
|
|
|
int q = ((k + hofs) & 0x1FF);
|
|
|
|
|
|
|
|
|
|
if(line3Dcolor[q] & 0x8000)
|
|
|
|
|
gpu->setFinalColor3D(gpu, (k << 1), dst, line3Dcolor[q], line3Dalpha[q], k);
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gpu->setFinalColor3D(gpu, (k << 1), gpu->currDst, line3Dcolor[q], line3Dalpha[q], k);
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}
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continue;
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}
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}
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modeRender[dispCnt->BG_Mode][i16](gpu, i16, l, dst);
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}
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modeRender[dispCnt->BG_Mode][i16](gpu);
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} //layer enabled
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}
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}
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@ -2940,7 +2960,7 @@ static void GPU_ligne_layer(NDS_Screen * screen, u16 l)
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i16=item->PixelsX[i];
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// T2WriteWord(dst, i16 << 1, T2ReadWord(spr, i16 << 1));
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// gpu->bgPixels[i16] = 4;
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gpu->setFinalColorSpr(gpu, (i16<<1), dst, T2ReadWord(spr, (i16<<1)), sprAlpha[i16], sprType[i16], i16);
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gpu->setFinalColorSpr(gpu, (i16<<1), gpu->currDst, T2ReadWord(spr, (i16<<1)), sprAlpha[i16], sprType[i16], i16);
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}
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}
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}
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@ -3322,6 +3342,8 @@ void gpu_savestate(std::ostream* os)
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bool gpu_loadstate(std::istream* is)
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{
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is->read((char*)GPU_screen,sizeof(GPU_screen));
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MainScreen.gpu->updateBLDALPHA();
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|
SubScreen.gpu->updateBLDALPHA();
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return !is->fail();
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}
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